D&D 4th Edition And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g) - Page 12




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  1. #111
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    Thaumaturgist (Lvl 9)

    twilsemail's Avatar

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    ° Ignore twilsemail
    GM: Those aren't his defenses, that's what people have hit him with. If a 20 hits his will next turn, I'll adjust the entry.
    "It appears my hypocrisy knows no bounds"
    Doc Holliday as portrayed by Val Kilmer in Tombstone

    LEB: Playing Mal
    L4W: Playing Felix
    L4W: Playing The Dartmoor Irregulars

 

  • #112
    This one is not done with you yet! Kaz shouts, jumping up and running over to the other creature before the one next to him has time to react. He brings his axe down upon it, slicing clean through it.

    actions

    Move:Stand Up
    Minor Oath Blue/Green
    Standard: Angelic Alacrity Kaz shifts to I17 as part of the attack.
    27 vs AC hit for reroll (weapon is brutal 2) 4+7+9=20 damage.


    stat block

    Kaz Male Elf Avenger 6,
    Initiative: +6, Passive Perception: 25, Passive Insight: 18, Senses: Low Light
    AC:22, Fort:18, Reflex:19, Will:21
    HP: 58/58, Bloodied:29, Surge Value:14, Surges left:9/9
    Action Points: 1
    Basic Attack Battlecrazed Executioner's Axe+1, +8 vs AC, 1d12+5 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Sequestering Strike
    Avenger's Resolve
    Second Wind
    Elven Accuracy

    Amulet of Life +1
    Aspect of Might
    Strength of Many
    Soul Seeker
    Battlecrazed Executioner's Axe +1

    Conditions:
    Non-elf allys within 5 square get +1 to perception.

    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)

    Can shift through difficult terrain (wild step)
    My PBP characters: http://tinyurl.com/yy9skz2

  • #113
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    Thaumaturgist (Lvl 9)

    H.M.Gimlord's Avatar

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    ° Ignore H.M.Gimlord
    OOC: By my count, Eithal should actually be at 59 (78-9-3-7) since Stone's Endurance reduces damage from each attack by 5.


    Quote Originally Posted by twilsemail View Post
    GM: As an aside, does an invisible creature even need to roll stealth to be hidden from enemies? It appears, from a review of the stealth rules, that hidden just makes you invisible.
    OOC: Usually...

    As long as creatures have cover at the beginning of the encounter (whether by darkness or obstruction), it's the DM's discretion as to whether they begin in a hidden state. I kind of liked the opening with creatures coming out of the woodwork. Well done!

    Once the creature attacks, it is visible hidden until it moves into superior cover (no more than one corner of the occupied square is visible to the target) or total concealment (heavily obscured square not adjacent to target) at which time it can make a stealth check against each characters passive perception. PCs against whom the creature has superior cover/total concealment and who have lower PP than the stealth roll cannot see the creature until it attacks, makes noise, etc... I think there's also a complicated rule about moving more than 2 squares and failing a stealth check at -5. The creature only has to maintain normal cover in order to stay invisible hidden.

    Whew! Clear as Mud?

    In other words...
    I'm assuming that illumination is "dim light", in which case...


    • None of the creatures on the map have superior cover from any PC.
    • Red Cap at H12 cannot claim superior cover against anyone but Toeto. Not only this, but he attacked after his move, so he cannot even make the stealth check.

    Also, even if we are in darkness rather than dim light, where all creatures have total concealment against all non-adjacent creatures, they cannot make stealth rolls to become invisible hidden since all the bad guys moved before their attacks.

    This all, of course, is caveated by the fact that you are the DM, and can choose to alter things how you choose .
    OOC: Eithal will go last to let the others take advantage of her marks and grabbed state. In other words...

    • The Croc can't bite you (he's got Eithal in his mouth). If for some reason he has a basic attack with his tail, see the next bullet point.
    • If you draw an OA from the blue guy at M7 (or the Croc), he's got a -4 to hit and Eithal can use one of her warden powers, so chances are you can attack, get around, or by him(them) without too much trouble)
    • Whatever you do, don't mark either of these two or it all goes away.

    Last edited by H.M.Gimlord; Saturday, 9th July, 2011 at 02:59 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #114
    OOC: Hidden > invisible. You can be invisible but not hidden, invisibility just imposes -5 to enemy melee/ranged attacks and allows you to make stealth checks with any movement as though you had superior cover/concealment.

    Moving more than 2 squares always imposes a -5 penalty on stealth checks.

    @Luinnar , don't forget your boon's 1d4 radiant damage.

  • #115
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    Thaumaturgist (Lvl 9)

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    ° Ignore H.M.Gimlord
    OOC: Good catch Iron Sky. Thus it is possible for the monsters to be invisible, just not hidden (since all attacked after their move). Right?

    Conversely, if you are hidden, you are invisible. Right?

    *edit* Invisible creatures also: Don't provoke OAs, and have combat advantage. I think Eithal's marks still apply, though. Right?

    The question I have for twilsemail is: Is the invisibility a terrain effect or a property of the creature (or do I need an arcana check to know)? Keep in mind that I'm not debating stuff, I'm just interested for the sake of knowing how to think through Eithal's actions.
    Last edited by H.M.Gimlord; Saturday, 9th July, 2011 at 03:07 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #116
    Quote Originally Posted by H.M.Gimlord View Post
    Good catch Iron Sky. Thus it is possible for the monsters to be invisible, just not hidden (since all attacked after their move). Right?

