[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

stonegod

Spawn of Khyber/LEB Judge
Damen whistles as he looks at the fused creature. That is indeed an unusual occurrence. Quickly reloading, he waits to fire until right after Quan, his bolt almost landing in the same spot. Its percussive *thack* digs out even more from its "flesh".
OOC: Init 21. Damen uses Tactical Trick to gain CA and attack (cancel's prone penalty) and uses Backstab: Hit, 27 dmg.
[sblock=Damen]Damen Bane—Male Drow Outlaw Thief 8
Initiative: +16, Passive Perception: 19, Passive Insight: 14
AC: 23, Fort: 17, Reflex: 24 Will: 20 — Speed: 6
HP: 59/59+7, Bloodied: 29, Surge: 14, Surges left: 7/7
Action Points: 1/1, Second Wind: Not Used, Milestones: 0
Powers -
Ambush Trick
Feinting Trick
Sneak's Trick
Tactical Trick

Backstab x2
Surprise Strike
Cloud of Darkness
Agile Footwork
Cunning Escape
Slip Aside

Shadowdance Armor +1 (daily)
Boltshard Hand Crossbow +2 (daily)
3 Healing Potions
Potion of Eladrin Shape
Lesser Elixir of Invisiblity


Damen Bane - PC:Damen Bane (stonegod) - L4W Wiki[/sblock]
 
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dimsdale

First Post
OOC: Does this mean the encounter ended and a new encounter started? I need to know if my "until end of encounter" powers expired and whether my used up encounter powers became recharged.

ooc: No, still part of the encounter. The whole thing is one encounter.

[sblock=DM notes: Please ignore]
[sblock=Mechanics]
Heroes turn:
Quan: Hits for 17 and statue dazed (save ends)
Nementah: hits for 12 and grants CA to Rocco
Primera:
Halleck: Hit for 15, +5 hp regain for a hit from here on out, +5 damage
Skalisss:
Raijin: Hit for 31, AP spent, if enemy hits Raijin, 5 more damage and enemy moved
Rocco: Hit for 25, marks statue
Vimak: Hit for 18, and many effects to adjacent allies
Bell: miss, but any ally hits target for rest of encounter: regain 4 hp
Earth: Hits statue for 58 and statue prone and slowed: overides rocco's mark, CA granted to statue; used AP
Jarel-karn:
Damen: Hits for 27
Phoenix: Hit for 60 fire damage

Total Damage to Enemies:
Abomination Statue

Baddies turn:
Dwarf Shadow Statue: DEAD


Total Damage to Allies:

[/sblock]

[sblock=Stats]

Party:

Nementah:
HP 67/67 THP 7, B 33, Surge 16, 11/11 AC 21; F 22, R 20, W 22 AP 1

Primera:
HP 11/11 AC 24; Fortitude 24, Reflex 22, Will 24

Vimak:
HP 38/65 THP 7, B 32, Surge 16, 11/11 AC 25 F 21 R 19 W 21 AP 1

Rocco:
HP 56/74 THP 7, B 37, Surge 18+1, 12/12 AC 24; F 22, R 20, W 21 AP 1

Skalisss:
HP: 58/80 THP 7, B 40 Surge 21 11/11; AC:27 within zone F 22 R 19 W 22 Resist 1 ALL AP 1

Halleck:
HP: 25/65 THP 0, B 32 Surge 16, 9/9; AC 26, F 21, R 18, W 21, AP 1

Raijin: -35+9+HS THP 7,

Quan:
HP: 60/60 THP 4, B 30, Surge 15, 5/7; AC: 22, F 19, R 23, W 22 AP 1: save vs poison

Bell:
HP: 60/60 THP 7, B 30; Surge 15, 8/8; AC 24, F 18, R 23, W 21 AP 1

Jarel-Karn:
HP 83/83 THP 7; B 41; Surge 21; 12/13 AC 27; F 22; R 21; W 19 AP 1

Damen:
HP: 59/59 THP 7, B 29, Surge 14; 7/7, AC 23, F 17, R 24 W 20 AP 1

Earth:
HP 86/86 THP 7, B 43 Surge 21; 14/14 AC 25, F 20, R 18, W 19, AP 1

Phoenix
HP:53/53 THP 7, B 26, Surge 13, 8/8 AC 21, F 19, R 23, W 20, Resist Fire 9 AP 1


