Cornered between an avenger and a hard place, the smallest of the blue creatures lashes out with surprising ferocity. The hair-curling screams the thing lets out sound nothing like the child it's mimicked thus far. It's hard to see if the blows lande don Kaz or not, but they've certainly left him reeling.
Taking advantage of the distraction, the Red Cap bolts for the young basilisk. His blows meet nothing but air. At least, that's what he thinks happened. He's none too sure what this spirit thing is.
The abandoned creature on the southern ledge sneaks towards Scarmiglione, vanishing from sight as he does. Invisible claws tear into the Kenku's feathered mantle, blood spattering on the stained stones of the sewer.
The lazy-seeming crocodile swishes its tail back and forth slowly before lunging at Eithal. The Goliath is just a bit too quick for him, however. With a gutteral roar that shakes the bricks of the old tunnel it lunges a second time and tightly latches onto Eithal's leg. The attack kicked up quite a bit of "water" and until the mist settles, no one can tell quite what shape Eithal is in.
From the mist, a blurry form rakes at Scarm. Unlike the last time, Scarm is ready for it and matches the beast blow for blow, parrying every cheap shot.
[sblock=enemy actions]
Blue/Green: Claw Kaz; 29 vs AC * 14 damage
Red Cap: Move (Provoking OA from Fred) to J13
Standard: Charge Sprout (J9); 26 vs. AC * Can't do enough damage to matter
Southern blue guy:
Move: K6 (turn invisible)
Standard: Claw attack vs. Scarm; 29 vs. AC * 10 Damage and if Scarm moves away from the creature, he falls prone
Croc:
Standard: Bite Eithal; Miss
AP: Standard: Bite Eithal again; Crit for 20 damage and Eithal is grabbed
Northern Small Blue guy:
Move: Move to I6 (remaining invisible the whole time)
Standard: Claw Scarm; Miss
[/sblock]
[sblock=combat status]
Toeto: 53/53
Eithal: -3/78
Kaz: 40/58
Yishim: 41/41
Fredrock: 64/64
Scarm: 39/49
Croc: 78
Small Blue GuyN: 19
Small Blue GuyS: 18
Small Blue/Green guy: 62, Marked by Fred, Bloodied
Red Cap: 34, Marked by Fred
There is a zone around F8/H10. Enemies take 2 fire damage for leaving the zone.
[/sblock]
[sblock=Enemy stats]
Croc
AC 26 | F 27 | R 19 | W 22
MBA: Reach 2, +15 vs AC, 2d8+4 damage and the target is grabbed.
Small blue guy
AC 21 | F 18 | R 21 | W 18
Aura 5: Enemies take a -5 Penalty to skill checks.
MBA: Claw, +12 vs AC, 2d6+4 damage and if the target moves away before the end of its next turn it falls prone.
Small blue/green guy
AC 19 | F 16 | R 18 | W 17
Aura 5: Enemies take a -5 penalty to skill checks
MBA: Claw, +10 vs AC, 2d6+6 damage.
Red Cap
AC 22 | F 18 | R 17 | W 19
MBA: Short Sword, +13 vs AC, 1d6+3 damage and Ongoing 5 (save ends). [/sblock]
GM: | @H.M.Gimlord ; Do you want to use Bear's Endurance?
@Xeterog ; there's an OA waiting for you if you want it. | |
Map!