dagger
Adventurer
Looks pretty good and fast.
Stars Without Number is a free retro-influenced sci-fi RPG that draws its system inspiration from the great RPGs current in the 70s and early 80s. The core system is compatible with almost all OSR retroclones, and the contents are designed to be easy to strip for insertion in your own favorite system, whether sci-fi or fantasy. The game is specifically designed to accommodate sandbox-style gameplay, with tools to help the GM create entire stellar sectors bursting with adventure hooks and exotic worlds for the players to explore.
Here are some reasons to give it a glance:
* Compatible with most OSR games, and built to help a GM scavenge the parts they want without being forced to take the rest.
* Adventure-oriented world creation. The tools and tables in Stars Without Number help a GM build distant worlds that are packed with adventure potential and sites worth exploring.
* Streamlined adventure building. The process used to build a world feeds directly into creating the adventures the PCs encounter there.
* 100 adventure seeds are included in the game, all of them built to integrate with the world creation process- or steal them to fill in your own NPCs and settings.
* Future meets past with old-school compatible rules for psionics, cyberware, projectile and energy weaponry, starship design and combat, and the myriad hazards of space.
* System-neutral faction and domain creation for high-level PCs that mean to put down roots with a colony, psychic academy, mercenary band, or other lasting organization.
* Hydra Sector, a complete example star sector for use with Stars Without Number or your own favorite sci-fi RPG.
* Twenty pages of generic GM resources, including quick-roll tables for personal names, place names, new religions, minor NPCs, heretical sects, corporations, political parties, room dressing, and architecture.
Sine Nomine Publishing
Get the PDF Free at DriveThru or Lulu.
Stars Without Number is a free retro-influenced sci-fi RPG that draws its system inspiration from the great RPGs current in the 70s and early 80s. The core system is compatible with almost all OSR retroclones, and the contents are designed to be easy to strip for insertion in your own favorite system, whether sci-fi or fantasy. The game is specifically designed to accommodate sandbox-style gameplay, with tools to help the GM create entire stellar sectors bursting with adventure hooks and exotic worlds for the players to explore.
Here are some reasons to give it a glance:
* Compatible with most OSR games, and built to help a GM scavenge the parts they want without being forced to take the rest.
* Adventure-oriented world creation. The tools and tables in Stars Without Number help a GM build distant worlds that are packed with adventure potential and sites worth exploring.
* Streamlined adventure building. The process used to build a world feeds directly into creating the adventures the PCs encounter there.
* 100 adventure seeds are included in the game, all of them built to integrate with the world creation process- or steal them to fill in your own NPCs and settings.
* Future meets past with old-school compatible rules for psionics, cyberware, projectile and energy weaponry, starship design and combat, and the myriad hazards of space.
* System-neutral faction and domain creation for high-level PCs that mean to put down roots with a colony, psychic academy, mercenary band, or other lasting organization.
* Hydra Sector, a complete example star sector for use with Stars Without Number or your own favorite sci-fi RPG.
* Twenty pages of generic GM resources, including quick-roll tables for personal names, place names, new religions, minor NPCs, heretical sects, corporations, political parties, room dressing, and architecture.
Sine Nomine Publishing
Get the PDF Free at DriveThru or Lulu.