Round 3: Sewer Scramble
[sblock=Previous Rounds]
Round 1
Round 2[/sblock]
Rikka fought a sudden wave of nausea as the wererat's taint took hold. She lashed out with one paw, almost casually swatting the creature backwards into the sewer-muck. Then she trotted backwards into the darkness of the tunnel, and shifted back into her elven form- already raising her longbow as she changed... (HIT)
[sblock=Rikka]When you got bitten and contracted
Filth Fever, you lost one healing surge (I forgot to remove it last turn)[/sblock]
Looking back, Muzdum rushes to the rat attacking Braddock and with a wide sweep, he cuts through the rat's legs and brings it to the ground. "Ye stay there filthy thing! I'll kill ye soon enough!". After that, Muzdum assesses the battlefield "Pull back ye crazy lunatics! Stay behind da wall, they don't have any ranged offensive, they'll have to come to us and through the Oty first!" yells Muzdum, then when near Braddock he comments "Rookies..." with a "right?" face. (HIT)
Braddock laughs at Muzdum's comment, perhaps a bit too loudly. "They're elves!" He laughs, as if that explains it all. He then sings, "Ohh! The offal was awful, the baddies were ratties! This one smells rotten, don't drown on the bottom!" He focuses his eldritch curse on the wererat before slamming his hammer into its side and sending it skidding into the water. (HIT)
Orsik looks over the rest of his team and sees them too spread out, like in the fight against the barbarians on that university job and more recently above at the ruined temple. "Quan, pull back! You're too far out and I cannot watch both you and the rest! Rikka, are you alright there? Muzdum, any way you could grab the attention of these two here?" He waits for merest of moments to see if the monk wants to retreat and then slams his maul into ratman threatening him. With solid thud, runes fall from the maul and stitch into resistant flesh of the creature. (HIT)
The elven monk sways as the poison courses though his veins, his immune system weakened by his earlier binge drinking can't seem to cope with it. He brushes the dust on his robes to strengthen them and shifts closer to the protecting ally. (MISS & Saved)
(action point) Quan takes a deep breath and lets out a belch at the nearby ratman. It squints at the noxious vapor and the monk trips him into the Otyugh. Its Longsword stabs the creature with poison just as Quan topples the wererat into the sewer. (HIT)
[sblock=Quan]I assume you meant wererat sewer guard 1.
No need to roll Acrobatics to avoid prone, your Acrobatics is already higher than DC[/sblock]
The elf spins between two of the wererats, intercepting one of the lycanthrope's attacks with his own blade; the sound of sword against sword grating against the teeth. Ending the movement with a flash of green-bladed steel, the smaller wererat has no hope of parrying Kellindil's weapon. He buries it deep in the creature's chest before he disappears around the corner, leaving the beast to collapse to the floor in front of its comrade. (HIT; kills minion)
The remaining wererats all seem to wince and shake a little bit as their lycanthropic disease start to speed their healing unnaturally (wererats regenerate 5 hit points, wererat sewer guards regenerate 10 hit points, minion 0). The wererat sewer rat fighting Quan, doesn’t heal this turn.
The otyugh doesn’t seem aggressive towards the wererat guardian that just attacked it, but instead attacks the goliath next to it, and then it tries to shake off the dwarf’s curse and the guard’s poison. (HIT)
The wererat is slid into the sewer by the dwarf warlock and comes up sputtering, but not hindered in any way by the filth. It shuffles over, across the sewer from the dwarven pair and climbs out of the trench. It reaches into its tunic and pulls out a vial, grips the stopper with its teeth and prepares to drink it.
The wererat is finally able to extract itself from the otyugh’s tentacle and the remnants of Rikka’s dazing attack. It sees the wererat guard leap onto the bridge to attack Braddock, so it follows and enters melee with the dwarf warlock. (HIT)
After the elf-cat slid it into the sewer, the wererat rights itself and climbs out of the sewer trench, and then charges the now-elf-was-cat. (MISS)
The wererat sewer guard reels from the goliath’s and the elf’s attacks, luckily avoiding Quan’s first attack in the process, before being compelled to attack its otyugh ally. After its attack, the elf monk slides it into the filthy sewage. It climbs out and attacks the elf monk then shifts to attack the unsuspecting Braddock. (MISS/MISS Quan & HIT/HIT Braddock)
The wererat sewer guard shifts towards the distracted elf monk, thrusting its longsword straight ahead twice in quick succession, then it shifts its position to attack the goliath runepriest. The wererat sewer guards seem more deadly when working together with its allies. (HIT/MISS Quan & HIT/MISS Orsik)
[sblock=Sewer Map]
Illumination: Dark; PCs must provide their own light
Sewage: Hindering Terrain (3-feet high); difficult terrain; If a non-sewer native starts their turn in the sewer sludge, they take 5 poison damage; Athletics check DC 10 to climb out
Debris: difficult terrain (O1
4)
Rickety Bridges (O16:O17 and W16W17): Acrobatics/Athletics check (DC 10) to cross
Sewer Slime:
LEAVING the square, PC must make a Acrobatics Check (DC 10) or knocked prone
[/sblock]
[sblock=Enemy Actions]Otyugh (Q17:R18): (Dazed – 1 action; no psychic damage): Standard: MBA (Tentacle) against Orsik (AC 21): +12 vs. AC; 1d8+5 and pulls up to 2 squares and grabs the target (until escape):
1d20+12=23, 1d8+5=9 HIT for 9(-5DR) and grabbed (until escape). I forgot CA from flank but it still hits; NO SAVE vs. vestige of Xandor; SAVE vs. ongoing 5 poison (
ROLLS)
Wererat Minions (3): DEAD
Wererat 1 (J18): Move: stand; Standard>Move: K16>J18 (Athletics Check (DC 10):
ROLL; Minor: grab (mysterious) potion.
Wererat 2 (O14): Move: climb out of sewer trench (
ROLL); Standard: charge: Q14>O14 MBA (short sword) against Braddock (AC 18+1): +10+1(charge) vs. AC; 1d6+4:
1d20+10+1=19, 1d6+4=9 HIT for 9 damage
Wererat 3 (AA18): Move: climb out of sewer trench (
ROLL); Standard: Charge V18>AA18 MBA (short sword) against Rikka (AC 22): +10+1 vs. AC; 1d6+4 damage:
1d20+11+1=17, 1d6+4=7 MISS
Wererat Sewer Guard 1 (Q16): Move: climb out of sludge R19>O19 ([FONT="]
ROLL[/FONT]); Standard: Dance of Poison (recharged) against Quan (AC 22) (two longsword attacks), shifts O19>O16 (athletics check for bridge: [FONT="]
ROLL[/FONT]) against Braddock (AC 18) (two longsword attacks): +11 vs. AC; 1d8+4 damage and ongoing 5 poison (save ends): Quan: [FONT="]
1d20+11=20, 1d8+4=5, 1d20+11=12, 1d8+4=5 MISS & MISS; Braddock: [/FONT]
1d20+11=22, 1d8+4=8, 1d20+11=27, 1d8+4=5 HIT & HIT for 13 damage and ongoing 5 poison (save ends)
Wererat Sewer Guard 2 (O18): Move: shift Q22>Q21; Standard: Dance of Poison against Quan (AC 22) (two attacks) and shifts Q21>O18 Orsik (AC 21) (two attacks): +11+2(CA) vs. AC; 1d8+4+1d6 damage and ongoing 5 poison damage (save ends): Quan:[FONT="]
1d20+11=28, 1d8+4=10, 1d20+11=18, 1d8+4=10[/FONT] HIT for 10 damage and ongoing 5 poison (save ends) & MISS; Orsik:
1d20+11+2=24, 1d8+4+1d6=14, 1d20+11+2=16, 1d8+4+1d6=13 HIT for 14(-5) and ongoing 5 poison damage (save ends) & MISS
[/sblock]
