D&D 4th Edition [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79) - Page 25





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  1. #241
    George holds his words until more thought. Raiyek, it's getting impatient
    I play in Living 4th Edition and Living Eberron

 

  • #242
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    ° Ignore Mal Malenkirk
    -''It's time you develop judgement of your own. We are talking about end of the world stuff here.''

    OOC: Hope everyone had ahappy holidays!

  • #243
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    ° Ignore Velmont
    "My dwarven friend is right. The gods might be all powerful, but if they have given you free will, it is to use it." tells Raiyek.

    "Free will..." the envoy ponder a moment on these words. "That's interesting concept. But I like HIM. HE likes me. So if I decide to go against his judgement, it must be for a good reason. Saving his creation sounds a good one and you are talking about the end of the world. But how will it happen and what make you think going to the north will make a change in that faith?"

    Skill Challenge Rules
    Round 2 of the skill challenge.

    Difficulty 8 success before 3 failures

    Rounds: Each round, everyone need to make a roll. All skills can be used without restriction.

    Rolls:
    Primary Skill: Diplomacy, Bluff
    Forbidden Skill: Intimidate (That's the only one)
    Primary DC: 24
    Other Skills DC: All skill can be use for a skill roll, but DC depend on the justification (24 and up).

    Aid another DC: 14
    Aid another success: +2 to next ally skill roll (not an aid another)
    Aid another failure: -1 to next ally skill roll (not an aid another)

    Rounds: 4 rounds before the envoy of Netari get bored.

    Special: You have celebrated the Gods last night, you have a +1 holy bonus during this skill check.


    Skill Challenge Result

    Rounds 1:
    Raiyek: Diplomacy 25 => Success
    Dane: Intimidate 17 => +2 to next roll
    Georg: Diplomacy 11 => -1 to next roll
    Incarnation: Initmidate 34 => Automatic Failure
    Hadrak: Diplomacy 20 => Failure

    Rounds 2:
    Hadrak: Religion 15 => +2 to next roll
    Dane: Insight 28 => Success
    Incarnation: History 14+ => +2 to next roll
    Georg: Insight 14 => +2 to next roll
    Raiyek: Diplomacy 28 => Success

    Rounds 3:
    Dane: +2 to next roll
    Incarnation: +2 to next roll
    Georg: +2 to next roll
    Hadrak: Religion 38 => Success
    Raiyek: Diplomacy (1d20+13=28) => Success

    Total:
    - 5 Success
    - 2 Failure


    OOC: Round 4 of the skill challenge is up. This is your last round.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #244
    Spawn of Khyber/LEB Judge
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    ° Ignore stonegod
    This realm is in danger; the lands, the seas, the skies. The skein that separates the worlds is fraying. Fire and brimstone coming down from the skies! Rivers and seas boiling! Forty years of darkness! Earthquakes, volcanoes... The dead rising from the grave! Human sacrifice, dogs and cats living together... mass hysteria! Incarnation goes on in detail.
    OOC: Arcana knowledge to make clear how boned we will be: Crit!
    Last edited by stonegod; Wednesday, 4th January, 2012 at 08:26 PM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

    "You be evil stonegod" -- Bront

  • #245
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    ° Ignore Nebten
    As the tension builds, Dane starts to look around in the water and the shores beyond just in case negotiations become . . . difficult.

  • #246
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    ° Ignore Mal Malenkirk
    OOC: It feels like there a few unused aid lying around based on Velmont's recap. I'll use them all if they exist.


    Hadrak falls back on a classic argument to win his case...

    -''Please! Pretty, pretty please! Let us save the world with your boat!''

    OOC: Crap, double roll. Oh, and crap first roll!
    Last edited by Mal Malenkirk; Tuesday, 10th January, 2012 at 05:38 PM.

  • #247
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    ° Ignore Velmont
    She dive into the water and come out in front of the boat. "I think all you try to do is to turn me against HIM. You want to pass harmlessly and that I will suffer from HIS wrath. Your story is made up, HE would not let this world be destroyed. You are no better than the others. And your boat will from now only go toward the bottom of the sea, just like you."

    Suddenly, four creature, humanoid that seems to be crossbreed with some kind of shark, raise from the water and surround the ship, all carrying rusted harpoon. The envoy raise her hands and a blast of light strike Sigarr and seems to be blinded by it. He trip and fall into the water.

    OOC
    Failure at the last time... if it was the second roll, it would have been a success. And the roll was too low for any help to turn that failure into success.

    So start of the combat.


    Skill Challenge Result

    Rounds 1:
    Raiyek: Diplomacy 25 => Success
    Dane: Intimidate 17 => +2 to next roll
    Georg: Diplomacy 11 => -1 to next roll
    Incarnation: Initmidate 34 => Automatic Failure
    Hadrak: Diplomacy 20 => Failure

    Rounds 2:
    Hadrak: Religion 15 => +2 to next roll
    Dane: Insight 28 => Success
    Incarnation: History 14+ => +2 to next roll
    Georg: Insight 14 => +2 to next roll
    Raiyek: Diplomacy 28 => Success

    Rounds 3:
    Dane: +2 to next roll
    Incarnation: +2 to next roll
    Georg: +2 to next roll
    Hadrak: Religion 38 => Success
    Raiyek: Diplomacy (1d20+13=28) => Success

    Rounds 4:
    Incarnation: Arcane 38 => Critical for 2 success
    Dane: Perception => -1 to next roll
    Hadrak: Diplomacy 12 => Failure

    Total:
    - 7 Success
    - 3 Failure


    Mechanic
    Dane, Georg, Hadrak, Incarnation, Raiyek, Envoy (1d20+5=13, 1d20+5=22, 1d20+6=21, 1d20+9=21, 1d20+6=7, 1d20+6 =12)

    Surprise round:
    The warriors raise from the water. The envoy blind and push 1 square Sigarr who fall into the water (no roll, he is out of combat as @renau1g is lost in time and space)

    Everyone goes before the monsters. @Mal Malenkirk , @stonegod , @johnmeier1 , @Nebten , it is up to you.


    Map
    Map


    Stats
    Dane (L14): 78/78; 0THP; HS 12/12; AP 1;
    Georg (M11): 60/60; 0THP; HS 10/10; AP 1;
    Hadrak (L9): 78/78; 0THP; HS 10/10; AP 1;
    Incarnation (N15): 79/79; 0THP; HS 12/12; AP 1;
    Raiyek (N10): 74/74; 0THP; HS 11/11; AP 1;

    Envoy (M2): -0; AC?? F?? R?? W??;
    Warrior1 (H8): -0; AC?? F?? R?? W??;
    Warrior2 (H17): -0; AC?? F?? R?? W??;
    Warrior3 (R8): -0; AC?? F?? R?? W??;
    Warrior4 (R17): -0; AC?? F?? R?? W??;
    Last edited by Velmont; Tuesday, 10th January, 2012 at 07:09 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #248
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    ° Ignore Velmont
    OOC
    By the way, you can edit the map, so if you move, or forced move a monster, you can reflect it on the map.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #249
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    ° Ignore Nebten
    OOC: Is there anyway we can get the boat moving forward again?

  • #250
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    ° Ignore Velmont
    OOC: The boat travel with the sail, but there is no wind. There is paddle you can use, but that mean you can't have a shield and a weapon in your hand while you paddle, and the boat will move 1 square forward or backward or rotate 90 degree for each move action spent.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

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