D&D 4th Edition [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)




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  1. #1
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    [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

    [Adventure: The Mark of Trogdor]

    Characters:
    1. Skalisss: Lvl 7 Dragonborn Paladin (Jryoung) Defender
    2. Raijin: Lvl 6 Genasi Dragon Magic Sorcerer (Johnmeier1) Striker
    3. Quan: Lvl 6 Human Hunter (FourMonos) Striker
    4. Rocco Shadowlost: Lvl 6 Dwarf Fighter (Neurotic) Defender
    5. Nementah: Lvl 6 Wilden Protector Shaman (MetaVoid) Leader
    6. Halleck: Lvl 7 Half-Elf Warlord/Bard (Tenchuu) Leader
    7. Vimak: Lvl 6 Goliath Runepriest (Walking Dad) Leader

    Lady Chelsea escorts the party to a waiting horse drawn wagon. Please climb aboard as there is no time to waste.. As the body guard enters the wagon last, the woman motions to the driver to move out. I know that I have said a lot. Do you have any question? I will answer them the best I can.

    OOC: Perception roll from everyone please

    Rules

    Borrowed from H.M.Gimlord and Mal Malenkirk...and Johnmeier1

    Player Info: Include mini stat blocks in your posts. Mini-stat blocks allow you to keep track of your own healing surges, power usages, acquired items, etc... without having to ask the DM all the time. It's not the end of the world if you forget, but please be sure to include it when you are posting an action block. It also make it easier for me to check basic stats.

    Example mini-stats:
    ministats

    Triggers: Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
    Status: Bloodied
    Init: +5 Speed: 5 Perception:22 Insight: 20
    AC: 21 F/R/W:17/18/22
    HP: 30/61 Surges: 4/8 Surge Value: 15 AP: 1
    Languages: Allarian, Imperia, Draconic
    Str:8 Dex:14 Wis:14 Con:14 Int:10 Cha:22

    Powers:
    At Will - Jinx Shot, Cutting Words
    Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
    Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Inevitable Shot, Songbow of Vanishment, Warding Arrow

    Full Character Sheet


    Passive checks: I will use Perception and Insight and put information in private sblocks for certain players. If you are not one of the intended characters, please do not read these spoilers. The character, however, is welcome to, in character, reveal the contents of the spoiler to the others in game, remember that talking is a free action (but keep in short)

    Combat:

    Players roll initiative individually, bad guys roll one initiative roll
    Players with higher init than bad guys go first then all the bad guys go
    Then all the players go. From this point, we alternate players vs bad guys
    Good guy turns happen in first post - first acted order.
    Illegal post-overs will be resolved in that round
    Legal post-overs stand even if each didn't know the other was posting (Please use Go Advanced or Preview Post to avoid this)

    DM Posts during combat will include:

    Status of all players, monsters, NPCs etc... indicating Name, Location, HP/MaxHP, State, Healing Surges Left, Action Points left (i.e.:: Arkavas I6 -1/41 Dying HS 0 AP 1)

    Map in the form of a grid, hopefully with coordinates

    Enemy Mini Stat Blocks including HP, AC, Fort, Refl, Will, Immunities, Resistance, and Basic Attack. If there are more specialized powers, I will post them at the time of their use. Trigger powers for bad guys. If you provoke an AoO or a listed power during your turn you can roll the result (it will make less work for the DM and give you a rapid response)

    Time: II will give players 48 hours to post, at the end of which time I reserve the right to RP the player's character on his behalf. I will use the most appropriate actions and At-Will powers only.

    Exceptions: If you will be out for a long time and unable to post, please let the party know and assign responsibility to either myself or another, willing player for RPing your character, or I can write in a scenario that takes you out of the picture until your return (The former is preferred).

    Treasure: Keep a wish list on your character sheet up to date with what you would like, and I’ll try to accommodate within reason. Items will be given relative to player level. Parcel Gold/Items will be evenly divided at the end.

    Die Rolling: Roll your dice on Invisible Castle. If invisible castle is down, you can also use the Enworld Dice roller (but please select the SMALLER results in your profile) In IC, highlight the die roll in your post and use the 'Insert Link' button to post a link to your die rolls.

    Out of Character Content: Post out of character content (i.e.: complaints, tactics, mechanics, etc...) in a spoiler with the letters 'OOC' in the title or the OOC tag.


    More on Treasure

    Throughout this adventure treasure in the form of a magic items will be handed out at various points. Please PM me an item on your wish list (N, N+! or N+2) that you want and I'll roleplay it into the storyline. All gold will be awarded at the end of the adventure.


    Dimsdale as DM: Pros and Cons

    Cons:
    1. This is my first attempt at being a DM. Please feel free to help me out if I make a mistake...or two...or three
    2. I am terrible at spelling and grammar.
    3. Map tool I am using is barbaric. Sorry in advance. I'll learn a better one as time goes on. Any of you that have been a dm in the past or currently, please feel free to pm me. You'll need to be specific on what i'll need to do since I am a noobie when it comes to maptools.

    Pros:
    1. Hopefully and interesting storyline and challenging combat
    2. No long term posting droughts from me. I post daily and will keep the adventure rolling as fast as everyone wants to proceed.
    3. I'll think of more later
    Last edited by dimsdale; Sunday, 3rd July, 2011 at 01:41 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

 

  • #2
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    Skalisss gets in the wagon, it creaks in protest under his weight.

    "Lady Chelsssea, it hasss been a tenday sssince the mark hasss appeared on your daughtersss forehead, how sssoon do you expect her abduction?" Skalisss asks.

    Skalisss' Stat Block

    Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
    Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
    HP: 68/68 SurgeValue: 18 Surges: 11/11
    AC:26 Fort:19 Reflex:17 Will:19

    Action Points: not used Second Wind: not used
    Resist: none Speed:5
    Conditions: none
    BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
    BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

    Powers

    Valiant Strike
    Bolstering Strike
    Divine Challenge
    Piercing Smite
    Righteous Smite
    Divine Reverence
    Dragon Breath
    Channel Divinity: Divine Mettle
    Channel Divinity: Divine Strength[/U]
    Lay on Hands x2[/U]
    Healing Word
    Paladin's Judgement
    Sacred Circle
    Healing Surge from Dwarven Plate Armor
    Martyr's Retribution
    Wrath of the Gods

    http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
    Last edited by JRYoung; Tuesday, 14th June, 2011 at 03:42 AM.

  • #3
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    Ignore MetaVoid
    Perception (1d20+12=31)

    "I will be glad to be out of the city, if only for a while."

  • #4
    the peaceful
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    Rocco gets out, fitting his strange weapon over his hand and adjusting the shield on his back. His eyes flit around, but he's more concerned about climbing behind Nementah then with his surroundings.

    Perception (1d20+11=17)

  • #5
    Raijin's neutral expression turns dark at this story. I have seen such heinous acts attempted in the fanatic pursuit of prophesy and lies in the stars.
    I play in Living 4th Edition and Living Eberron

  • #6
    Quan doesn't offer any comments as he follows the group to the carriage. His dark eyes take in every detail.

    perception
    1d20+11 → [19,11] = (30) Roll Lookup

  • #7
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    Quote Originally Posted by JRYoung View Post
    "Lady Chelsssea, it hasss been a tenday sssince the mark hasss appeared on your daughtersss forehead, how sssoon do you expect her abduction?"
    I wish I knew Skalisss. My husband or brother Navio may be able to tell you more.

    Rocco Nementah and Quan

    All three of you see a human thug type leave the tavern soon after you had left on the carriage ride. He paused to gaze in your direction before taking off by foot in the opposite direction, disappearing into the the shadows.

    Nementah and Quan

    Both of you got a glance of strange artwork on the back of the human's leather armor: Two swords crossing each other at the hilt, with the point of intersection located on forhead of skull. You've noticed others wearing armor with this same design located in the slums and other seedy areas with in the Daunton city limits.




    The carriage ride is not long, traveling on the outskirts of the market district and homes of merchants, before arriving along a street with majestic mansions, each guarded by their own gate house with armed guards at the ready.


    Not too much longer. My estate is the sixth one on the left. The carriage moves at a faster pace as the horses now know the surrounding area.
    Last edited by dimsdale; Tuesday, 14th June, 2011 at 08:41 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #8
    Quan's eyes meet Namentah's, knowing she saw the figure too.

    "Eh-hem. Pardon, but do you mind me asking? I'm new here in town see. So I don't know what's proper... I guess what I'm trying to say is, do you have any enemies here? You were followed there in the tavern, and somebody came out after we did. Went the opposite direction."

    He describes the pattern on the armor, two swords crossed over a skull, to see if Lady Chelsea has a reaction to this information.

    ooc
    Quan's character sheet is complete: http://l4w.wikia.com/wiki/PC:Leopold...her_(FourMonos) just still fleshing out the history.
    Last edited by FourMonos; Wednesday, 15th June, 2011 at 03:05 AM.

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    Quote Originally Posted by FourMonos View Post
    Quan's eyes meet Namentah's, knowing she saw the figure too.

    "Eh-hem. Pardon, but do you mind me asking? I'm new here in town see. So I don't know what's proper... I guess what I'm trying to say is, do you have any enemies here? You were followed there in the tavern, and somebody came out after we did. Went the opposite direction."
    The woman overhears Quan and shudders. Her eyes give away her near panic state. They can't be coming for her now can they? She then speaks to the carriage driver: Please hurry.

    Ooc: Streetwise Check from those who heard Quan...which is everyone


    Streetwise Check 15

    The sword-skull emblem on the back of the thug's leather armor is from a splinter group, originally part of the Red Boot gang, but now has gone rogue. The group is led by a human mercenary know as Hank "the Tank" Johnson.

    Streetwise Check 16-20

    Hank is one greedy and merciless bastard who will rob anyone, killing those who resist in order to get his prize. He and his gang of bandits are hated by the Red Boot gang because Hank's group is infringing on their territory.

    Streetwise Check 21-25

    You know how Hank picks his targets. Hank the Tank sends his band of thugs to various places (such as taverns) to discover rumors and report them back to him. This bandit most likely is going back to report to him. Could it be that your group has been marked, or could it be a different target? That you don't know.

    Streetwise Check 26 or higher

    Should a possible encounter arise, you know Hank's ambush strategies. If the party should ever encounter such a group of ruthless thugs the group is not surprised and gets a +1 bonus attack the first round.



    Last edited by dimsdale; Wednesday, 15th June, 2011 at 05:19 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #10
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    Rocco's knowledge of Daunton streets equals his interest in it. If he wants to know something, he pays to get it.

    Streetwise (1d20+2=3)

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