Dekana
Explorer
Toeto steps around Fredrock to get onto the wooden bridge - anything to get closer to the stranded Kaz, even if it means walking right up to the giant crocodile. Meanwhile, Sprout walks on the sewer water to get next to the croc and adds his own screech to Scarm's cacophony. It's enough of a distraction for the kenku to withdraw back to the bridge.
[sblock=Stat block/Actions]Actions
No action: Monster Knowledge check for the croc. I'll assume it's Nature. Result is Nature 31. (1d20+14=31) She'd better know everything about crocodiles, growing up in a swamp! She gets its name, type, temperament, keywords, powers, and resistances and vulnerabilities.
Move: Toeto walks to J5 and Sprout to J7 (floating on top of the water).
Standard: Voice of Battle vs Giant Croc probably misses Will 13, but it's 9 psychic damage if it hits. Hit or miss, Scarm can shift 2 squares as a free action. (1d20+9=13;1d6+7=9)
Minor: Perception 21. (1d20+12=21). At least I can hear it coming to kill me.
PC:Toeto (Dekana) - L4W Wiki - Female Lizardfolk Shaman 6
Initiative +5, Senses: Insight +7, Perception +12; low-light vision
HP 53/53; Bloodied 26, Surge Value 13, Surges 10/10
AC 22; Fortitude 18, Reflex 16, Will 19
Speed 5
Action Points 1
Conditions
Powers
Spirit's Shield, OA through Sprout: +9 vs Ref, 4 damage, effect: one ally within 5 squares of the SC gains 7 hp (10 if adjacent to the SC).
Call Spirit Companion, Imposter's Finemail, Protecting Strike, Voice of Battle
Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike, Sudden Restoration
Healing Word, Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood, Wind of Pain and Succor
Notes
Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.
Boon: When Toeto summons Sprout, enemies adjacent to her take 1 radiant damage and allies adjacent to Sprout gain 1 THP.
[sblock=Spirit Companion notes]The spirit companion is treated as a conjuration with some exceptions.
[sblock=Stat block/Actions]Actions
No action: Monster Knowledge check for the croc. I'll assume it's Nature. Result is Nature 31. (1d20+14=31) She'd better know everything about crocodiles, growing up in a swamp! She gets its name, type, temperament, keywords, powers, and resistances and vulnerabilities.
Move: Toeto walks to J5 and Sprout to J7 (floating on top of the water).
Standard: Voice of Battle vs Giant Croc probably misses Will 13, but it's 9 psychic damage if it hits. Hit or miss, Scarm can shift 2 squares as a free action. (1d20+9=13;1d6+7=9)
Minor: Perception 21. (1d20+12=21). At least I can hear it coming to kill me.
PC:Toeto (Dekana) - L4W Wiki - Female Lizardfolk Shaman 6
Initiative +5, Senses: Insight +7, Perception +12; low-light vision
HP 53/53; Bloodied 26, Surge Value 13, Surges 10/10
AC 22; Fortitude 18, Reflex 16, Will 19
Speed 5
Action Points 1
Conditions
Powers
Spirit's Shield, OA through Sprout: +9 vs Ref, 4 damage, effect: one ally within 5 squares of the SC gains 7 hp (10 if adjacent to the SC).
Call Spirit Companion, Imposter's Finemail, Protecting Strike, Voice of Battle
Certain Threat, Healing Spirit x2, Lizardfolk Recovery, Speak with Spirits, Spring Renewal Strike, Sudden Restoration
Healing Word, Hungry Spirits Totem, Protective Roots, Spirit of the Healing Flood, Wind of Pain and Succor
Notes
Any ally adjacent to Toeto's spirit companion regains +3 additional hit points when he or she uses second wind or when Toeto uses a healing power on him or her.
Boon: When Toeto summons Sprout, enemies adjacent to her take 1 radiant damage and allies adjacent to Sprout gain 1 THP.
[sblock=Spirit Companion notes]The spirit companion is treated as a conjuration with some exceptions.
- It occupies 1 square like an ally does.
- It is only affected by melee or ranged attacks (not close/area attacks or zones).
- It is dispersed if it takes 13 or more damage from a single blow, and Toeto takes 8 damage. It is otherwise unaffected by attacks. It uses Toeto's defenses.
- It cannot be flanked and it does not grant flanking.
- The companion can move 5 squares whenever Toeto takes a move action. It is not affected by difficult terrain.
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