D&D 4th Edition [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79) - Page 23




  1. #221
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    Enchanter (Lvl 12)

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    Ignore Velmont
    Skill Challenge Rules
    @Mal Malenkirk: Hadrak left.

    Difficulty 8 success before 3 failures

    Rounds: Each round, everyone need to make a roll. All skills can be used without restriction.

    Rolls:
    Primary Skill: Diplomacy, Bluff
    Forbidden Skill: Intimidate (That's the only one)
    Primary DC: 24
    Other Skills DC: Vary, depending on how it is brought by you.

    Aid another DC: 14
    Aid another success: +2 to next ally skill roll (not an aid another)
    Aid another failure: -1 to next ally skill roll (not an aid another)

    Rounds: 4 rounds before the envoy of Netari get bored.

    Special: You have celebrated the Gods last night, you have a +1 holy bonus during this skill check.


    Skill Challenge Result

    Rounds 1:
    Raiyek: Diplomacy 25 => Success
    Dane: Intimidate 17 => +2 to next roll
    Georg: Diplomacy 11 => -1 to next roll
    Incarnation: Initmidate 34 => Automatic Failure
    Hadrak: ?

    Total:
    - 1 Success
    - 1 Failure


    The envoy become sad. "You know, I thought for a moment you were different, but your are just brutes like the other."

    She jump into the water and reappear in front of the ship. "And the land of the north is the land of all of THEM. But HE is responsible of the people coming by sea. There is nothing you can do that can be worst than what HE can do."
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

 

  • #222
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    Enchanter (Lvl 12)

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    Ignore Velmont
    OOC: I only need Hadrak (@Mal Malenkirk) skill roll for this round.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #223
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    -''Come on man. Don't you really, really want us to go away? You know what to do...''

  • #224
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    Enchanter (Lvl 12)

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    Ignore Velmont
    Skill Challenge Rules
    Round 2 of the skill challenge.

    Difficulty 8 success before 3 failures

    Rounds: Each round, everyone need to make a roll. All skills can be used without restriction.

    Rolls:
    Primary Skill: Diplomacy, Bluff
    Forbidden Skill: Intimidate (That's the only one)
    Primary DC: 24
    Other Skills DC: Vary, depending on how it is brought by you.

    Aid another DC: 14
    Aid another success: +2 to next ally skill roll (not an aid another)
    Aid another failure: -1 to next ally skill roll (not an aid another)

    Rounds: 4 rounds before the envoy of Netari get bored.

    Special: You have celebrated the Gods last night, you have a +1 holy bonus during this skill check.


    Skill Challenge Result

    Rounds 1:
    Raiyek: Diplomacy 25 => Success
    Dane: Intimidate 17 => +2 to next roll
    Georg: Diplomacy 11 => -1 to next roll
    Incarnation: Initmidate 34 => Automatic Failure
    Hadrak: Diplomacy 20 => Failure

    Total:
    - 1 Success
    - 2 Failure


    "It is not what I want, but what HE want. And HE doesn't want any visitor." replies the creature. "Turn around, that would be wise."
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #225
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    -''Well, let's discuss about what you think HE wants, then. In my experience, we tend to project a lot of ourselves in any claim we make about gods will. I mean, did he really, explicitly, talked to you about us?''

    OOC: That helm of divinity that grants +2 to diplomacy and Religion is turning out to be a great boon...

  • #226
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    Myrmidon (Lvl 10)

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    Ignore Nebten
    Dane tries to get a better idea of what motivates this creature. Is it a sense of duty, fear or is she bluffing us all together . . .

  • #227
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    Enchanter (Lvl 12)

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    Ignore Velmont
    OOC: @Mal Malenkirk, @Nebten and everyone else, Please, specify if you do an aid another or you roll.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #228
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    OOC: Religion is not primary so I figured it would be an aid. An aid that I woulda managed to screw up despite low DC if it wasn'tr for the phylactery I am wearing. So yay apaprently useless magic items.

  • #229
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    Myrmidon (Lvl 10)

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    Ignore Nebten
    OOC: It was a straight up Insight roll. So would Hadrak be aiding any skill roll or just another Religion roll?

  • #230
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    Enchanter (Lvl 12)

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    Join Date
    Aug 2003
    Location
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    Ignore Velmont
    Skill Challenge Rules
    Round 2 of the skill challenge.

    Difficulty 8 success before 3 failures

    Rounds: Each round, everyone need to make a roll. All skills can be used without restriction.

    Rolls:
    Primary Skill: Diplomacy, Bluff
    Forbidden Skill: Intimidate (That's the only one)
    Primary DC: 24
    Other Skills DC: All skill can be use for a skill roll, but DC depend on the justification (24 and up).

    Aid another DC: 14
    Aid another success: +2 to next ally skill roll (not an aid another)
    Aid another failure: -1 to next ally skill roll (not an aid another)

    Rounds: 4 rounds before the envoy of Netari get bored.

    Special: You have celebrated the Gods last night, you have a +1 holy bonus during this skill check.


    Skill Challenge Result

    Rounds 1:
    Raiyek: Diplomacy 25 => Success
    Dane: Intimidate 17 => +2 to next roll
    Georg: Diplomacy 11 => -1 to next roll
    Incarnation: Initmidate 34 => Automatic Failure
    Hadrak: Diplomacy 20 => Failure

    Rounds 2:
    Hadrak: Religion 15 => +2 to next roll
    Dane: Insight 28 => Success
    Raiyek:
    Georg:
    Incarnation:

    Total:
    - 2 Success
    - 2 Failure


    OOC: @Mal Malenkirk: All skill are open for a skill check. Primary skills are always straight shown DC, all other skills can have higher DC and will depend on justification. Also, none primary may cause effect, like an automatic failure (ex: Intimdation, and this is the only skill that has this effect on this skill challenge) or hidden rewards (ex: the items you got in the village)

    @Nebten: Any skill can help. As I made it clear, to be easy to follow, any Aid another help the Skill check in post order. That mean Hadrak helped Nebten.


    "No." she answered to Hadrak. "HE talked about anyone, with no exception."

    Something in the tone of the creature make Dane thinks that she has more free will than she let see and for some reason, she seeks a good reason to avoid to put her order to execution.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

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