Enemies:
Hafling Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 100/100 THP: Bloodied 50 AP: 1/1 DEAD

Human Shadow Statue:
Defenses: AC 24, Fortitude 23 Reflex 21, Will 22
HP: 81/150 THP 50: Bloodied 75 AP: 0/1 DEAD

Dwarf Shadow Statue:
Defenses: AC 24 (26 due to shadow power) Fortitude 23 Reflex 21, Will 22
HP 186/200 THP 50: Bloodied 75 AP: 1/1 DEAD

Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP ?? THP 50: Bloodied 75 AP: 2/2


[/sblock]

[sblock=Enemy Information]

The Abomination Statue
Abomination Statue:
Defenses: AC 24 Fortitude 23 Reflex 21, Will 22
HP 600 THP 50: Bloodied 300 AP: 2/2
Immune disease, poison; Resist 15 necrotic; Vulnerable 10 radiant
Saving Throws +2
Action Points 2
BMA 6 (standard, at-will)
Reach 2; +16 vs AC; 2d10+6 damage, and the target slides 2 if it is Large size or smaller.

Breath of the Abomination (standard, encounter) recharged when first bloodied
Close blast 5; +14 vs Fortitude; 3d10+6 necrotic damage, plus the target takes ongoing 5 necrotic damage and is weakened (save ends both).

Abomination Arua 1
Triggered when Abomination is bloodied
Any character who starts its turn adjacent to the abomination take 10 necrotic damage

[/sblock]

[sblock=map]
Map
[/sblock]


[sblock=Adventure Summary]

Summary of Events
1. Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
2. Dismantled the Crossed Sword and Skull Gang by killing Leader Hank the Tank
3. Prevented a possible encounter with a pack of wolves...for the moment
4. Alpha wolf presents orb of nature to Lerrick who gives it to Nementah.
5. Halleck finds orb of elements after party defeats band of ogres and a hill giant. He gives it to Raijin.
6. Defeated Bosch's dragonborn minions who tried to disrupt the ritual for removing the mark of Lerrick.
7. Mark is successfully removed from Lerrick by brother Buchta.
8. Encounter the great dragon Bosch for the first time. Dragon leaves but swears revenge.
9. Party returns Lerrick to mother in Daunton, but the father was not there as he was on an urgent task for brother Navio, something related to the shield.
10. Rocco tested for invoking a god. The party as well as other patrons at the tavern help defend Rocco from her wrath.
[/sblock]
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johnmeier1

Explorer
Raijin looks at the new threat, before the energies of his aura fade, he steps close and opens his mouth. Lightning and thunder shoot out at the target.

[sblock=OOC]Move: Walk to S7
Standard: Thundering Roar vs Fort MISS
AP: Lightning Breath vs Ref HIT for 4d8+16 lightning damage and if enemy hits me with melee they take 5 lightning and I can push them 2
[/sblock]

[sblock=ministats]
Status: 9 temp hp, resist 5 all for encounter, enemies that hit with melee take 5 lightning and pushed 2
Triggers: First Melee attack (Dragonflame Mettle), Attack hits by 7 or less (Sudden Scales)
Passive Perception 14, Passive Insight 20
AC 20, Fort 21, Reflex 15, Will 22
HP: 62/62, Bloodied 31, Surge Value 15, Surges 6/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 0, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Blazing Bolts, Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Adamantine Echo, Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms, Variable Resistance
http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)

[/sblock]
 
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ScorpiusRisk

First Post
Bell's eyes grow wide as the new foe forms in front of her. She quickly repositions, trying to make sure her allies can take full effects of her linguistic harmonics. She tries to shift her words to those that will cause the shadow beast distress, but in her haste and fear she stumbles when jumping from Imperia to Old Allarian. She hopes only that her allies were still be able to benefit from the reinforcing tonality.

