D&D 4th Edition [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79) - Page 12




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  1. #111
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    OOC
    @johnmeier1: I just saw that Sleep is an Area Burst 2, but if you roll for all hunters, which you can't catch the 5 hunter unless you can enlarge the area. But the feat Enlarge Spell doesn't allow to enlarge daily powers or powers that doesn't deal damage. How do you do it?
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

 

  • #112
    OOC
    Oh, I think the large dino screwed up my counting squares. Target square can be I4, then which does miss Spearman 10, sadly, but also Raiyek. So Velmont can move ahead with slowed/sleepy folks?

  • #113
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    The Behemoth continue to fight and slam his tail on the other hunter in melee, crushing the head of the bladeling. The spell cast by Georg takes effect and the Behemoth fall unconscious.

    The four remaining bladeling swarm the behemoth and starts to pierce the creature hide with their spears. One of the four fall unconscious too, leaving only three hunters trying to kill the monster.

    Map
    Map

    - The brown squares are the trail and they are normal terrain.

    - The tree's square are difficult terrain and need one extra square to move through.

    - The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.




    Status
    Behemoth: HP -74; Unconscious; Tail Sweep used
    Spearman1:
    Spearman2: Death
    Spearman3: Unconscious
    Spearman4: Dying
    Spearman5: Dying
    Spearman6: Death
    Spearman7: Stabilized
    Spearman8:
    Spearman9: Death
    Spearman10:


    OOC
    Spearman1, Spearman2, Spearman3 and the Behemoth are in the area of effect. And Spearman 3 and the Behemoth both miss their save.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #114
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    Dane moves up to H9, still unarmed. If one of the bladelings do attack him, he'll give him a dwarven greeting . . . with his fist!

  • #115
    Raiyek, distract those that are still awake. Georg says as he moves across the river diving into a forward roll and coming up next to the far bladelings. Putting away his tome, he holds his remaining staff out to halt them, pushing back with weak thunder.

    OOC
    Shoot, I should have realized that Lord Sessadore away Raiyek should have used Divine Challenge. It would keep the bladeling from attacking without attacking him. He should do that if Lord S doesn't come back this turn.
    Move: Walk to K5 (wasted crit, also reading lots of R A Salvatore lately)
    Minor: Stow Tome
    Standard: Enlarged Thunderwave to knock them unconscious (non-lethal)
    Last edited by johnmeier1; Thursday, 1st September, 2011 at 02:03 PM.

  • #116
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    Raiyek half stands and stumbles out of the water and into the bush, shaking water off of him as he goes. "We didn't knock her out for you to gang up on, get off!" the elf shouts at the hunters in front of him. He mentally calls upon Palladys to lend a weight to his words that transcends language, compelling at least one of the bladelings to leave the behemoth alone.
    OOC
    Move: crawl to F6 (provokes an attack if spearman 10 wants it.
    Standard: stand.
    Minor: DC on spearman 8.

    Ack, sorry I was out of the loop for a couple days there. I don't think I've actually missed a round, have I?

    I blame my short attention span, and SPAZ for stealing it. (Fun game, by the way. Check it out if you like retro-feeling shooty space games. )
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #117
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    Let's get this thing moving.

    Suggestion for Sigarr, move to G10

  • #118
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    OOC: It was a long week-end, and RL event made it difficult to update. I should do the update tomorrow has I am overloaded today at the job and I have a formation after that.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #119
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    As Raiyek challenge on of the creature, it turns his attention toward Raiyek and point his spear toward him.

    Giant
    "What do you want? Your action will kill us all. That beast will kill us all."


    The other spearman ignore Raiyek and shout a word in their strange language. The lizard is awaken. He stab again the creature.

    The other two bladeling, on have been knock unconscious by Georg while the other awaken also from his sleep.

    Map
    Map

    - The brown squares are the trail and they are normal terrain.

    - The tree's square are difficult terrain and need one extra square to move through.

    - The river squares are difficult terrain and need one extra square to move through. Also, moving through or acting within such square need an Acrobatic roll, DC: 10. Upon failure, you fall prone and can continue your action, but with all penalties and restrictions of being prone.




    Status
    Behemoth: HP -79; Prone
    Spearman1: Unconscious
    Spearman2: Death
    Spearman3: Prone
    Spearman4: Dying
    Spearman5: Dying
    Spearman6: Death
    Spearman7: Stabilized
    Spearman8: Divined Challenged
    Spearman9: Death
    Spearman10:


    OOC
    @johnmeier1: Normally, Georg shouldn`t be able to walk to K5 as he walk through 4 difficult terrain square, asking a movement of 8, but I`ll leave it for this time, considering your critical.

    Also, Sigarr understand one of the two language of the bladeling as he speak Giant. As renau1g is not around, assume he will translate everything if you wish to talk.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #120
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    Hmmm, I guess we are having bronto-burgers tonight.

    Seeing that the beast woke up and that these creatures are bound to kill it, Dane moves up right next to the terrible lizard while drawing his Berserker Waraxe.

    Once he gets next to the beast unleashes a series of slashes to get a feel for the type of defenses this creature has.

    Actions

    Minor: Draw Berserker Waraxe
    Move: Move to H7.
    Standard: Probing Attack= 26 vs Ref. If hits, 20 pod and will use Action Point for Echoing Assault. +4 to hit UEoNT
    Action Point: Echoing Assault = 29 vs AC for 33 pod. If creature is still adjacent to Dane at start of his next turn, he gets free basic melee attack.
    Last edited by Nebten; Friday, 9th September, 2011 at 03:27 PM.

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