The Forges of the Mountain King Chapter 1- Bottom's Up! - Page 55




+ Log in or register to post
Page 55 of 97 FirstFirst ... 5 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 ... LastLast
Results 541 to 550 of 966
  1. #541
    Registered User
    Minor Trickster (Lvl 4)

    larryfinnjr's Avatar

    Join Date
    Nov 2010
    Location
    San Antonio, TX
    Posts
    581

    ø Ignore larryfinnjr
    Cinara (take 2 - disregarding my previous pre-post as circumstances obviously have dramatically changed... thanks DM!)

    Sure Krogan has the fleeing Lumpy under control, Cinara follows behind him. To our newfound 'friend' she calls: "Speak, wizard, I've no time or patience for children. There is nothing but fear and....whoah!"

    Krogan, stopped dead in his tracks by the scene before him, jostles Cinara from her tete-a-tete with the redheaded stepchild. She quickens her pace to join him at the end of the corridor and can smell the dank odor of dog.

    "<sigh> Dogs. Why'd it have to be dogs....Krogan, feel the forgefire surround you and be tempered!"

    OOC:
    Double move to M95
    Minor: Stone's Resolve on Krogan (gains DR5 until end of Cinara's next turn)

 

  • #542

    Kazzagin

    It was a little like life had passed him by these past few seconds, because by the time Kazzagin had thought of drawing Len's battleaxe and charging into battle the goblins had add been finished, not without the help of a strange newcomer. "Who be you," he demanded as he started to rush forward, worried that the narrow confines of the corridors would not allow them to fight effectively. "It look like you be on our side, so I hope that be the case," he grumbled as he sped past her, trying to make up ground as quickly as possible.

    He called out to Krogan and Cinara, "You need to be falling back. Fighting in the corridor be not the best idea. We need to hold the choke point in this room." It might be too late but the least he could do was get up there and help them fall back, perhaps luring the stupid and hopefully not well-trained dogs of wolves back to the main chamber.


    OOC: Move - Double move on a run to L94, which I think is as far as he can make it.
    Minor - Draw Len's Battleaxe

    Kazzagin
    Kazzagin
    Played by Pinotage
    Dwarf Paladin of Pelor Level 1 (XP: 331)

    Perception: 11 Insight: 16 Low-light Vision

    AC 20 Fortitude 15 Reflex 13 Will 13
    Initiative: 0 Speed: 5
    Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

    Hit Points: 30 / 31 Bloodied: 15
    Temporary Hit Points: 0
    Healing Surge: 7 Surges per day: 7 / 13

    Resist:
    Saving Throw: +5 vs Poison.

    Action Points: 0
    Second Wind: 1 (Minor Action)

    Languages: Common, Dwarven.

    Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
    Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

    Feats: Weapon Expertise (Axe).

    Traits:
    Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

    At-Will Powers: Standard Actions.
    Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
    Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
    Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
    Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

    At-Will Powers: Minor Actions.
    Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
    *Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

    Encounter Powers: Standard Actions.
    Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

    Encounter Powers: Minor Actions.
    Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
    Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
    Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

    Daily Powers: Standard Actions.
    Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

    Conditions:

    Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

    +1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

    Critical: +1d6 cold damage

    Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

    *Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

    Gold: 39 gp 6 sp
    Last edited by Pinotage; Thursday, 7th July, 2011 at 12:54 PM.

  • #543
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Quote Originally Posted by larryfinnjr View Post
    Cinara (take 2 - disregarding my previous pre-post as circumstances obviously have dramatically changed... thanks DM!)

    Sure Krogan has the fleeing Lumpy under control, Cinara follows behind him. To our newfound 'friend' she calls: "Speak, wizard, I've no time or patience for children. There is nothing but fear and....whoah!"

    Krogan, stopped dead in his tracks by the scene before him, jostles Cinara from her tete-a-tete with the redheaded stepchild. She quickens her pace to join him at the end of the corridor and can smell the dank odor of dog.

    "<sigh> Dogs. Why'd it have to be dogs....Krogan, feel the forgefire surround you and be tempered!"

