johnmeier1
Explorer
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As Draglin rushes over to the table, his leg encounters a thin wire strung between it and the far table. Two spears thrust out, one from each side, only the one near to Draglin comes towards him. The blade strikes him in the leg, though he turns to make the blow only glancing. Both spears swing back under the tables after the assault.
[sblock=Spear Trap] Level 5 Obstacle (XP 200)
Trap: Two tables contain spears that thrust out when the tripwire is touched.
Perception: DC 24 to notice the apparatus under the tables
Target: All creatures within 2 squares of the area between the tables (limit 2 targets)
Attack: +10 vs AC
Hit: 1d8+4 damage
Countermeasures: A character adjacent to a table can disarm one spear with a DC 25 Thievery check. A DC 20 Dungeoneering check grants the party a +2 bonus to Thievery checks to delay or disable the trap. A character can ready an action to attack the spears (each has AC 13, other defenses 10; hp 10). A character can attack a table (AC 12, other defenses 10; hp 30; resist 5 all). Destroying the table renders one spear useless.
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