D&D 4th Edition [Adventure] Path of Cold (DM: Velmont, Judge: Ozymandias79) - Page 26




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  1. #251
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    OOC: How far away are we from the shore?

 

  • #252
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    OOC: Two or three days of travel, at condition you have some fair to strong wind.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #253
    Georg, holding his staff in one hand, draws out a rune scribed book. A few quick words envelope the dwarf in a halo of fire. He then points his staff off the deck and a ball of flames shoots forth...

    actions
    Minor: Draw Book of Undeniable Fire
    Minor: Fire Shield on myself (any melee attack takes 2d8+7 damage)
    Standard: Fire Burst (enlarged) at P5 should attack E and W3 DOUBLE MISS. Is Invisible Castle back online yet? Should have used it.

    Triggers: Thunderstaff (if an enemy moves within 2 squares), Shield (if AC/Ref hit by less than 4), Staff of Defense (if any defense hit by less than 4)


    ministats

    Status: Fire Shield (resist 10 cold and fire, 2d8+7 fire damage to melee attackers)
    Init: +4 Speed: 5 Perception:15 Insight: 20
    AC: 21 NAD:21/21/22
    HP: 60/60 Surges: 10/10 Surge Value: 15 AP: 0
    Languages: Common (Allarian), Dwarven
    Str:8 Dex:13 Wis:16 Con:18 Int:19 Cha:10

    Powers:
    At Will: Winged Horde, Thunderwave, Cantrips
    Encounter: Boots of Rapid Motion, Burning Hands, Fire Burst, Fire Shroud, Second Wind, Shield, Staff of Defense
    Daily: Amulet of Elegy, Book of Undeniable Fire, Boots of Rapid Motion, Cloak of Resistance, Fire Shield, Staff of Fiery Might, Sleep, Thunderstaff, Wall of Fire

    Full Character Sheet
    Last edited by johnmeier1; Wednesday, 11th January, 2012 at 05:34 PM.
    I play in Living 4th Edition and Living Eberron

  • #254
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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    Right after flame's embroil the envoy, it is drawn away, ice forming around it. It is drawn into the construct, holding its fist's high as it calls upon its dark arts. The watery envoy is slung with ice, threatening to damage it further.
    OOC: Minor to draw implements. Move to N12 (gaining concealment). Use Icy Prison of the Fire Mage upon the Envoy: Fort 32, 16 cold damage, and if it moves, it takes an additional 2d6 cold and Incarnation gains a bonus to hit it.
    Incarnation (Concealment)
    Incarnation—Male Warforged Infernal Warlock 10
    Initiative: +6, Passive Perception: 14, Passive Insight: 19
    AC: 22, Fort: 23, Reflex: 21, Will: 21 — Speed: 6
    HP: 79/79, Bloodied: 39, Surge: 19, Surges left: 12/12
    +2 save vs. ongoing damage
    Action Points: 1/1, Second Wind: Not Used, Milestones 0
    Active Vestige: The Shadow
    Powers -
    Carenvale's Star-crossed Strike
    Mauros' Rebuke
    Aurelia's Doomed Insight

    Whisper of Treehammer's Strength
    Mauros' Fiery Bolt
    Icy Prison of the Fire Mage

    Mauros' Searing Imprisonment
    Proclamation of Doom
    Doom's Burning Shackles

    Warforged Resilience
    Wrathful Aspect of the Black's Disciple
    Unbreakable Bond of The Five
    Mixed Fate of the Star-Touched Seer

    Spidersilk Mantle +2 (encounter)
    Gloves of Eldritch Admixture (encounter) — 5/5
    Prison of Salzacas (encounter)


    Full character sheet - http://l4w.wikia.com/wiki/PC%3AIncarnation_(stonegod)
    Last edited by stonegod; Wednesday, 11th January, 2012 at 04:52 PM.
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

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  • #255
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    Cutpurse (Lvl 5)

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    Unsure if the shark-headed humanoids mean to board the ship or hurl their harpoons, Raiyek readies his shield and a javelin. "Palladys guard us and grant us your valour," he utters softly. I hope we don't have to kill her, I don't want an enemy of Poseeydus, he thinks to himself.
    OOC
    Minor: Draw javelin.
    Move: None.
    Standard: Ready shield.

    Does anyone have any powers that pull enemies? I didn't see any glancing through everyone's sheets, but didn't notice any.