[sblock=Actions]
Initiative: 21 (ignore the math in the link, it should have been +5)
Minor: Sustain Song of Defense
Move: Shift to Q10
Standard: Stirring Shout Miss
However, there is an effect. Until the end of the encounter, whenever an ally hits the target they regain 4 hp.
[/sblock]

[sblock=Triggers]Bardic Virtue(Virtue of Cunning) - Once per round, when an enemy attack misses an ally within 10 squares, you can slide that ally 1 square as a free action. (Bell will use this if she can move an ally into flanking, or a ranged ally out of melee)

Insightful Warning (Encounter Immediate Interrupt )
Trigger: A creature you can see makes an attack roll for an area or a close attack that includes Bell as a target.
Effect: Bell and each ally included as a target of the triggering attack gain a +2 power bonus to all defenses against it.[/sblock]

[Sblock=Block of Bell]Bell Jabson, Shardar-Kai Bard 8 ()
Init: +5; PI 17, PP 17; low-light vision
HP: 60/60, B 30; Surge 15 hp, 8/8
AC 24(26), F 18, R 23, W 21
Saves: +2 Racial bonus against the unconscious condition; +2 to all death saving throws
Speed 6; AP: 0

Skills: Acrobatics 10, Arcana 15, Athletics 7, Bluff 12, Diplomacy 13, Dungeoneering 8, Endurance 8, Heal 7, History 15, Insight 7, Intimidate 12, Nature 8, Perception 7, Religion 15, Stealth 10, Streetwise 13, Thievery 8(10)
Languages: Allarian, Imperia, Tsugo, Magari, Draconic, Hzakan, Old Allarian, Silentus, (Read Any)
Rituals: Arcane Mark (Arcana), Amanuensis (Arcana), Battlefield Elocution (Arcana or Religion), Brew Potion (Arcana or Religion), Comprehend Language (Arcana), Disenchant Magic Item (Arcana), Enchant Magic Item (Arcane or Nature), Endure Elements (Arcana or Nature), Eye of Alarm (Arcana), Glib Limerick (Arcana), Purify Water (Arcana, Nature or Religion), Raise Dead (Heal), Silence (Arcana), Tenser's Floating Disk (Arcana)

Powers
Guiding Strike, Staggering Note, Deep Pocket Cloak
Focussed Sound, Dissonant Strain, Hypnotism, Insightful Warning, Theft of Life, Shadow Jaunt, Majestic Word 1/2, Words of Friendship, Second Wind
Stirring Shout, Song of Defense, Satire of Bravery, Swordmage Warding, Harmonic Songblade +2, Philosopher's Crown (not equipped), Onyx Dog Summon

Trigger (An enemy adjacent to Shard attacks Bell)
Bite (Standard; At-Will); +7 vs AC; 1d6+3
[/sblock]
 

Tenchuu

First Post
Halleck stepped back into a defensive position, and attacked the mind of the abomination with a rallying cry.

"All together now! We can defeat this creature!" Halleck commanded, giving aid to his allies as they pressed the attack.

OOC: Effects on Everyone:
- If you hit the abomination, you get +5 HP (starting from now)
- +5 to damage from Heroic Effort, so long as Halleck remains bloodied.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
INIT: 1d20+4=14

Minor: N/A

Move: Shift to T11 (+1 to AC / Ref)
Standard: Stirring Shout
  • Target1: Abomination
  • Attack1:1d20+12=23 vs Will
  • Damage: 2d6+7=15
  • Effect: Until the end of the encounter, whenever an ally hits the target, that ally regains 5 hit points
[sblock=ignore]Brash Assault

  • Target: Dwarf
  • Attack: 1d20+14=16 +2(CA)=18 Miss
  • Damage: 1d8+8=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 9
Initiative: +4, Passive Perception: 16, Passive Insight: 18

Defenses:

AC: 26, Fort: 21, Reflex: 18, Will: 21 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 25/65, THP: 0/14 Bloodied: 32, Surge Value: 16, Surges left: 9/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +14 vs AC - Harmonic Spellblade Longsword 1d8+8
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage

Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock]1. Wait at Tavern.
2. Fight in tavern vs statues.

