[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)


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dimsdale

First Post
At the call of the warlord the party surrounds the dwarf and pummel it with a fury of blows, the last of which came from the dragonborn paladin. The dwarf crumbles to the floor. This triggers a powerful surge of energy which pulsates through the entire room. As the party members look on the energy seems to fade away. From the west wall of the room the same shadow messenger appears and moves foward a few steps, then stops.

Rocco Shadowlost, it is time for the final test. Prepare yourself now.

ooc: You may spend a Healing Surge here...quickly though

Then the shadow messenger turns to the three other statues. The pulsating energy begins to resonate again, intensifying with every beat. As the it does so the shadow messenger moves back into the wall, fading into darkness. Dark energy begins to flow through the three statues facing the party. Their red eyes burns brighter. A moment later a flash of light bursts throughout the room, causing momentary blindness. As the party regains their sight, they see that the goliath and half-elf statues have activated. Instead of attacking the party, they turn towards the elf statue in the middle. In unison, they step towards the elf, which engulfs their bodies, fusing the three together to create a colossal statute of the same material as the others, only this one contains six arms, all of which wield weapons. It pauses for a moment, then immediately turns its head towards Rocco, with its red eyes boring deep into the very depths of the dwarf's soul. It then steps towards the party in attack formation.

ooc: This triggers the damage from the flame sphere. I'll include it on the next update after everyone rolls initiative. Please state whether or not you spend a surge

shadow abomination initiative: 11

ooc: If your roll is higher than 11, the stats are the same as the others...except the hp :)
AC 24, Fortitude 23 Reflex 21, Will 22
If your initiative is higher you can attack.

[sblock=Mechanics]
Heroes turn:
Quan: Miss: SAVES vs ONGOING! Yay Quan :)
Nementah: Miss: Protective roots: Resist all to JK, Ra, H, Ro, E, Be and S, OA miss
Primera:
Halleck: Hit for 30 and then takes 16 damage: +5 to ac against dwarf: OAs from everyone, OA: hit for 20
Skalisss: Hit DS for 26, OA Hit for 25, OA hit for 20
Raijin: Hit for 22, OA Miss
Rocco: Hit for 27, mark until overide, trigger if DS attacks Halleck, OA Hit for 25
Vimak: Hit for 15, adj allies have +2 resist all, Dwarf has vulnerability 2 (5 vs OA's), OA miss
Bell: Bell misses: if DS misses then Bell has a triggered action, OA miss
Earth: Miss, would have hit if the shadow power wasn't in play, OA miss
Jarel-karn: Miss
Damen: HS DS for 20
Phoenix: Miss dwarf, trigger attack vs three statues if the start turn in current location: 1d4+15

Total Damage to Enemies:
Dwarf Shadow:
-236 so far this round

since dwarf had 186 +50 Temp, that brings it down to 0...so, dead


Baddies turn:
Dwarf Shadow Statue: DEAD


Total Damage to Allies:

[/sblock]

[sblock=Stats]

Party:

Nementah:
HP 67/67 THP 7, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1

Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24

Vimak:
HP 38/65 THP 7, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1

Rocco:
HP 56/74 THP 7, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1

Skalisss:
HP: 58/80 THP 7, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1

Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1

Raijin: -35+9+HS THP 7,

Quan:
HP: 60/60 THP 4, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison

Bell:
HP: 60/60 THP 7, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1

Jarel-Karn:
HP 83/83 THP 7; B 41; Surge 21; 12/13 AC 27; F 22; R 21; W 19 AP 1

Damen:
HP: 59/59 THP 7, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1

Earth:
HP 86/86 THP 7, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1

Phoenix
HP:53/53 THP 7, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1


Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD

Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1 DEAD

Dwarf Shadow Statue:
Defenses: AC 24 (26 due to shadow power) Fortitude 23 Reflex 21, Will 22
HP 186/200 THP 50: Bloodied 75 AP: 1/1 DEAD

Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2


[/sblock]

[sblock=Enemy Information]

The Abomination Statue
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2
Powers ??

[/sblock]

[sblock=map]
Map
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
 
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Nementah DOES NOT spend a surge (she's at full hp)

Initiative (1d20+6=17)

Nementah was ready for the change and Primera charges in, blocking the statue.

"Phoenix, you might consider moving that pyre so that our fighters can get to the statue. It's blocked by the wall, we could freeze it in place!"

She proceeds to call upon spirits of this evil place to beffudle the mind of the great statue, confusing it for a moment who is it, exactly, this test for.

[sblock=Actions]
Move: P10, Primera to Q6
Standard: Haunting Spirits vs Will (abomination); psychic damage (1d20+11=29, 1d6+8=12) - statue grants CA to Rocco TENT

OOC: if somebody else thinks he needs CA more, call it[/sblock]
 

Iron Sky

Procedurally Generated
"I suppose I could share it with the rest of you," Phoenix says. She gestures to the small phoenix hovering by the statue and it rises above it, suddenly erupting in a swirl of fire.

OOC: Turn Summary: Flaming Sphere is now 1 square above the statue. Statue takes 60 damage, 5 more if it ends its turn adjacent to the flaming sphere.


[sblock=Actions]Start of the Statue's Last Turn: 1d4+15=19 fire damage.
Minor: Sustain Flaming Sphere.
Move: Move Flaming Sphere two squares vertically.
Standard: Argent Rain(Close Burst 1 centered on the Flaming Sphere): 1d20+15=26 vs statue's 21 Reflex, hit, 1d10+15=23 fire damage and it will take 5 fire damage if it ends adjacent to the Flaming Sphere.
Start of Statue's Next Turn: 1d4+15=18 fire damage.