    OOC:
    Double move to M95
    Minor: Stone's Resolve on Krogan (gains DR5 until end of Cinara's next turn)
    Cinara comes as quickly as she can to Krogan's aid, soon enough the greataxe wielding Dwarf shimmers and looks to wearing a second suit of armour made of stone.

    Bring on the wolves...

    Combat


    Encounter #4 Goblin Chess fanatics

    Turn: 2

    Initiative (* = Next to play)

    24 Wolf #1
    24 Wolf #2
    24 Wolf #3
    24 Wolf #4
    18 Grim
    17 Mardred
    16 Kathra
    9 Goblin #9
    6 Krogan
    3 Cinara
    2 Kazz*


    HP & Conditions

    PCs
    Cinara 29/29 Surges 10/6
    Kazzagin 31/30 Surges 13/7
    Krogan 34/31 Surges 10/3 DR 5
    Mardred 25/25 Surges 7/4
    Grim 25/25 Surges 2/2 Invisible
    Kathra 26/26 Surges 9/9

    Monsters

    Goblin #1- 49 HP damage taken- DEAD.
    Goblin #2- 40 HP damage taken- DEAD.
    Goblin #3- 32 HP damage taken- DEAD.
    Goblin #4- 37 HP damage taken- DEAD.
    Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
    Goblin #6- 26 HP damage taken- DEAD.
    Goblin #7- 17 HP damage taken- DEAD.
    Goblin #8- 25 HP damage taken- DEAD.
    Goblin #9- 15 HP damage taken- DEAD.
    Wolf #1-
    Wolf #2-
    Wolf #3-
    Wolf #4-
    Goblin Boss-

    Actions To Date

    Turn #1 (Surprise)

    Grim- Total Defence.

    Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

    Kathra- Move L83.

    Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

    Kazz- Throwing Axe Goblin 2- Hit 7 damage.

    Cinara- Charge Goblin #2- Hit 6 damage.

    Turn #2

    Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

    Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

    Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

    Goblin #3- 5 ongoing Necrotic damage- DEAD.

    Goblin #5- Crawl Q85. Cry.

    Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

    Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

    Cinara- Double Move M95. Stone's Resolve Krogan DR5.

    Kazz-



    Next up Kazz.

    New Map to follow...
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #544
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Quote Originally Posted by Pinotage View Post
    It was a little like life had passed him by these past few seconds, because by the time Kazzagin had thought of drawing Len's battleaxe and charging into battle the goblins had add been finished, not without the help of a strange newcomer. "Who be you," he demanded as he started to rush forward, worried that the narrow confines of the corridors would not allow them to fight effectively. "It look like you be on our side, so I hope that be the case," he grumbled as he sped past her, trying to make up ground as quickly as possible.

    He called out to Krogan and Cinara, "You need to be falling back. Fighting in the corridor be not the best idea. We need to hold the choke point in this room." It might be too late but the least he could do was get up there and help them fall back, perhaps luring the stupid and hopefully not well-trained dogs of wolves back to the main chamber.


    OOC: Move - Double move on a run to L94, which I think is as far as he can make it.
    Minor - Draw Len's Battleaxe

    Kazzagin
    Kazzagin
    Played by Pinotage
    Dwarf Paladin of Pelor Level 1 (XP: 331)

    Perception: 11 Insight: 16 Low-light Vision

    AC 20 Fortitude 15 Reflex 13 Will 13
    Initiative: 0 Speed: 5
    Str 18 Con 16 Dex 10 Int 8 Wis 13 Cha 14

    Hit Points: 30 / 31 Bloodied: 15
    Temporary Hit Points: 0
    Healing Surge: 7 Surges per day: 7 / 13

    Resist:
    Saving Throw: +5 vs Poison.

    Action Points: 0
    Second Wind: 1 (Minor Action)

    Languages: Common, Dwarven.

    Trained Skills: Heal +6, Insight +6, Intimidate +7, Religion +4.
    Other Skills: Acrobatics -4, Arcana -1, Athletics 0, Bluff +2, Diplomacy +2, Dungeoneering +3, Endurance +1, History -1, Nature +1, Perception +1, Stealth -4, Streetwise +2, Thievery -4.

    Feats: Weapon Expertise (Axe).

