D&D 4th Edition And the Uppity Shoeshine... (DM:twilsemail; Judge: renau1g) - Page 19




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  1. #181
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    Thaumaturgist (Lvl 9)

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    OOC: This afternoon I'm heading into the woods to whack people with sticks for a few days. It's remarkably good for stress relief. It's remarkably bad for Internet access. Just an FYI for you guys.
    "It appears my hypocrisy knows no bounds"
    Doc Holliday as portrayed by Val Kilmer in Tombstone

    LEB: Playing Mal
    L4W: Playing Felix
    L4W: Playing The Dartmoor Irregulars

 

  • #182
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    Quote Originally Posted by twilsemail View Post
    OOC: This afternoon I'm heading into the woods to whack people with sticks for a few days.
    OOC: !?!?
    Eithal breaks free from the crocodile's jaws and steps aside, "Come anih closah an' Ah'll slahse yowah hayed owff!" She swings at the crocodie menacingly to discourage further attacks.
    Actions
    Move: Escape Success! (see below)
    Standard: Thorn Strike
    Target: Crocodile
    Attack: Miss (see below)

    Eithal's Ministats
    Eithal Lemindt Arehei Female Goliath Warden Level 7
    Initiative: +3
    Speed 6
    Passive Perception: 18; Passive Insight: 13; Senses: Normal
    Powerful Athlete: Roll twice for Jump/Climb Athletics checks
    AC: 21; Fort: 21; Reflex: 15; Will: 17
    HP: 48/78
    Surge Value: 19; Surges left: 11/13
    Action Points:0

    At Will Powers:
    Strength of Stone link
    Thorn Strike link
    Warden's Fury link
    Warden's Grasp link


    Encounter Powers:
    Grasping Winds link 1d20+13 vs AC
    Hit: 1d12+7 and Eithal pulls each enemy within 3 squares of her 2 squares.

    Relentless Panther Attack link 1d20+13 vs Reflex
    Hit: 2d12+7 damage, and ongoing 5 damage (save ends)

    Miss:
    Half damage, and ongoing 2 damage (save ends).

    Effect: Before the attack, Eithal shifts her speed

    Burst of Earth's Fury link 1d20+13 vs. AC
    Hit: 1d12+7 damage, and the target cannot shift until the end of your next turn.

    Mountain Hammer link 1d20+13 vs AC
    Hit: 2d12+7 damage and the target takes a -5(Earthstrength) penalty to melee attack rolls until the end of Eithal's next turn

    Stone's Endurance link
    Effect: Eithal gains resist 5 to all damage until the end of her next turn

    Warden's Tempest link
    Effect: Eithal Slides the target 1 square

    Second Wind

    Daily Powers:
    Form of the Relentless Panther link
    +2 bonus to Reflex and a +1 bonus to attack rolls against enemies marked by Eithal.

    In addition, she can shift 2 squares as a move action.

    Special: Once during this encounter, Eithal can use the Form of the Relentless Panther Attack power while she is in the form of the Relentless Panther.

    Storm Strike link 1d20+13 vs. AC
    Hit: 1d12+7 Lightning damage and Eithal slides the target 3 squares

    Miss:
    Half damage and Eithal slides the target 1 square

    Bear's Endurance link
    Trigger: Eithal drops to 0 hitpoints or fewer

    Effect:
    Eithal regains hitpoints as if she has spent a healing surge


    Feats:
    Sudden Roots: Whenever Eithal hits an enemy with an Opportunity Attack, that enemy is slowed until the end of its next turn.

    Crushing Earthstrength: When Eithal uses her second wind, she gains a +4 bonus to her weapon damage rolls until the end of her next turn.


    Guard of Stone: While Eithal is under the effect of her stone’s endurance racial power, each enemy marked by Eithal takes an additional penalty to attack rolls for attacks that don’t include Eithal as a target. The penalty equals her Constitution modifier and lasts until the end of her next turn.

    Courage of the Lone Stag: When you mark three or more enemies with Nature’s Wrath, you gain a +2 bonus to weapon damage rolls against creatures you mark until the start of your next turn. This bonus increases to +3 at 11th level, and to +4 at 21st level.
    Last edited by H.M.Gimlord; Saturday, 23rd July, 2011 at 01:42 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #183
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    Waghalter (Lvl 7)

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    Yishim murmurs a short incantation producing a burst of ice around the blue creatures, but it seems to have no effect.