    Consider Raiyek a willing target for Incarnation's Unspeakable Bond at any point, unless it would knock him out.

    Raiyek stats
    Raiyek Meliam - Male Elf Paladin (Palladys) 8
    Passive Perception: 25, Passive Insight: 23; Low-light vision
    AC
    :26, Fort:21, Reflex:21, Will:23 -- Speed:6
    HP
    : 74/74, Bloodied:34, Surge Value:19, Surges Left:11/11
    Resist 1 all
    Saves: can make save at start of turn vs. daze or stun, even if effect isn't save ends.
    Action Points: 1, Second Wind
    Powers

    Holy Strike
    Ardent Strike
    Divine Challenge

    Divine Pursuit
    Strength from Valor
    Resurgent Smite
    Valiant Rush
    Channel Divinity
    Elven Accuracy
    Oath of Enmity

    Ardent Vow (4/4)
    Restore Vitality
    Paladin's Judgment
    Arc of Vengeance

    Woundstitch Powder
    Ruby Scabbard
    Cloak of Resistance
    Healer's Shield
    Vampiric Bastard Sword

    Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception.
    http://l4w.wikia.com/wiki/L4W:PC:Raiyek_Meliam_(Lord_Sessadore)
    Current and past PbP: http://www.enworld.org/forum/4853360-post58.html

  • #256
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    Dane is surprised when the shark-men surface the waters. It appears the little lady meant business after all. He readies his shield and draws one of his hand axes. The dwarf then braces himself against the mast. Whispering so that only Incarnation can hear, "Ya know, dwarves & water don't mix. When's the last time you've seen a dwarven priate?"

    Actions
    Ready shield, draw hand axe, shift to M13

  • #257
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    The heat of the burst of fire from Georg seems to be absorb mainly by the water, without affecting the creature in the water.

    Incarnation have more success and hit the Envoy, but the cold attack doesn't seems to have the plain effect on the creature.

    OOC
    @Lord Sessadore: Raiyek is acting after the monsters, so I ignore his action for now and you will be able to take a new course of action.

    @Mal Malenkirk: Only waiting for Hadrak.


    Mechanic
    Georg: Miss both
    Incarnation: Hit envoy and deals 11 damage (Envoy has Resist Cold 5)


    OOC
    Map


    Stats
    Dane (L14): 78/78; 0THP; HS 12/12; AP 1;
    Georg (M11): 60/60; 0THP; HS 10/10; AP 1;
    Hadrak (L9): 78/78; 0THP; HS 10/10; AP 1;
    Incarnation (N15): 79/79; 0THP; HS 12/12; AP 1;
    Raiyek (N10): 74/74; 0THP; HS 11/11; AP 1;

    Envoy (M2): -11; AC?? F20 R23 W??; Resist Cold 5
    Warrior1 (H8): -0; AC?? F?? R23 W??;
    Warrior2 (H17): -0; AC?? F?? R23 W??;
    Warrior3 (R8): -0; AC?? F?? R23 W??;
    Warrior4 (R17): -0; AC?? F?? R23 W??;

    Power used:
    Dane (L14):
    Georg (M11): Fire Burst
    Hadrak (L9):
    Incarnation (N15): Wrathful Aspect of the Black's Disciple, Icy Prison of the Fire Mage
    Raiyek (N10):

    Envoy (M2):
    Warrior1 (H8):
    Warrior2 (H17):
    Warrior3 (R8):
    Warrior4 (R17):
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #258
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    -''Well, I am not a follower of the god of war, but since I am not a follower of the god of diplomacy either, it seems to amount to the same thing...''

    OOC: Move to the location Incarnation vacated.
    Sacred Flame on W3
    If I hit, 7 temp hp to Incarnation

  • #259
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    As she is hit by Incarnation, her appearance change into a grotesque mass of rubbery, squidlike flesh with numerous tendrils. She swims around the boat, shrugging most of the damage of the lingering spell cast by Incarnation. She raises her tendrils and five of them turns into sea serpents that jump on each of the member of the group. Dane raise his shield in time and Hadrak dodge easily and Goerg use his magic and ward himself from the attack. Incarnation and Raiyek are both grabbed by the serpents and feels their life being suck by the creature.

    The warriors jump into the boat. Two team up on Georg, but the caster's shield seems to hold off the attacks. One get on Incarnation and strike true. One last go on Hadrak who block the coming blow.

    One last fishman, slender and faster, jump into the boat, in front of Incarnation. He tries to surprise the warforged but Incarnation block the blow.

    The group starts to feels a nauseated stench filling the deck. The smell is so string they have difficulty to breath.

    OOC

    @Mal Malenkirk: Incarnation was at N15. That's 6 squares away. I guess you didn't wanted to run, so I moved Hadrak to N14. By the way, you can move your PC on the map yourself.

    @johnmeier1: Shield just save you 42 damages and being Restrained UEoNT.
    @stonegod: Unbreakable Bond of The Five?

    Vile Stench: This is an aura. Anyone starting a turn within 2 squares of a warrior or the slayer takes a -2 penalty to all attack roll until the start of their next turn. These aura doesn't stack with other such aura and it is a poison effect.

    Horrid Form: Anyone targeting the Envoy takes a -1 penalty to melee and ranged attack against her due to horrible appearance.


    Mechanic
    Hadrak: Miss

    Envoy:
    Move: Swim to Q9
    Interrupt: Icy Prison of the Fire Mage (2d6=6) Takes 1 damage.
    Standard: Close Blast 5 [L10-P14]: Envoy use Winding Serpent vs Refl on Dane; Georg; Hadrak; Incarnation; Raiyek (1d20+13=14, 1d20+13=22, 1d20+13=17, 1d20+13=29, 1d20+13=26, 2d8+6=17) Hit Georg, Incarnation for 17 necrotic damage and Raiyek for 16 necrotic damage. Everyone who is hit is restrained until the end of target next turn (UEoTNT).
    Inettrupt: Georg use his shield and the attack miss.

    Warrior 1:
    Move: Swim to J9 and climb to K9
    Standard: Slippery Strike vs AC on Georg (1d20+14=22, 1d8+6+2=12) Shift to L10 and miss, thanks to the shield.

    Warrior 2:
    Move: Swim to J12 and climb to K12
    Standard: Slippery Strike vs AC on Georg (1d20+14=24, 1d8+6+2=13) Shift to L11 and miss, thanks to the shield.

    Warrior 3:
    Move: Swim to P11 and climb to O12
    Standard: Rusty Rapier vs AC on Incarnation (1d20+14=25, 1d8+6+2=15)

    Warrior 4:
    Move: Swim to P15 and climb to O15
    Standard: Rusty Rapier vs AC on Hadrak (1d20+14=16, 1d8+6+2=15) Miss.

    Slayer:
    Move: Swim to P13 and climb to O13
    Standard: Rusty Rapier vs AC on Incarnation (1d20+16=20, 2d8+6+2=12) Miss


    Map
    Map


    Stats
    Dane (M13): 78/78; 0THP; HS 12/12; AP 1;
    Georg (M11): 60/60; 0THP; HS 10/10; AP 1;
    Hadrak (N14): 78/78; 0THP; HS 10/10; AP 1;
    Incarnation (N12): 47/79; 0THP; HS 12/12; AP 1; Restrained UEoTNT
    Raiyek (N10): 58/74; 0THP; HS 11/11; AP 1; Restrained UEoTNT

    Envoy (Q9): -12; AC?? F20 R23 W??; Resist Cold 5
    Warrior1 (L10): -0; AC?? F?? R23 W??;
    Warrior2 (L11): -0; AC?? F?? R23 W??;
    Warrior3 (O12): -0; AC?? F?? R23 W??;
    Warrior4 (O15): -0; AC?? F?? R23 W??;
    Slayer (O13): -0; AC?? F?? R?? W??;

    Power used:
    Dane:
    Georg: Fire Burst, Shield
    Hadrak:
    Incarnation: Wrathful Aspect of the Black's Disciple, Icy Prison of the Fire Mage
    Raiyek:

    Envoy: Winded Serpent
    Warrior1: Slippery Strike
    Warrior2: Slippery Strike
    Warrior3:
    Warrior4:
    Slayer:
    Last edited by Velmont; Monday, 16th January, 2012 at 09:29 PM.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

    "Experience is that great thing that allow you to see a mistake when you do it again."

  • #260
    Flames continue to surround Georg...

    OOC
    Turn later, but warriors who attacked in melee take 2d6+7 from Fire Shield

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