[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Nementah grits her teeth (such as they are) and directs Primera to strike at the archer above. This time, Primera succeedes and archer falls down with a thud while Nementah and her new companion feel protected somewhat.

"Primera, get over there, there are thugs to tame!"
Obediently, the unicorn gallops in the air and stands above one of the thugs, while Nementah moves back behind the wagon.

"Skaliss, we're just making it easier for them to hit someone! You fighters go and stop those knives, we'll take care of the archers!"

[sblock=Actions]
Standard: Protecting Strike vs Will (BA3); damage (1d20+10+2+1=29, 1d8+7=14) - killed, Nementah and Vimak gain 4thp
Move: Primera moves to I 13, one square up, Nementah shifts to D12
Minor: N/A
[/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
Rocco moves into thick of things, spinning, jumping and moving erratically in general, weapons swishing all around. Entering the space between the bandits the weapons seek their targets.

One of the bandits falls with the dagger in his heart, while the closest thug gets his shoulder cleaved. The axe however deflects off the armor for fairly light wound.

[sblock=Actions]
Move: I13
Standard: Dual weapon vs BB3 AC; axe damage; B9 AC; dagger damage (1d20+13=22, 1d8.minroll(2)+6=10, 1d20+11=27, 1d4+5=6) kill minion B9; mark BB3

Free: shift H13, gain +3 AC and Ref
[/sblock]

[sblock=Rocco Stats]
STATUS: +3 AC & Ref
MARKED: BB3

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 35/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19

0/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

[/sblock]
 


Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 6

Rune of mending on himself (Destruction)
(all allies in 5 sq get a +2 to damage)

RUNESTATE: PROTECTION
- adjacent allies gain resist 2 (all)


Vimak summons the runes to protect himself and to lend impact to the strikes of his allies. He steps up and engages one of the archers in melee.

His halberd sings through the air and he hits very well, releasing a spark of lightning with the blow.

[sblock=ooc]

minor: Rune of mending on himself (Destruction)
(all allies in 5 sq get a +2 to damage)

move: to d10
standard: Word of Diminishment (Protection) (damage deals 3 less damage for this round)
crit damage total: 21

Runestate: Protection

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 18 Reflex 17 Will 19
Initiative: +5
Hit Points: 41 / 54 Bloodied: 27
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 10 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed, Walk it Off
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

[/sblock][/sblock]
 
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dimsdale

First Post
OOC: Vimak attacked a foe that was already killed by Nementah. Instead of waisting a crit, i moved his attack to BB3 for 19 points damage. Since his weapon had reach capability I kept Vimak two squares away from his new target. I hope you're okay with that. I couldn't see another target he could have hit.


The battle rages on...

The heroes, especially the sorcerer, thin the ranks of the gang with their lethal attacks, including one of the archers. Other members of the party take the time to heal their comrades. Quan vanishes into darkness, much to the surprise of an archer who had him in his sights. However, remaining archers continue with yet another successful counter attacks, this time hitting some of the heavy armored ones. The remaining land foes swarm Rocco, but his heavy armor deflects most of the blows. Lerrick, observers all of this from a great hidding place...under the wagon.


OOC:
1. Although not mentioned in the mechanics, I did take into account the AC bonus for members of the party within Skalisss's Sacred Circle shown on the map and included cover to allies who where given cover due to the wagon being in the way of the view of archers firing their arrows from the other side.

2. Please continue to keep your statblocks updated for each round. Vimak and Halleck have hitpoint damage and healing surge info from previous adventures I think. If you want to keep it that way that is fine with me :). JK


[sblock=Mechanics]
Skalisss: Sacred Circle and healing word on Rocco: HS and 1d6

Halleck: Majestic word on Raijin, vicious mockery on B7 Dead

Jailin: Dragon Mantle: kills B6 and B8, teleport bash BB2 for 25 hp damage, 2 thunder damage to BA3

Quan: miss, stealth check success

MetaVoid: kills BA3, +4 thp to Nementah and Vimak

Rocco: Kills B9 and marks BB3, +3 AC and Reflex

Walking Dad: Crit on BB3 for 19 damage



Total Damage Tally:
B6 Dead
B7 Dead
B8 Dead
B9 Dead
BA3: Dead
BB2: 25 damage
BB3: 19 damage and marked by Rocco


Baddies turn:

BA1: Bolt 1: Skalisss Miss Bolt 2: Vimak Hit for 6
BA2: Bolt 1: Skalisss Miss Bolt 2: Hallack Hit 14
BA4: Bolt 1: Rocco (Crit for 14) Bolt 2: Raijin Miss
BA5: Bolt 1: Vimak Hit for 7 Bolt 2: Nementah Miss

BB2 attacks Halleck: Miss
BB4: Flanks Rocco and attacks: Miss
BB3: Attack Rocco (flanked): Hits for 7 even with Rocco +3 bonus to AC
B4: Attack Halleck: Miss
[/sblock]

[sblock=Stats]
Quan: 32/50 HS 7/7 AP 0:
Rocco: 35/61 HS 10/12 AP 0:
Nementah: 45/56 +4 THP HS 11/11 AP 1
Raijin: 43/48 HS 6/6 AP 0:
Skalisss: 61/68 HS 11/11 AP 0
Primera: 2/13 for one round
Vimak: 45/54 +0 THP HS 10/10 AP 1
Halleck: 41/55 HS 8/8 AP 1



Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1
Bandit Minions B5:1//1 DEAD
Bandit Minions B6:1//1 DEAD
Bandit Minions B7:1//1 DEAD
Bandit Minions B8:1//1 DEAD
Bandit Minions B9:1//1 DEAD
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:41/66
Bandit Berserker BB3:45/66
Bandit Berserker BB4:55/66
Bandit Knife Fighter B1:62/162 DEAD
Bandit Archers BA1 43/43
Bandit Archers BA2 43/43
Bandit Archers BA3 DEAD
Bandit Archers BA4 24/43
Bandit Archers BA5 24/43

[/sblock]



[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.

Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji:])
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage

Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot (standard; recharge : : X fl))
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.


[/sblock]

[sblock=Map]
map

Note: Archers have cover -2 for hero attack rolls
[/sblock]


[sblock=Adventure Summary]
Motives

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]

[/sblock]
 
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JRYoung

First Post
[SBLOCK=OOC]Allies, the yellow region of the map gives you +1 to AC as long as you remain inside! The shape would have been square if area of effect had not been blocked by the wagon.[/SBLOCK]

"At leassst ssstep into the Sssacred Circle where Netari'sss blesssing can help protect you" proclaims Skalisss, as himself and his allies continue to get peppered with arrows from two directions.

Skalisss steps forward to sandwich one of the barbarians between himself and Rocco, landing a heavy blow and healing Rocco in addition!

[SBLOCK=Actions]
Move Action: Shift to G11

Standard Action: Paladin's Judgement on BB4, flank negated by cover
22 hits for 24 points of damage and Rocco can spend a healing surge!

[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
L4Wrequest_09.jpg

Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
HP: 61/68 SurgeValue: 18 Surges: 10/11
AC:27 within Zone Fort:19 Reflex:17 Will:19

Action Points: used Second Wind: not used
Resist: none Speed:5
Conditions: none
BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite
Divine Reverence USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word USED
Paladin's Judgement USED
Sacred Circle USED
Healing Surge from Dwarven Plate Armor
Martyr's Retribution USED
Wrath of the Gods
[/SBLOCK]
http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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OOC: @WalkingDad, not everyone knows what your powers do at various runestates...I play a runepriest and I know destruction rune of mending gives +2 power bonus to damage to all allies within 5 and BB3 should be -CON to damage from protection effect and all adjacent allies gain resist all 2...but you didn't write it anywhere in your post.

Could I offer you handy format for that?
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 6

Rune of mending on himself (Destruction)
(all allies in 5 sq get a +2 to damage) one round)

RUNESTATE: PROTECTION
- adjacent allies gain resist 2 (all)


Vimak leaves his former enemy behind and engages another one. After the swing, runes of healing cling to him. If he attacks, he will only strengthen the group ...

[sblock=ooc]

minor: Stone's Endurance (resist all 5
move: to G10
standard: Symbol of Wrath reversed on BB4 (if he attacks, Vimak and all allies in 4 sq regain 4 HP)
takes 14 damage

I took the HP / HS info from your last post, dimsdale.

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 18 Reflex 17 Will 19
Initiative: +5
Hit Points: 45 / 54 Bloodied: 27
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 9 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed, Walk it Off
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition: Resist all 5

[/sblock][/sblock]
 
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Neurotic

I plan on living forever. Or die trying.
OOC: Yellow area is of strange shape 6 x 4 squares. Should it be maybe 5 x 5? if so Rocco would shift into the zone.

Also, lot's of good I get from high AC; you rolled 19, CRIT and 17 for the enemies out of five attacks...


"Skaliss, now's the time to get these morons or those further away with your gods mark and then we change places. You get mine, I'll get yours. Let those not for close fighting hunker down!

Quan, this one is rife for picking if you don't have any archers handy!"


Rocco continues his dance of death striking multiple times so that even those that deflect provide opportunity for more attacks.

He grins as the blood spatters him and mixes with his own. "You might think of surrendering boys before you're sundered against your will. You cannot hope to fight against crazy dwarf and survive!"

[sblock=Actions]
Standard: Dual Strike vs BB4 AC; axe damage; BB3 AC; dagger damage (1d20+13=18, 1d8.minroll(2)+6+2=11, 1d20+11=13, 1d4+5+2=8) - hit BB4 for 11, miss BB3, mark both

Free MBA from dancing defense: MBA vs BB3 AC; axe damage (1d20+13=19, 1d8.minroll(2)+10=12) - hit BB3 for 14 (forgot Vimak's bonus in the link)

Move: shift I13, gain +1 AC and Ref
[/sblock]

[sblock=Rocco Stats]
STATUS: +1 AC & Ref
MARKED: BB3, BB4

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 35/61, Bloodied 30, Surge Value 15+1, Surges 11/12
AC 23; Fortitude 20, Reflex 18, Will 19

0/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

[/sblock]
 
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