    Yishim Stat Block
    Yishim- Male Human Wizard 6
    Passive Perception: 17, Passive Insight: 20
    AC:22, Fort:15, Reflex:20, Will:19, Resist 10 Force -- Speed:6
    HP:41/41, Bloodied:20, Surge Value:10, Surges left:6/6
    Initiative +7
    Action Points: 0, Second Wind: not used
    Notable Feats: Action Surge, Phantom Echoes, Enlarge Spell
    Powers: Freezing Burst, Phantom Bolt, Shield, Levitate, Heroic Effort, Grasping Shadows, Maze of Mirrors, Orb of Deception, Orb of Insurmountable Force, Phantom Chasm, Visions of Avarice, Brooch of Shielding
    Other: Deathwalker's Boon (19-20 Crit Range vs. Undead, does not draw OAs from Undead and passes through thier squares as allies)
    PC:Yishim (ronakshah2000) - L4W Wiki
    Papolstaanas (babbling kobold); Pharodeys (living statue); Scarmiglione (singing kenku)

  • #184
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    Novice (Lvl 1)



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    Ignore ronakshah2000
    OOC: Thanks Mewness, I just landed back in the US, so should be good running Yishim in the next round. We were in Oslo just a couple hours after the car bomb, so wounds up being a freaky last day of our trip.
    http://l4w.wikia.com/wiki/PC:Yishim_(ronakshah2000)

  • #185
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    Quote Originally Posted by ronakshah2000 View Post
    OOC: Thanks Mewness, I just landed back in the US, so should be good running Yishim in the next round. We were in Oslo just a couple hours after the car bomb, so wounds up being a freaky last day of our trip.
    OOC: A little Freudian slip there, heh?
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #186
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    Thaumaturgist (Lvl 9)

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    Quote Originally Posted by H.M.Gimlord View Post
    OOC: !?!?
    OOC: Tried out a boffer LARP for the first time. I had an absolute blast. I also realized that I'm in no way in as good of shape as I thought I was...Running/fighting uphill for 6 or so hours a day for three days running... It's pretty good exercise.
    "It appears my hypocrisy knows no bounds"
    Doc Holliday as portrayed by Val Kilmer in Tombstone

    LEB: Playing Mal
    L4W: Playing Felix
    L4W: Playing The Dartmoor Irregulars

  • #187
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    Thaumaturgist (Lvl 9)

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    GM: Turn complete, Map incoming.

    @Xeterog , @Dekana , @H.M.Gimlord , OAs are waiting for you if you want them. In the mean time I'm going to go look at the OA/Spirit Companion interactions. I'm up to speed now.


    The northern blue guy moves towards Fred and disappears as he does so. He's soon followed by the second of the two. Both lash out blindly with their claws, seeking the thing that has taunted them with his brain. Though they cannot see, the beacon that Fred has become guides their claws away from his allies and directly to him. Several blows land, though none too traumatic.

    The Crocodile snaps it jaws at Fred unable to even recognize the others in the area for the moment. The Croc's teeth clamp down hard on the unlucky Dwarf. The wound is worsened by the Croc attempting a death roll. The maneuver has no apparent affect other than moving the croc and exposing its belly to those near it.

    The Red Cap snarls and clutches his head. "No! No! I want the other one." With a snarl he squeezes his cap, draining some of the blood onto the blade and lunges for Fred missing widely.

    actions

    NBG:
    Move: Move to H7 (No OAs due to Invisibility)
    Standard: Claw vs Fred (-5 due to blinded): Miss

    SBG:
    Move: Move to I7 (No OAs due to Invisibility)
    Standard: Claw vs Fred (-5 due to blinded): Miss

    Crocodile:
    Standard: Bite Fred Hit for 16 damage and Fred is grabbed
    Move to J7/K8 (Provoking OAs from Eithal, Sprout/Toeto and Fred).

