And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g)

Dekana

Explorer
Toeto steps around Fredrock to get onto the wooden bridge - anything to get closer to the stranded Kaz, even if it means walking right up to the giant crocodile. Meanwhile, Sprout walks on the sewer water to get next to the croc and adds his own screech to Scarm's cacophony. It's enough of a distraction for the kenku to withdraw back to the bridge.

[sblock=Stat block/Actions]Actions
No action: Monster Knowledge check for the croc. I'll assume it's Nature. Result is Nature 31. (1d20+14=31) She'd better know everything about crocodiles, growing up in a swamp! She gets its name, type, temperament, keywords, powers, and resistances and vulnerabilities.

Move: Toeto walks to J5 and Sprout to J7 (floating on top of the water).

Standard: Voice of Battle vs Giant Croc probably misses Will 13, but it's 9 psychic damage if it hits. Hit or miss, Scarm can shift 2 squares as a free action. (1d20+9=13;1d6+7=9)

Minor: Perception 21. (1d20+12=21). At least I can hear it coming to kill me.


PC:Toeto (Dekana) - L4W Wiki - Female Lizardfolk Shaman 6
Initiative +5, Senses: Insight +7, Perception +12; low-light vision
HP 53/53; Bloodied 26, Surge Value 13, Surges 10/10
AC 22; Fortitude 18, Reflex 16, Will 19
Speed 5
Action Points 1

Conditions

Powers
Spirit's Shield, OA through Sprout: +9 vs Ref, 4 damage, effect: one ally within 5 squares of the SC gains 7 hp (10 if adjacent to the SC).
Call Spirit Companion, Imposter's Finemail, Protecting Strike, Voice of Battle
Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike, Sudden Restoration
Healing Word, Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood, Wind of Pain and Succor

Notes
Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.
Boon: When Toeto summons Sprout, enemies adjacent to her take 1 radiant damage and allies adjacent to Sprout gain 1 THP.

[sblock=Spirit Companion notes]The spirit companion is treated as a conjuration with some exceptions.
  • It occupies 1 square like an ally does.
  • It is only affected by melee or ranged attacks (not close/area attacks or zones).
  • It is dispersed if it takes 13 or more damage from a single blow, and Toeto takes 8 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.
  • It cannot be flanked and it does not grant flanking.
  • The companion can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.
[/sblock][/sblock]
 
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Xeterog

Explorer
OOC: i've been busy with work...tonight is D&D night. will post on Sunday...but my basic plan is to double move over to Kaz (across the bridge, hoping to make the athletics check--I think I can just make it), Mark, then AP to attack the creature next to Kaz (assuming he is still there now..haven't pharsed the actions yet).

In 4th edition, attacking does not always break invisibility, tho the creature would not be hidden again until they made a stealth check (and with total concealment from invis, they could do with a move action)...
 
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Xeterog

Explorer
OOC: not the red cap :) Yea, spreading damage, but maybe me and Kaz can take of the two over on the other side, while the rest take out the croc and company.

Couple of requests/suggestions: Terrain effects would be helpful in every DM turn update (had to go back to the start of combat to find the dc for crossing the pipe). and Monsters current location in the summary.


I'll go help Kaz...unless you need help with that big ol' croc there Eithal? Fredrock says as he moves over to the Red cap and takes a swing. Hey, there is something in the corner there..passed it on the way over here..watch out!


[sblock=actions]
Passive perception 17, so I know there is something in G7, but I ignore (or attempt to ignore) it as I walk by
Move: I5-I6-I7 -H8(AOO from creature in G7, 18 misses..Free Trigger Battle Resilience Effect DR 7 TEONT)-G9
Move:F10 (athletics check, 17 passed) - F11 -G12-H13-I14
Minor::close:Battlemind Demand on Red Cap to mark him
AP:Standard::melee:Iron Fist on Red Cap: Hits AC 28 (if he's invisible, it's a 23 instead) for 17 damage: Effect DR4 TEONT (does not stack with DR7 from Battle Resilience)
[/sblock]
[sblock=Fredrock]
Summary: (assuming I did make it to the Red Cap and was not knocked down or anything on the way over)
Locatin: I14
Mark: Red Cap
DR 7 (or 4 if no AO from Croc)
AP Used

Fredrock Hammersmith - Male Dwarf Battlemind, level 6
Passive Perception: +17, Passive Insight: +22 Senses: Low-Light
Init +2, Speed:5
AC:23, Fort:19, Reflex:19, Will:23
HP 64/64, Bloodied:32, Surge Value:16, Surges left:13/13
Action Points: 0/1, Power points 4/4
Powers-
Blurred Step link
:close:Battlemind Demand link
:melee:Mind Spike link
:melee:Bull's Strength link
:melee:Iron Fist link
:melee:Mist Weapon link
Second Wind link
Battle Resilience link
:close:Telepathic Challenge link
:range:psionic Ambush link
:melee:Aspect of Elevated Harmony link
:melee:Beckoning Strike link
:melee:Beckoning Strike attack

Item powers
Dwarven Scale armor link
Manifestor Weapon link

:melee:MBA +12 vs AC, 1d10+8 (brutal 2)
:ranged:RBA +2 vs AC, 1d4-1 (improvised..would have to pick up a rock or something)
[/sblock]
 
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H.M.Gimlord

Explorer
Eithal waves Fredrock on over to help Kaz. "Nevah mahnd li'l ole' me Freddie. Ah got theyis ovahgrown hayandbayag undah controwl!" She manages a smile despite being mawhandled by the large beast.
 

