howandwhy99
Adventurer
Acererak must be listening!
I've noticed the thread numbers have been reversed since it reached 2 pages.
I've noticed the thread numbers have been reversed since it reached 2 pages.
I’ve heard people say this, too. But if that line is taken as a warning against the green face, how about the immediately following words, “night’s good color is for those of great valor”? Does this suggest brave explores should go into the black mouth, (carefully not touching the green face around it)?
Can you? If you haven't "solved" the arch's riddle correctly, anything entering the arch is irrevocably sent to the Forsaken Prison. Couldn't that shear off the end of the 10' pole just like the orb of annihilation?
I don't recall the range of locate object from 1E, but in 3E+ it's fairly limited. A 10th-level caster gets you only 800' of range (and is foiled by a thin sheet of lead). So a "no result" on one or the other or both could be possible (especially since the arch is actually a teleporter, right?).
This line is the greatest proof that the Tomb was made to challenge the players, and not the characters: "night´s good color" is ORANGE, the color that is good to wear at night/that has good visibility at night.
So the line says: shun the devil green face (as it will kill you), press the lights up to orange and you are on your way (the way of those of great valor/the way of great valor, great rewards)...
And, also, the next stanza is also about the Arch of Mist: "If shades of red stand for blood..." - as, walking through the archway ON the red tiles path will take the characters to room 11.