    Red Cap:
    Minor: Drowsing Puncture
    Standard: Short Sword vs. Fred: Miss drowsing puncture is expended.


    combat status

    Toeto: 53/53
    Eithal: 48/78
    Kaz: 36/58
    Yishim: 41/41
    Fredrock: 48/64, Bloodied, Grabbed
    Scarm: 39/49

    Croc: 78, Marked by Fred,
    Small Blue GuyN: 40, Marked by Fred, Bloodied
    Small Blue GuyS: 46, Marked by Fred, Bloodied
    Small Blue/Green guy: Dead
    Red Cap: 47, Marked by Fred, Bloodied


    Enemy stats

    Croc
    AC 26 | F 27 | R 19 | W 22
    MBA: Reach 2, +15 vs AC, 2d8+4 damage and the target is grabbed.

    Small blue guy
    AC 21 | F 18 | R 21 | W 18
    Aura 5: Enemies take a -5 Penalty to skill checks.
    MBA: Claw, +12 vs AC, 2d6+4 damage and if the target moves away before the end of its next turn it falls prone.

    Small blue/green guy
    AC 19 | F 16 | R 18 | W 17
    Aura 5: Enemies take a -5 penalty to skill checks
    MBA: Claw, +10 vs AC, 2d6+6 damage.


    Red Cap
    AC 22 | F 18 | R 17 | W 19
    MBA: Short Sword, +13 vs AC, 1d6+3 damage and Ongoing 5 (save ends).
    Last edited by twilsemail; Monday, 25th July, 2011 at 04:36 PM. Reason: Changed the movement of the two blud guys to make their names still fit.
    "It appears my hypocrisy knows no bounds"
    Doc Holliday as portrayed by Val Kilmer in Tombstone

    LEB: Playing Mal
    L4W: Playing Felix
    L4W: Playing The Dartmoor Irregulars

  • #188
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    Acolyte (Lvl 2)

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    OOC: couple of notes: you show the -5 for being blinded on the attacks on fred, but used +9...is'nt 12-5 +7. I can only assume this is due to combat advantage in some way..however
    Blinkded
    While a creature is blinded, it can’t see, which means its targets have total concealment against it, and it takes a -10 penalty to Perception checks. It also grants combat advantage and can’t flank.
    Also being grabbed just immobilizes you, does not make you grant combat advantage.
    That would make both of those attack miss.
    oops, they are invisible..so I can't see them and grant them CA..duh.
    If they get CA some other way, and still hit, I have DR4, so will take 4 less damage from each hit. so, the croc does 16, then 15 (11-4=7 and 12-4=8) more from the Blue guys (or none)..so I'm either down to 48/64 or 33/64 hp..either way, I"m not bloodied

    oh, steadfast boon..I have +1 defenses when next to 2 or more enemies..so when the blue guys attacked, I had AC24..thus the SBG missed, meaning I'm at 40/64 hp.

    I'll be doing my actual turn sometime later--since my marks will go away at the end of my turn, ya'll should probably do any moving by these guys before then


    Fredrock swings at the Croc that is holding him as it moves by, but misses badly.
    Last edited by Xeterog; Monday, 25th July, 2011 at 04:42 PM.
    -Xeterog

  • #189
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    Thaumaturgist (Lvl 9)

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    GM: @Xeterog They have CA due to invisibility. There's a parenthetical aside I missed. They missed.

    I knew about the grabbed != CA, that's why the Red Cap missed.

    Fred has 64 HP on his wiki page. As it stands, he's at 33/64 and still not bloodied.
    "It appears my hypocrisy knows no bounds"
    Doc Holliday as portrayed by Val Kilmer in Tombstone

    LEB: Playing Mal
    L4W: Playing Felix
    L4W: Playing The Dartmoor Irregulars

  • #190
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    Scout (Lvl 6)

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    Sprout tail-whips the large croc as it attempts to roll the dwarf around. The spirit basilisk misses the crocodile entirely and instead smacks Fredrock in the face. Thankfully the ghost softens the blow at the last moment, and the dwarf only ends up with a dripping wet face as if hit with a sponge.
    It's rather refreshing, he can't help but think.

    OOC: Spirit's Shield OA misses Reflex 17, but the healing is an Effect. Fredrock regains 10 hp.
    close the world, .txEn eht nepo

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