There's something in the corner near Scarm! Yishim blast the Croc further up the sewer, and near to the invisible creature. Once their bunched up, a strange illusion assaults the enemy's senses. Reflections of the wall and waters change places, distances are stretched. The croc finds itself unable to move and reeling from the distracting maze of mirrors.
OOC: Tough to get a burst off in here! As a request to the DM, which need not be taken, it would be great to have a mid-round map update in high movement rounds like this.

[sblock=Actions]
Minor: Perception 22

Standard: Phantom Bolt Croc 22 vs. Will probably hits for 16 damage, and slide him to H9-I10
Rolls.

AP: Maze of Mirrors F7-H9. Hits Croc for 25 vs. Will, and maybe the creature in G7 for 21 (or 16 if -5) vs Will. I'll play my Heroic Action on the first roll that misses; let me know if I had to use it. Creatures hit are immobilized and take -5 to attack rolls until end of my next turn.
[/sblock]
[sblock=Yishim Stat Block]Yishim- Male Human Wizard 6
Passive Perception: 17, Passive Insight: 20
AC:22, Fort:15, Reflex:20, Will:19, Resist 10 Force -- Speed:6
HP:41/41, Bloodied:20, Surge Value:10, Surges left:6/6
Initiative +7
Action Points: 1, Second Wind: not used
Notable Feats: Action Surge, Phantom Echoes, Enlarge Spell
Powers: Freezing Burst, Phantom Bolt, Shield, Levitate, Heroic Effort, Grasping Shadows, Maze of Mirrors, Orb of Deception, Orb of Insurmountable Force, Phantom Chasm, Visions of Avarice, Brooch of Shielding
Other: Deathwalker's Boon (19-20 Crit Range vs. Undead, does not draw OAs from Undead and passes through thier squares as allies)
PC:Yishim (ronakshah2000) - L4W Wiki[/sblock]
 


H.M.Gimlord

Explorer
Eithal struggles with surges and grunts to free herself from the vise-like grip of the subterranean reptile. As she does, she grabs hold of the creature lurking in the corner, "Hey, *hmpf* sweetie. Yew need tah stayand *hmpf* heyah whayah we cayan *hmpf* see yew *hmpf* bettah!", and pulls it out into the open.
OOC: I know that not knowing enemy stats is a part of the suspense, but a downside to this is that it's hard to post fluff when you don't know if your actions hit or not. It's also difficult for other players to know if the Croc gets pulled or not. Luckily that part doesn't matter because Eithal went last, but in the future, it could get messy with retcons.
[sblock=Actions]Free: Mark Croc and Bad guy at M7

Move:
Escape
Athletics: 1d20+14=20 vs. Croc's Fortitude
If that works, Eithal will shift to M8

Standard: Thorn Strike if Escaped, Strength of Stone if not
Target: Croc
Attack: 1d20+13=19 vs. AC for 1d12+7=15 damage
If Thorn Strike Hits (not likely): Pull to L8-K9

Minor: Warden's Tempest
Target: Blue guy at M7
Effect: Slide the Blue guy to L7
Now we can flank him
[/sblock][sblock=Eithal's Ministats]Eithal Lemindt Arehei Female Goliath Warden Level 7
Initiative: +3
Speed 6
Passive Perception: 18; Passive Insight: 13; Senses: Normal
Powerful Athlete: Roll twice for Jump/Climb Athletics checks
AC: 21; Fort: 21; Reflex: 15; Will: 17
HP: 59/78
Surge Value: 19; Surges left: 13/13
Action Points:0

At Will Powers:
:melee: Strength of Stone link
:melee: Thorn Strike link
:melee:Warden's Fury link
Warden's Grasp link


Encounter Powers:
:melee: Grasping Winds link 1d20+13 vs AC
Hit: 1d12+7 and Eithal pulls each enemy within 3 squares of her 2 squares.

:melee: Relentless Panther Attack link 1d20+13 vs Reflex
Hit: 2d12+7 damage, and ongoing 5 damage (save ends)

Miss:
Half damage, and ongoing 2 damage (save ends).

Effect: Before the attack, Eithal shifts her speed

:close: Burst of Earth's Fury link 1d20+13 vs. AC
Hit: 1d12+7 damage, and the target cannot shift until the end of your next turn.

Mountain Hammer link 1d20+13 vs AC
Hit: 2d12+7 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

Stone's Endurance link
Effect: Eithal gains resist 5 to all damage until the end of her next turn

Warden's Tempest link
Effect: Eithal Slides the target 1 square

Second Wind

Daily Powers:
Form of the Relentless Panther link
+2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

In addition, she can shift 2 squares as a move action.

Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

Storm Strike link 1d20+13 vs. AC
Hit: 1d12+7 Lightning damage and Eithal slides the target 3 squares

Miss:
Half damage and Eithal slides the target 1 square

Bear's Endurance link
Trigger: Eithal drops to 0 hitpoints or fewer

Effect:
Eithal regains hitpoints as if she has spent a healing surge


Feats:
Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.[/sblock]
 

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