    Traits:
    Stand Your Ground- You move 1 less square with Forced Movement, and get an Immediate Saving Throw to avoid being knocked Prone.

    At-Will Powers: Standard Actions.
    Melee Basic Attack (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage.
    Ranged Basic Attack (Hand Axe): Range 5/10 +7 vs AC 1d6+4 damage.
    Holy Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 Radiant damage. If you marked the target it takes an extra 1 (Wis Bonus) damage.
    Valiant Strike (+1 Frost Battleaxe): +8 vs AC 1d10+5 damage. +1 To Hit per enemy adjacent to you.

    At-Will Powers: Minor Actions.
    Divine Challenge: One target in Close Burst 5. The target is Marked by you. The target must include you in any attack it makes, if it fails to do so it takes 5 (3 + Cha Bonus) Radiant damage. The mark lasts until you mark a different creature, or if you do not attack the target or do not end your turn adjacent to the target. You can only use this power once/Turn. Minor Action.
    *Lay on Hands: You can use this power 1/day (Wis Bonus). You spend a Healing Surge but regain no Hit Points, one ally you touch regains Hit Points as if they had spent a Healing Surge. Minor Action.

    Encounter Powers: Standard Actions.
    Radiant Smite (+1 Frost Battleaxe): +8 vs AC 2d10+6 Radiant damage (including Wis Bonus to damage).

    Encounter Powers: Minor Actions.
    Divine Mettle: One creature in Close Burst 10 makes a Save with a +2 (Cha Bonus) bonus. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
    Divine Strength: You apply +4 (Str Bonus) to your next damage roll this turn. This is a Channel Divinity Power- you can only use one Channel Divinity Power per Encounter. Minor Action.
    Second Wind: Healing Surge & +2 to all Defences until end of next turn. Minor Action.

    Daily Powers: Standard Actions.
    Paladin's Judgement (+1 Frost Battleaxe): +8 vs AC 3d10+5 damage and one ally within 5 squares can spend a Healing Surge. Miss: One ally within 5 squares can spend an a Healing Surge.

    Conditions:

    Equipment: Plate Armor, Heavy Shield, Battleaxe, Handaxe (4), Adventurer's Kit (Backpack, Bedroll, Flint and Steel, Belt Pouch, Trail Rations (10), Hempen Rope (50 ft.), Sunrods (2), Waterskin), Holy Symbol (Pelor), Torch (4), Oil (Pint) (6), Lantern, Climber's Kit, Trail Rations (10), Waterskin, Hempen Rope (50 ft.), Sunrods (4)

    +1 Frost Battleaxe (Level 3 Uncommon, 680 gp)

    Critical: +1d6 cold damage

    Power (At-Will, Cold): Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

    *Power (Daily, Cold): Free Action. Use this power when you hit with the weapon. The target takes 1d8 cold damage and is slowed until the end of your next turn.

    Gold: 39 gp 6 sp
    Kazz rushes forward, as fast as his little legs can take him- drawing his new axe at the end of the dash, already the blade of his battleaxe begins to frost and sparkle with a thin layer of translucent pearly blue-white ice.

    It's clobbering time, although after the run Kazz feels a little vulnerable...

    Combat


    Encounter #4 Goblin Chess fanatics

    Turn: 3

    Initiative (* = Next to play)

    24 Wolf #1*
    24 Wolf #2
    24 Wolf #3
    24 Wolf #4
    18 Grim
    17 Mardred
    16 Kathra
    6 Krogan
    3 Cinara
    2 Kazz


    HP & Conditions

    PCs
    Cinara 29/29 Surges 10/6
    Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
    Krogan 34/31 Surges 10/3 DR 5 (Cinara).
    Mardred 25/25 Surges 7/4
    Grim 25/25 Surges 2/2 Invisible
    Kathra 26/26 Surges 9/9

    Monsters

    Goblin #1- 49 HP damage taken- DEAD.
    Goblin #2- 40 HP damage taken- DEAD.
    Goblin #3- 32 HP damage taken- DEAD.
    Goblin #4- 37 HP damage taken- DEAD.
    Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
    Goblin #6- 26 HP damage taken- DEAD.
    Goblin #7- 17 HP damage taken- DEAD.
    Goblin #8- 25 HP damage taken- DEAD.
    Goblin #9- 15 HP damage taken- DEAD.
    Wolf #1-
    Wolf #2-
    Wolf #3-
    Wolf #4-
    Goblin Boss-

    Actions To Date

    Turn #1 (Surprise)

    Grim- Total Defence.

    Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

    Kathra- Move L83.

    Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

    Kazz- Throwing Axe Goblin 2- Hit 7 damage.

    Cinara- Charge Goblin #2- Hit 6 damage.

    Turn #2

    Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

    Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

    Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

    Goblin #3- 5 ongoing Necrotic damage- DEAD.

    Goblin #5- Crawl Q85. Cry.

    Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

    Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

    Cinara- Double Move M95. Stone's Resolve Krogan DR5.

    Kazz- Double Move (Run) L94. Draw Battleaxe.

    Turn #3

    Wolf #1-

    Wolf #2-

    Wolf #3-

    Wolf #4-

    Grim-

    Mardred-

    Kathra-



    Next up the Wolves.

    New Map to follow...
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #545
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Wolf #1

    Snarls and sniffs the air, it's Dwarf on the menu, the great canis charge, and the beast is fairly great- covered in a thick matted fur, grey and black. It's beady eyes betraying an animal cunning and set upon a snout and maw lined with a myriad razor sharp teeth set to rip and tear. The creature is a master hunter, a master killer, particularly in a pack...

    GM: I'm going to let the wolf attack on the corner as there's a little more space in the corridor, and give Krogan a +2 for partial cover.


    The creature snarls and ducks down low, Krogan is caught, the beast bites in to his leg- rips and shreds the flesh.

    GM: 9 damage, less DR 5 = 4 damage and ongoing 3 damage (save ends).


    Combat


    Encounter #4 Goblin Chess fanatics

    Turn: 3

    Initiative (* = Next to play)

    24 Wolf #1
    24 Wolf #2*
    24 Wolf #3
    24 Wolf #4
    18 Grim
    17 Mardred
    16 Kathra
    6 Krogan
    3 Cinara
    2 Kazz


    HP & Conditions

    PCs
    Cinara 29/29 Surges 10/6
    Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
    Krogan 34/27 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage (W#1)
    Mardred 25/25 Surges 7/4
    Grim 25/25 Surges 2/2 Invisible
    Kathra 26/26 Surges 9/9

    Monsters

    Goblin #1- 49 HP damage taken- DEAD.
    Goblin #2- 40 HP damage taken- DEAD.
    Goblin #3- 32 HP damage taken- DEAD.
    Goblin #4- 37 HP damage taken- DEAD.
    Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
    Goblin #6- 26 HP damage taken- DEAD.
    Goblin #7- 17 HP damage taken- DEAD.
    Goblin #8- 25 HP damage taken- DEAD.
    Goblin #9- 15 HP damage taken- DEAD.
    Wolf #1-
    Wolf #2-
    Wolf #3-
    Wolf #4-
    Goblin Boss-

    Actions To Date

    Turn #1 (Surprise)

    Grim- Total Defence.

    Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

    Kathra- Move L83.

    Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

    Kazz- Throwing Axe Goblin 2- Hit 7 damage.

    Cinara- Charge Goblin #2- Hit 6 damage.

    Turn #2

    Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

    Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

    Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

    Goblin #3- 5 ongoing Necrotic damage- DEAD.

    Goblin #5- Crawl Q85. Cry.

    Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

    Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

    Cinara- Double Move M95. Stone's Resolve Krogan DR5.

    Kazz- Double Move (Run) L94. Draw Battleaxe.

    Turn #3

    Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

    Wolf #2-

    Wolf #3-

    Wolf #4-

    Grim-

    Mardred-

    Kathra-



    New Map to follow...
    Last edited by Goonalan; Thursday, 7th July, 2011 at 06:29 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #546
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Wolf #2

    The second creature pads around the corner and the rushes forward, attempting to circle behind its compatriot, Krogan is ready- his greataxe strikes out, and misses.

    The second beast positions itself with its rear to the corner, feint left and then snaps at Krogan's side- scores another hit, Krogan's stone armour protects him from much of the hurt, but not enough of it however, Krogan bleeds some more and winces with the pain.

    GM: Another 2 points of damage and 2x ongoing damage 3/turn.


    Combat


    Encounter #4 Goblin Chess fanatics

    Turn: 3

    Initiative (* = Next to play)

    24 Wolf #1
    24 Wolf #2
    24 Wolf #3*
    24 Wolf #4
    18 Grim
    17 Mardred
    16 Kathra
    6 Krogan
    3 Cinara
    2 Kazz


    HP & Conditions

    PCs
    Cinara 29/29 Surges 10/6
    Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
    Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x2 (W#1 & W#2)
    Mardred 25/25 Surges 7/4
    Grim 25/25 Surges 2/2 Invisible
    Kathra 26/26 Surges 9/9

    Monsters

    Goblin #1- 49 HP damage taken- DEAD.
    Goblin #2- 40 HP damage taken- DEAD.
    Goblin #3- 32 HP damage taken- DEAD.
    Goblin #4- 37 HP damage taken- DEAD.
    Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
    Goblin #6- 26 HP damage taken- DEAD.
    Goblin #7- 17 HP damage taken- DEAD.
    Goblin #8- 25 HP damage taken- DEAD.
    Goblin #9- 15 HP damage taken- DEAD.
    Wolf #1-
    Wolf #2-
    Wolf #3-
    Wolf #4-
    Goblin Boss-

    Actions To Date

    Turn #1 (Surprise)

    Grim- Total Defence.

    Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

    Kathra- Move L83.

    Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

    Kazz- Throwing Axe Goblin 2- Hit 7 damage.

    Cinara- Charge Goblin #2- Hit 6 damage.

    Turn #2

    Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

    Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

    Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

    Goblin #3- 5 ongoing Necrotic damage- DEAD.

    Goblin #5- Crawl Q85. Cry.

    Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

    Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

    Cinara- Double Move M95. Stone's Resolve Krogan DR5.

    Kazz- Double Move (Run) L94. Draw Battleaxe.

    Turn #3

    Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

    Wolf #2- Move M97. OA Krogan Wolf #2- Miss. Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

    Wolf #3-

    Wolf #4-

    Grim-

    Mardred-

    Kathra-



    New Map-

    http://gallery.rptools.net/v/contrib...lfish.jpg.html

    Here's the map for you to admire Krogan's problem.

    GM: Actually alas I have to end the action here till much later (if at all this evening), I've got to eat and then get ready for my game this evening, sorry folks- I'll kill Krogan in a while...
    Last edited by Goonalan; Thursday, 7th July, 2011 at 06:45 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #547
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Wolf #3

    The third wolf is quickly in to the fray, the entire pack are going to attempt to bring Krogan down it seems.

    The savage beast snaps and howls, then darts in, but not quick enough- Krogan is ready for it, his greataxe rips in to the beast, gets the better of it. and slows it down.

    But not enough.

    The third Wolf dashes in to snap at Krogan attempting to inflict yet another wound, succeeds but no more than a graze that Krogan instantly forgets.

    GM: Ignore the third roll.


    Combat


    Encounter #4 Goblin Chess fanatics

    Turn: 3

    Initiative (* = Next to play)

    24 Wolf #1
    24 Wolf #2
    24 Wolf #3
    24 Wolf #4*
    18 Grim
    17 Mardred
    16 Kathra
    6 Krogan
    3 Cinara
    2 Kazz


    HP & Conditions

    PCs
    Cinara 29/29 Surges 10/6
    Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
    Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x3 (W#1, W#2 & W#3)
    Mardred 25/25 Surges 7/4
    Grim 25/25 Surges 2/2 Invisible
    Kathra 26/26 Surges 9/9

    Monsters

    Goblin #1- 49 HP damage taken- DEAD.
    Goblin #2- 40 HP damage taken- DEAD.
    Goblin #3- 32 HP damage taken- DEAD.
    Goblin #4- 37 HP damage taken- DEAD.
    Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
    Goblin #6- 26 HP damage taken- DEAD.
    Goblin #7- 17 HP damage taken- DEAD.
    Goblin #8- 25 HP damage taken- DEAD.
    Goblin #9- 15 HP damage taken- DEAD.
    Wolf #1-
    Wolf #2-
    Wolf #3- 15 HP damage taken.
    Wolf #4-
    Goblin Boss-

    Actions To Date

    Turn #1 (Surprise)

    Grim- Total Defence.

    Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

    Kathra- Move L83.

    Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

    Kazz- Throwing Axe Goblin 2- Hit 7 damage.

    Cinara- Charge Goblin #2- Hit 6 damage.

    Turn #2

    Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

    Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

    Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

    Goblin #3- 5 ongoing Necrotic damage- DEAD.

    Goblin #5- Crawl Q85. Cry.

    Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

    Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

    Cinara- Double Move M95. Stone's Resolve Krogan DR5.

    Kazz- Double Move (Run) L94. Draw Battleaxe.

    Turn #3

    Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

    Wolf #2- Move M97. Charge Krogan. OA Krogan greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

    Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

    Wolf #4-

    Grim-

    Mardred-

    Kathra-



    New Map to follow.

    One more Wolf left.
    Last edited by Goonalan; Friday, 8th July, 2011 at 04:30 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #548
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Wolf #4

    The last wolf follows a well trod route, attempts again to snake around Krogan- the axe wielding maniac, who lashes once more and leaves a bloody trail down the creature's flank- another hit for Krogan that leaves the beast yelping- although not thrown off the scent.

    The Wolf charges around and attempts to bring the Dwarf down- finally, alas the last of the Wolves proves to be the least of Krogan's worries.

    That said the Dwarf is more or less surrounded, and within the chamber also lurks the Goblin Boss, who grins and scampers and means to make a meal of the greataxe wielding Dwarf.

    Combat


    Encounter #4 Goblin Chess fanatics

    Turn: 3

    Initiative (* = Next to play)

    24 Wolf #1
    24 Wolf #2
    24 Wolf #3
    24 Wolf #4
    18 Grim*
    17 Mardred
    16 Kathra
    6 Krogan
    3 Cinara
    2 Kazz


    HP & Conditions

    PCs
    Cinara 29/29 Surges 10/6
    Kazzagin 31/30 Surges 13/7 -5 To Hit all have Combat Advantage (Run).
    Krogan 34/25 Surges 10/3 DR 5 (Cinara). Ongoing 3 damage x3 (W#1, W#2 & W#3)
    Mardred 25/25 Surges 7/4
    Grim 25/25 Surges 2/2 Invisible
    Kathra 26/26 Surges 9/9

    Monsters

    Goblin #1- 49 HP damage taken- DEAD.
    Goblin #2- 40 HP damage taken- DEAD.
    Goblin #3- 32 HP damage taken- DEAD.
    Goblin #4- 37 HP damage taken- DEAD.
    Goblin #5- 28 HP damage taken- Bloodied. Prone. Non-combatant.
    Goblin #6- 26 HP damage taken- DEAD.
    Goblin #7- 17 HP damage taken- DEAD.
    Goblin #8- 25 HP damage taken- DEAD.
    Goblin #9- 15 HP damage taken- DEAD.
    Wolf #1-
    Wolf #2-
    Wolf #3- 15 HP damage taken.
    Wolf #4- 16 HP damage taken.
    Goblin Boss-

    Actions To Date

    Turn #1 (Surprise)

    Grim- Total Defence.

    Mardred- Throw Dagger with CA Goblin #1- Hit 21 damage- Bloodied.

    Kathra- Move L83.

    Krogan- Charge with CA Goblin #1- Hit 28 damage- DEAD. Swift Charge with CA Goblin #6- Hit 26 damage- DEAD.

    Kazz- Throwing Axe Goblin 2- Hit 7 damage.

    Cinara- Charge Goblin #2- Hit 6 damage.

    Turn #2

    Grim- Move 86L. Swarm of Ravens Goblin #2- Hit 17 damage- Bloodied & Goblin #3- Hit 17 damage- Bloodied & Goblin #4- Hit 17 damage- Bloodied & Goblin #7- Hit 17 damage- DEAD. Grim Invisible N88.

    Mardred- Ambush Strike L87. Thrown Dagger CA Goblin #8- Hit 25 damage- DEAD.

    Kathra- Fountain of Flame Goblin #2- Miss 10 Fire damage- DEAD & Goblin #3- Miss 10 Fire damage & Goblin #4- Hit 20 Fire damage- DEAD & Goblin #5- Crit 28 Fire damage- Bloodied.

    Goblin #3- 5 ongoing Necrotic damage- DEAD.

    Goblin #5- Crawl Q85. Cry.

    Goblin #9- Move M97. Hand Crossbow Krogan- Hit 5 damage.

    Krogan- Move M93. Look south, it's an arrow slit. Charge Goblin #9- Hit 15 damage- DEAD.

    Cinara- Double Move M95. Stone's Resolve Krogan DR5.

    Kazz- Double Move (Run) L94. Draw Battleaxe.

    Turn #3

    Wolf #1- Charge Krogan (with Cover)- Crit 9 damage DR5 = 4 damage & ongoing 3 damage.

    Wolf #2- Move M97. Charge Krogan. OA Krogan greataxe Wolf #3- Miss. Charge Bite Krogan- Hit 7 damage DR5 = 2 damage & ongoing 3 damage.

    Wolf #3- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #3- Hit 15 damage. Charge Bite Krogan- Hit 4 damage DR 5 = 0 damage & ongoing 3 damage.

    Wolf #4- Move O97. Charge Krogan. OA Krogan Greataxe Wolf #4- Hit 16 damage. Charge Krogan- Miss.

    Grim-

    Mardred-

    Kathra-



    Grim next, then Mardred, then Kathra... then wait please.

    New Map-

    http://gallery.rptools.net/v/contrib...early.jpg.html

    And yes only one of the 3 ongoing damage counts however Krogan has to make three succesfull saves (for the three hits) to make it stop.
    Last edited by Goonalan; Friday, 8th July, 2011 at 04:26 PM.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • #549
    Registered User
    Minor Trickster (Lvl 4)

    larryfinnjr's Avatar

    Join Date
    Nov 2010
    Location
    San Antonio, TX
    Posts
    581

    ø Ignore larryfinnjr
    OOC: aren't characters limited to just one immediate action per turn? not that I don't mind Krogan laying waste to the doggies.......

  • #550
    Registered User
    Myrmidon (Lvl 10)

    Goonalan's Avatar

    Join Date
    Jan 2004
    Location
    Grimsby, UK
    Posts
    3,033
    Blog Entries
    1
    Goodman Games D&D

    ø Ignore Goonalan
    Quote Originally Posted by larryfinnjr View Post
    OOC: aren't characters limited to just one immediate action per turn? not that I don't mind Krogan laying waste to the doggies.......
    One per Combatant’s Turn: You can take only one opportunity action during another combatant’s turn, but you can take any number during a round.

    From the Compendium- Opportunity Attacks.
    Check out my 4E Campaign- HARD CORE a final attempt to play through the WOTC core modules- obviously we've made a few changes along the way.

    Or else there's my Let's Play scenarios, a bunch of one-off games, mostly, you'd best go check out the list.

    Let's Play series also available, all in one place, at Obsidian Portal.

  • + Log in or register to post
    Page 55 of 97 FirstFirst ... 5 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 ... LastLast

    Similar Threads

    1. Replies: 32
      Last Post: Friday, 6th September, 2013, 06:12 PM
    2. Replies: 267
      Last Post: Friday, 23rd September, 2011, 01:09 PM
    3. Goonalan's- Forges of the Mountain King PC- Dwarves Only
      By Goonalan in forum Character Builds & Optimization
      Replies: 68
      Last Post: Wednesday, 21st September, 2011, 04:38 PM
    4. Forges of the Mountain King PBP- Closed
      By Goonalan in forum Gamers Seeking Gamers
      Replies: 4
      Last Post: Monday, 13th June, 2011, 12:36 PM
    5. Dungeon Crawl Classics 54: Forges of the Mountain King
      By JoeGKushner in forum Fan Reviews
      Replies: 0
      Last Post: Wednesday, 4th February, 2009, 06:38 AM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •