[sblock=Initiative]I've decided not to use a image map, with fancy tokens. I'd rather everyone havee the ability to move their own token than have something pretty. So we're using a google doc:
Stirge Fight
Strength of Stone and Illarion are both stealthed.
22 Stirges - ACTED
19 Strength of Stone
15 Hunzu
7 Illarion
5 Kamotz
The stirges blew any chance of stealth with a roll of 9, but won init.
Stirge 1 moves from D8 to J12. Attacks Hunzu.
Natural 1
Stirge 2 moves from D3 to H9. Attacks Kamotz.
23 vs AC, Hit,
6 damage. Kamotz is grabbed (Escape DC 12) and takes ongoing 5 damage for the remainder of the grab.
Stirge 3 moves from G3 to K9. Charges Hunzu to L11.
19 vs AC, Hit, 9 damage. Hunzu is grabbed (Escape DC 12) and takes ongoing 5 damage for the remainder of the grab.
You're up![/sblock]
The party winds their way up from the beach, towards the "Holy Place of Death", and as they near they try to quiet their footsteps. Some are more successful than others. As Sound of Stone and Illarion, quietly dash between the rocky outcroppings, Kamotz comes up from behind, with Wiggins crawling, but sliding amongst the dusty road, and huffing up a storm.
From the woods to the left, three, red-orange, micro-demons comes flying out, pushing through the leaves with a fair amount of whoosh and rustle. They head for Kamotz and the nearby by Hunzu, giving Kamotz barely enough time to get to his feet. The first slams into Hunzu, but veers far off course. The next hits Kamotz as he tries to dodge, barely piercing the skin. THe third starts to go for the wolf priest, but on seeing a more free target buzzes toward Hunzu instead, drilling into the crystal, and seeking the life from within.