    Conversely, if you are hidden, you are invisible. Right?

    *edit* Invisible creatures also: Don't provoke OAs, and have combat advantage. I think Eithal's marks still apply, though. Right?

    The question I have for twilsemail is: Is the invisibility a terrain effect or a property of the creature (or do I need an arcana check to know)? Keep in mind that I'm not debating stuff, I'm just interested for the sake of knowing how to think through Eithal's actions.
    OOC: Monsters that are invisible are not hidden unless they make stealth checks. Attacks break stealth. If they attacked after they moved, they aren't invisible.

    If you are hidden, enemies have no Line of Sight or Line of Effect to you.

    Marks still apply unless they have a power to shed them. Eithal should be able to use Warden Powers since they are triggered by the creature's attacks and the attacks break stealth.

  • #117
    OOC: Thanks for reminding me Iron Sky .

    Mind if I retcon my turn a bit twilsemail?


    actions

    Move:Stand Up
    Minor Oath Blue/Green
    Free: shift to I17
    Standard: Sequestering Strike 27 vs AC hit for reroll (weapon is brutal 2) 4+7+9=20 damage. (using same rolls). The creature teleports to L19, Kaz to L20.
    No action: 1 radiant damage done to the creature (boon)


    statblock

    Kaz Male Elf Avenger 6,
    Initiative: +6, Passive Perception: 25, Passive Insight: 18, Senses: Low Light
    AC:22, Fort:18, Reflex:19, Will:21
    HP: 58/58, Bloodied:29, Surge Value:14, Surges left:9/9
    Action Points: 1
    Basic Attack Battlecrazed Executioner's Axe+1, +8 vs AC, 1d12+5 damage (+1d12 on crit, 19-20 threat against undead, +1d6 when bloodied, reroll 1&2 damage)

    Powers:
    Bond of Pursuit
    Overwhelming Strike

    Angelic Alacrity
    Oath of Enmity
    Abjure Undead/Divine Guidance
    Sequestering Strike
    Avenger's Resolve
    Second Wind
    Elven Accuracy

    Amulet of Life +1
    Aspect of Might
    Strength of Many
    Soul Seeker
    Battlecrazed Executioner's Axe +1

    Conditions:
    Non-elf allys within 5 square get +1 to perception.

    If oath target moves away willingly, +6 damage to next attack. (Censure of Pursuit)

    Can shift through difficult terrain (wild step)
    Last edited by Luinnar; Saturday, 9th July, 2011 at 06:42 AM.
    My PBP characters: http://tinyurl.com/yy9skz2

  • #118
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    Waghalter (Lvl 7)

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    ° Ignore Mewness
    OOC: Has Xeterog been around lately?

    I'd like it if the croc were pushed up a bit before I go. I suppose I could run behind it and try to hit it a couple of times, but I would want Toeto to shift me out of there again as it seems like a bad place to be.
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #119
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    Scout (Lvl 6)

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    ° Ignore Dekana
    OOC: Can do, Mewness. I can't really shift you clear of the croc since it has reach 2, but I can at least get you behind Sprout after your attack.
    close the world, .txEn eht nepo

  • #120
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    Waghalter (Lvl 7)

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    ° Ignore Mewness
    Scarmiglione darts right through Sprout to get behind the crocodile. His beak opens to emit an ear-shattering "SQUAWK!" that reverberates down the tunnels and produces an explosion of blue-white sparks. While the creature is distracted by that, he slashes at it viciously with his knife.

    actions
    Move: to I7.

    Standard: blazing starfall vs Ref, croc (zone K8-M10); damage
    5(1d20) +11 = 16; 3(1d4) +15 = 18
    . If 16 vs. Ref is a hit (doubtful), 18 radiant damage. A zone is created from K8 to M10. Any enemy leaving the zone takes 2 fire.

    Minor: low slash vs Ref, croc (+3 flock effect); damage (+4 flanking, +2d6 sneak attack)
    9(1d20) +13 +3 = 25; 3(1d4) +6 +4 +5(2d6) = 18
    probable hit for 18. Croc is slid to I8-J9 and takes an additional 2 fire for leaving the blazing starfall zone. Croc is also slowed until EONT.

    Note that Scarm's AC is modified by the number of opponents adjacent to him. He'll use swift parry as an immediate to avoid being hit if he gets the opportunity to do so.

    MiniKenku
    Scarmiglione Male Kenku Rogue|Sorcerer 6
    Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light vision
    AC:21 (22), Fort:16, Reflex:20, Will:19; Resist 5 psychic
    HP:49/49, Bloodied:24, Surge Value:12, Surges left:7/7
    Action Points: 1
    Blazing Starfall
    Sly Flourish

    Wave of Light
    Low Slash
    Swift Parry
    Songmasterĺs Boon (item)
    Second Wind

    Blinding Barrage
    Thunder Leap
    Deep Shroud
    Shadowdance Armor (item)
    Lucky Charm (item)


    Phase of the Sun: At the start of my turn, each enemy adjacent to me takes 2 fire and radiant damage; resist 5 cold
    Phase of the Moon: Bonus to AC equal to number of conscious adjacent enemies; resist 5 psychic
    Phase of the Stars: Whenever an enemy's attack misses me, I can teleport 2 as a free action; resist 5 radiant

    First Time Bloodied: Change immediately to next phase.

    Conditions: phase of the moon

    Full sheet: Scarmiglione
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

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