[sblock=Interrupts]Infernal Wrath(Free): If hit by an attack by a non-minion enemy within 10 squares, Phoenix will trigger Infernal Wrath, dealing 1d6+9 fire damage to the target.
Shield(Interrupt): If hit by an attack that would miss if Phoenix' AC or Ref were 4 higher, she triggers Shield to gain +4 AC/Ref TenT.[/sblock]

Status Effects: +2(+4) AC, 10 Fire/Cold Resist, Enemy take 2d6+9 damage if make melee attack vs Phoenix

[sblock=Phoenix' statblock]Phoenix, Female Tiefling Mage/Swordmage 8
Passive Perception: 20, Passive Insight: 20
AC: 21(23), Fort:19, Reflex: 23, Will:20, Resist Fire 9(10), (Cold 10) -- Speed:6
HP:53/53, Bloodied:26, Surge Value:13, Surges left:8/8
Initiative +7, Action Points: 1
MBA: +8 AC, 1d4+1 damage. RBA: Range 20, 10 force damage.
Powers: Magic Missile, Scorching Burst, Hypnotism, Infernal Wrath, Burning Spray, Fire Shroud, Ardent Rain, Fire Burst, Shield, Second Wind, Flaming Sphere, Summon Magma Beast, Fire Shield, Swordmage Warding
Items: Spidersilk Mantle, Dagger of Speed, Healing Potion x 1, Flame Bracers
Notes: *Phoenix does not provoke OAs for Ranged or Area attacks. *Phoenix's attacks ignore fire resistance. *Phoenix gains +1 to hit and +2 damage against bloodied foes. *Phoenix does +1d6+2d8 damage on a crit.[/sblock][/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Init (1d20+6=21)
Rocco spends a surge to get to full.

Rocco almost flies over toward the abomination, shouldering between Halleck and Skaliss. He strikes strong blow, turning full circle and coming at the abomination again menacing it.

EDIT: just realized the statue is large (I thought the orange field is from the sphere)
[sblock=Actions]
Move: S7
Standard: Villain's Menace vs abomination AC; damage (1d20+14+2=29, 2d8.minroll(2)+10+5=25) - MARK, Rocco gets +2 to hit and +4 to damage (power bonus, [MENTION=85539]Tenchuu[/MENTION] is Halleck's bonus also power bonus? that is, are they cumulative) for the encounter - Rocco shifts to R7 and gains +3 AC & Ref TENT
[/sblock]
 

Tenchuu

First Post
OOC: Does this mean the encounter ended and a new encounter started? I need to know if my "until end of encounter" powers expired and whether my used up encounter powers became recharged.
 

Voda Vosa

First Post
Earth with his usual resolution, approaches the giant creature, and at the call of "Abomination!" he strikes it down with a thunderous sweep of his stone hammer. Once down, he batters it with two blows of his dreadful weapon. No doubt that if the creature had ribs, they would been piercing it's lungs, shattered in pieces.
At Halleck's call, He keeps hitting the creature viciously.

[sblock=Actions]
Initiative: 20
Form of the thunder mountain attack:
31 vs AC for 8 dmg, +5 thunder damage + 5 linghning dmg + Knocked prone
Using breach Bracers to maki it gain 5 vulnerability.
AP: Earth gift attack:
30 vs AC for 18 more dmg +5 vulnerability.

Free MBA: hits AC for 17 extra dmg and the abomination is slowed.
Resume: Creature is prone, slowed, and took 58 dmg, and is marked by Earth.
[/sblock]
 
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FourMonos

First Post
"Yeah. I thought I saw a lot before I started hanging out with you guys..."

He notches another arrow and with great focus, finally hits one of the statues. The arrow pierces deep and knocks the statue off balance.

[sblock=actions]
Free: Spend Healing Surge.
Initiative: 1d20+9 → [11,9] = (20) http://invisiblecastle.com/roller/view/3260785/
Movement: Move to V-13
Standard: Disruptive shot vs. abomination: 1d20+15+1, 1d12+8+3 → ([5, 15, 1], [6, 8, 3]) Roll Lookup As my bad rolling continues, I will use Heroic Effort, gain +4 to hit. Hits AC 25 for 17 damage and statue is dazed (save ends).
Free: Assassin's Shroud: abomination statue
[/sblock]

[sblock=mini-stats]"Quan" Thatcher- Male Human Hunter 8

Aspect of Pack Wolf [sblock=Pack Wolf]
1. Quan does not provoke opportunity attacks when leaving squares adjacent to his allies.
2. When he makes a basic attack against an enemy adjacent to two or more of his allies, he gains a +1 power bonus to the attack roll. He gains a power bonus to the damage roll against the enemy equal to the number of allies adjacent to the enemy. [/sblock]

Status:
Initiative: +9, Passive perception: 22, Passive Insight: 17
AC: 22, For: 19, Ref: 23, Will: 22
HP: 56/60, Bloodied: 30, Surge value: 15, Surges/day: 5/7
Speed: 6 squares, Languages: Allarian, Goblin AP: 1, Second Wind: unused

Powers: Aimed Shot, Clever Shot, Rapid Shot
Disruptive Shot [1] [2] [3], Reactive Shift, Assassin's Shroud [1] [2], Heroic Effort
Healing Lore, Entangling Roots[/sblock]
 
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