[sblock=Combatants] Otyugh: 82/82 hp; AC 23, FORT 22, REF 16, WILL 19; MBA: Tentacle: Reach 2, +12 vs. AC; 1d8+5 damage and the target is pulled 2 squares and grabbed (until escape); The otyugh can grab up to 2 creatures; MBA: Diseased Bite +12 vs. AC; 1d10+5 damage and the target contracts
Filth Fever. (NOTE: No Otyugh stench Aura*)
[sblock=Escape Grab]Athletics vs. FORT 22
–OR–Acrobatics vs. REF 16; on a successful escape, the escapee can shift 1 square[/sblock]
[sblock=Pic]
[/sblock]
Otyugh (S16:T17):
44/82 hp; Vestige of Xandor (Dazed TSNT or 10 psychic dmg - save ends - Braddock); saved vs. OG poison
Wererat Minions (3): DEAD
Wererat: 55/55 hp; AC 19, Fort 17, Ref 19, Will 14; MBA: Short Sword +10 vs. AC; 1d6+4 damage; RBA: Dagger: +9 vs. AC; 1d4+4; Regeneration 5 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +9 vs. AC; 1d4+2 damage and the target contracts
Filth Fever. Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
[/sblock]
Wererat 1 (J18):
25/55 hp;
BLOODIED
Wererat 2 (O14):
16/55 hp;
BLOODIED
Wererat 3 (AA18):
51/55 hp
Wererat Sewer Guard: 71/71 hp; AC 20, FORT 18, REF 20, WILL 16; MBA: Longsword +11 vs. AC; 1d8+4 damage, plus ongoing 5 poison damage (save ends); Regeneration 10 (if it takes damage from a silver weapon, its regeneration doesn’t function on its next turn); Bite: +11 vs. AC; 1d4+2 damage and the target contracts
Filth Fever.
Dance of Poison: The wererat guard makes two longsword attacks, shifts up to 4 squares, the makes two more longsword attacks (Recharges when Bloodied);
Combat Advantage: the wererat deals an extra 1d6 damage on melee attacks against creatures it has CA against.
[sblock=Pic]
[/sblock]
Wererat Sewer Guard 1 (Q19):
23/71 hp;
(recharged) Dance of Poison (recharge when bloodied) ; Vulnerable 2 to all dmg (5 to OA) TENT (Orsik) ;
BLOODIED
Wererat Sewer Guard 2 (O18):
71/71 hp;
Dance of Poison (recharge when bloodied)
Braddock (N15):
26/52 hp; HS 9/11;
AP 1; Dwarven Resilience; Status: +1 AC vs. wererat 1 & 2 (armor); +1 F/R/W TENT (rod); ONGOING 5 poison damage (save ends) ;
BLOODIED
Kellindil (M10):
38+5thp/38 hp; HS 4/6;
AP 1; Second Wind; Elven Accuracy; Status: hidden
Quan (Q20):
22/37; HS 5/7;
AP 1 ; Second Wind;
Elven Accuracy; Status: in sewer slime (
NO roll needed); ONGOING 5 poison damage (save ends)
Orsik (P18):
26/53 hp; HS 8/10; Second Wind;
stone’s endurance ; Rune of Mending [1], [2]; Status:
Filth Fever (stabilized); ONGOING 5 poison (save ends); DR 5 TENT (stone’s endurance); Stance: Rune of Destruction;
BLOODIED
Rikka (AB17):
37/50 hp; HS 6/8;
AP 1; Second Wind;
Elven Accuracy ; Status:
Filth Fever
Muzdum (L14):
62/62; HS 12/12; AP 1; Dwarven Resilience; Status: [/sblock]
GM: | Summary:
Braddock: hit for 8 & 5 damage; ongoing 5 poison (save ends); hit for 9 damage; BLOODIED
Kellindil: +5thp; hidden
Quan: 10 damage and ongoing 5 poison (save ends)
Orsik: has Filth Fever; hit for 14(-5DR) ongoing 5 poison (save ends); 9(-5DR) damage and grabbed (until escape); BLOODIED
Rikka: has Filth Fever
Muzdum: -
| |
[FONT="]
[/FONT]
[sblock=Filth Fever]At the end of the encounter, those afflicted by
Filth Fever must make a check to see if the disease stabilizes (or improve)
Stabilizes: Endurance check DC 14
Improves: Endurance check DC 21
Stage 0: cured
Initial Stage: target loses 1 healing surge
Stage 2: target takes a -2 penalty to AC, Fortitude and Reflex
[FONT="]Stage 3: target takes an additional -2 penalty to AC, Fortitude, and Reflex and loses all healing surges and cannot regain hit points.[/FONT][/sblock]
[FONT="]
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