WIR S1 Tomb of Horrors [SPOILERS!! SPOILERS EVERYWHERE!!]‏ - Page 61
  1. #601
    Member
    Grandfather of Assassins (Lvl 19)

    jonesy's Avatar

    Join Date
    Feb 2003
    Location
    Helsinki, Finland
    Posts
    4,897
    Reviews
    Read 0 Reviews
    ShadowrunD&DPathfinderDragonlance

    Block jonesy


    Friend+
    Quote Originally Posted by Bullgrit View Post
    Treasure xp is half the normal, (1xp per 2gp value), so without defeating Acererak’s skull, the total xp value of this tomb raid is 152,895 xp. Defeating the skull adds 100,000 xp to the total, for 252,895 xp. So 150K or 250K xp to be split among the surviving characters. (Six surviving characters = 25,483 or 42,149 xp each. For reference: a 12th level fighter needs 250,ooo xp for 13th level; a magic-user needs 375,000 xp.)

    Compare all of this to the total gp and xp that can be earned in Hall of the Fire Giant King (the adventure of equivalent level): 1 million gp, 1.6 million xp — 3.5 times more gp, and 10.6 or 6.4 times more xp.
    Looking at those numbers it really is baffling why you'd need to halve the xp for the treasure. Maybe it's because it's such an early module, but now it just makes the Tomb look cheapskate. Especially when so few parties ever get the full price.

    What about the solid gold couch, adamantite doors, mithril valves and doors and vault?
    Last edited by jonesy; Tuesday, 27th December, 2011 at 07:31 AM.

  2. #602
    Something to keep in mind about the xp totals - the module was originally written for OD&D, which had smaller xp requirements to level up past name level than AD&D. It's possible the xp suggestion is a hold over, and may be less stingy than it seems.

    Given the difficulty of the dungeon, I personally see no reason to not give full xp per gp recovered, however. I would possibly give double xp, depending on the performance of the players.

  3. #603
    Member
    Spellbinder (Lvl 16)

    Bullgrit's Avatar

    Join Date
    Apr 2005
    Location
    Southern U.S.
    Posts
    2,576
    Reviews
    Read 0 Reviews

    Block Bullgrit


    Friend+
    What about the solid gold couch, adamantite doors, mithril valves and doors and vault?
    My numbers include the gold couch because the module gives a gp value, (it apparently is intended to be treasure). But I don't include the various Tomb structural pieces, as there is no gp value for them, (they apparently are not intended to be treasure).

    To my knowledge, there is no gp value for adamantite or mithril in any AD&D1 book. It would be interesting to calculate the doors' value, though.

    Bullgrit

  4. #604
    Member
    Myrmidon (Lvl 10)

    FoxWander's Avatar

    Join Date
    Jan 2002
    Location
    :REDACTED:
    Posts
    625
    Reviews
    Read 0 Reviews

    Block FoxWander


    Friend+
    Quote Originally Posted by Bullgrit View Post
    To my knowledge, there is no gp value for adamantite or mithril in any AD&D1 book. It would be interesting to calculate the doors' value, though.

    Bullgrit
    Well the VALVES OF MITHRAL are easy, they have a cost per pound listed. They're 14' tall x 28' wide x 3' thick so 1,176 cubic feet. 1 cubic foot of steel weighs 490 lbs. Mithral is half the weight of steel, 245 lbs per cu. ft..

    1176 x 245 = 288,120 lbs of mithral

    288,120 x 500 gp/lb. = 144,060,000 gp! Holy Schnikes!

  5. #605
    Member
    Grandfather of Assassins (Lvl 19)

    jonesy's Avatar

    Join Date
    Feb 2003
    Location
    Helsinki, Finland
    Posts
    4,897
    Reviews
    Read 0 Reviews
    ShadowrunD&DPathfinderDragonlance

    Block jonesy


    Friend+
    Quote Originally Posted by FoxWander View Post
    288,120 x 500 gp/lb. = 144,060,000 gp! Holy Schnikes!
    That would be well worth all of the trouble actually.

    But I don't think that's a 1st edition price. Sounds like 3rd to me. I don't think they had specific prices for them back in 1E. Mithral was simply woven into armor to make it +4 and adamantite made +5 armor (and +3 armors were considered meteorite steel, which sounds really odd now).

    But if the price is even close to that same ballpark, bazinga.

  6. #606
    Member
    Enchanter (Lvl 12)



    Join Date
    Feb 2004
    Location
    Augusta, Ga.
    Posts
    1,177
    Reviews
    Read 0 Reviews

    Block Stoat


    Friend+
    Bullgrit calculates a total of 252,895 exp available in the module.

    If Mithril is worth only 1 gp a pound, and Foxwander's calculations are correct, the doors would be worth 288,120 exp.

  7. #607
    Member
    Grandfather of Assassins (Lvl 19)

    jonesy's Avatar

    Join Date
    Feb 2003
    Location
    Helsinki, Finland
    Posts
    4,897
    Reviews
    Read 0 Reviews
    ShadowrunD&DPathfinderDragonlance

    Block jonesy


    Friend+
    Quote Originally Posted by Stoat View Post
    Bullgrit calculates a total of 252,895 exp available in the module.

    If Mithril is worth only 1 gp a pound, and Foxwander's calculations are correct, the doors would be worth 288,120 exp.
    Good point. We can then safely say that the Tomb is the treasure.

    Wait, that means that the vault where the final treasure and all the equipment is, is worth more than everything in it and the Tomb.

    Last edited by jonesy; Tuesday, 27th December, 2011 at 06:25 PM.

  8. #608
    Here we are at the final encounter. I thought I would have some brilliant, scathing put-down that would expose the Tomb as arbitrary, cockamamie, and overrated.

    But instead, I've got nothing.

    I mean, one of the spells you can use to buy yourself a round against the demilich is... forget. What can I possibly say that is more insulting than that?

  9. #609
    Member
    Spellbinder (Lvl 16)

    Bullgrit's Avatar

    Join Date
    Apr 2005
    Location
    Southern U.S.
    Posts
    2,576
    Reviews
    Read 0 Reviews

    Block Bullgrit


    Friend+
    Quote Originally Posted by Stoat
    If Mithril is worth only 1 gp a pound, and Foxwander's calculations are correct, the doors would be worth 288,120 exp.
    Half the xp for gp. So 144,060 xp. Still...

    Quote Originally Posted by jonesy
    Wait, that means that the vault where the final treasure and all the equipment is, is worth more than everything in it and the Tomb.
    And it is completely untrapped.

    Bullgrit

  10. #610
    Member
    Grandfather of Assassins (Lvl 19)

    jonesy's Avatar

    Join Date
    Feb 2003
    Location
    Helsinki, Finland
    Posts
    4,897
    Reviews
    Read 0 Reviews
    ShadowrunD&DPathfinderDragonlance

    Block jonesy


    Friend+
    Quote Originally Posted by Joshua Randall View Post
    I mean, one of the spells you can use to buy yourself a round against the demilich is... forget. What can I possibly say that is more insulting than that?
    Yeah, but how exactly is the mage supposed to use the spell? Acererak strikes instantaneously, and then sinks back down on his own. What's the point where using the spell makes any sense?

+ Log in or register to post
Page 61 of 68 FirstFirst ... 11515253545556575859606162636465666768 LastLast

Similar Threads

  1. Review: Tomb of Horrors (mild spoilers)
    By ArcaneSpringboard in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 4
    Last Post: Tuesday, 20th July, 2010, 06:29 AM
  2. Tomb of Horrors Preview SPOILERS!
    By fanboy2000 in forum Older D&D Editions (4E, 3.x, 2E, 1E, OD&D), D&D Variants, and OSR Gaming
    Replies: 0
    Last Post: Wednesday, 14th July, 2010, 07:58 AM
  3. A DM's Twilight Tomb questions (SPOILERS)
    By roderickvd in forum Roleplaying Games General Discussion
    Replies: 2
    Last Post: Wednesday, 25th October, 2006, 01:24 PM
  4. anyone else running the new Tomb of Horrors? (expect spoilers)
    By Crothian in forum Roleplaying Games General Discussion
    Replies: 3
    Last Post: Friday, 2nd December, 2005, 03:10 AM
  5. [Story Hour] Return to the Tomb of Horrors update: research, arena, and Tomb
    By James McMurray in forum Roleplaying Games General Discussion
    Replies: 1
    Last Post: Tuesday, 21st May, 2002, 03:59 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •