twilsemail
First Post
The party leaves Rustavich in the library and departs to begin their investigation, but where will they begin. There was mention of Reeve, the merchant’s seneschal, and the Tavern.
[sblock=Finding Mikhael]
I am using the skill challenge system presented by Iron Sky in this post.
Rounds: 3
Individuals' Skill Rolls
15-: 0 points, -2 on next round's skill check
16-20: 1 point, -1 on next round's skill check
21-25: 2 points, +1 on next round's skill check
26+: 3 points, +2 on next round's skill check
Natural 1: -1 point, lose a healing surge
Natural 20: +1 point, gain a healing surge/AP/treasure parcel as appropriate
Round Totals
0-5 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks
6-11 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks
12-17 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks
18+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks
Final Victory Points
0-2 total points: Disaster, appropriate consequences
3-5 total points: Complication, appropriate result and consequence
6-8 total points: Advantage, appropriate result and benefit
9+ total points: Miracle, appropriate benefits
Individual Actions
Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.
Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.
Aid Another
PCs may take -3 on a roll to grant an ally a reroll this round.
Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/sblock]
[sblock=Finding a lead]I’m open to all skills being used, as long as their use is reasonable. “I’m using athletics to flex and impress Reeve with my muscle-y-ness” is not particularly reasonable. The PCs are, at the moment, trying to find a place or person that might have info on where the boy went.[/sblock]
[sblock=Finding Mikhael]
I am using the skill challenge system presented by Iron Sky in this post.
Rounds: 3
Individuals' Skill Rolls
15-: 0 points, -2 on next round's skill check
16-20: 1 point, -1 on next round's skill check
21-25: 2 points, +1 on next round's skill check
26+: 3 points, +2 on next round's skill check
Natural 1: -1 point, lose a healing surge
Natural 20: +1 point, gain a healing surge/AP/treasure parcel as appropriate
Round Totals
0-5 points: 0 Victory Points and Disaster: -2 cumulative penalty to all future skill checks
6-11 points: 1 Victory Points and Complication: -1 cumulative penalty to all future skill checks
12-17 points: 2 Victory Points and Advantage: +1 cumulative bonus to all future skill checks
18+ points: 3 Victory Points and Miracle: +2 cumulative bonus to all future skill checks
Final Victory Points
0-2 total points: Disaster, appropriate consequences
3-5 total points: Complication, appropriate result and consequence
6-8 total points: Advantage, appropriate result and benefit
9+ total points: Miracle, appropriate benefits
Individual Actions
Repeating Skills
Repeating a skill two or more rounds in a row results in a cumulative -2 penalty to the skill roll.
Action Points
Action Points may be spent to roll an additional skill roll for the round. It must be different from the skill already used.
Aid Another
PCs may take -3 on a roll to grant an ally a reroll this round.
Heroic Effort
A PC may decide to expend a healing surge to gain +3 to a check before it is rolled or to apply +1 to a check after it is rolled or both for two surges.[/sblock]
[sblock=Finding a lead]I’m open to all skills being used, as long as their use is reasonable. “I’m using athletics to flex and impress Reeve with my muscle-y-ness” is not particularly reasonable. The PCs are, at the moment, trying to find a place or person that might have info on where the boy went.[/sblock]