[/sblock]
[/sblock]
 

Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 8

Battle Wrath
Vimak deals 4 extra damage to enemies who hit him in the previous round.


RUNESTATE: DESTRUCTION
- adjacent allies gain +1 to attacks vs enemies adjacent to Vimak (none)


Flames of Purity:
Each ally (Rocco, Raijin, Earth) in the blast gains a + 3 power bonus to damage rolls until the end of your next turn.



Vimak moves toward the last obsidain foe, unleashing a sacred flame that damaged its shady exterior and gives his allies new strength to vanquish it ones and for all.

[sblock=ooc]

move: to S8
minor: stone's endurance
standard: Flames of Purity


[sblock=Mini stat block]
Vimak Stonecarver
Perception: 16 Insight: 21 Normal Vision
AC 25 Fortitude 21 Reflex 19 Will 21
Initiative: +6
Hit Points: 65 / 65 Bloodied: 32
Temporary Hit Points: 0
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:16 Surges per day: 11 / 11
At-Will Powers: Word of Diminishment, Word of Binding
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Walk it Off, Flames of Purity, Symbol of Wrath Reversed, Word of Befuddlement
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light

Condition: +1 AC from friendly area(s)

WoD (Destruction)
W3 gains vulnerability all 2 (but 5 vs OAs) until next round


Runestate (Protection)
adjacent allies have resist all 2


[sblock=Dread Weapon]
Critical: +1d6 damage per plus, and the target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
Power (Daily ✦ Fear): Free Action. Use this power when you hit with this weapon. The target takes the weapon’s enhancement bonus as a penalty to defenses and checks until the end of your next turn.
[/sblock]

[/sblock][/sblock]
 
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Velmont

First Post
OOC: [MENTION=45437]JRYoung[/MENTION]: Please don't mark the abomination. If your action need to mark the opponent but you don't mind to get your mark overridden, and [MENTION=79956]dimsdale[/MENTION] doesn't mind, Jarel-karn will simply go last.


Jarel-karn shrug as he see the three statues merging into one abomination. He throw his sword which hit the creature. Bolster by it, he suddenly disappear to reappear next to the creature and with the surprise, hit true the creature, making a deep wound in a deafening thunder blast. Creating an opportunity, he try to take it, but the creature, recovering from the surprise attack, block Jarel-karn sword. Jarel-karn then move into a better position.

[SBLOCK=Mechanic]Minor: Promise Storm

Standard: Blade Bolt vs Fort on Abobination (1d20+16=24, 3d8+15=27) Hit, the creature takes 27 lightning damages and is Slowed (save ends)

Action Points: Teleport to T6 and Dimensional Thunder vs Fort on Abomination (1d20+18=38, 3d8+15=29) Critical for Critical on Abomination (2d6+39=44) thunder damage and the abomination takes 5 ongoing damage save ends.

Free: Melee Basic Attack from Bravura vs AC on Abomination (1d20+17=23, 1d8+7=12) Miss.

Move: Shift to T5 (+1 to AC and Refl)[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.

1) Trigger: A creature you have marked with your Aegis of Shielding target Jarel-karn and at least two allies with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7

2) Trigger: An enemy hit in melee any ally within 5 squares, is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack. Teleport the creature to V4-W5 and Jarel-karn will be willing to take the AoO.

3) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

4) Trigger: An enemy hit any bloodied ally (including Jarel-karn himself) within 10 squares or Jarel-karn Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.

5) Trigger: An enemy hit in melee any non-defender ally within 2 squares Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 7; Bloodied 41; Surge-Value 21; Surges Per-Day 12/13
AC 27(29); Fortitude 22; Reflex 21(22); Will 19
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage

Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Ligthning Lure

[X]Promise Storm
[ ]Guardian Counter
[ ]Ligthning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[ ]Channeling Shield
[ ]Armathor's Step

[X]Dimensional Thunder
[ ]Lingering Ligthning
[X]Blade Bolt

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[X]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 
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JRYoung

First Post
Skalisss moves up to the latest threat, supporting Rocco's left side.

"Strike now!"


[SBLOCK=Actions]
Skalisss uses a healing surge as the Abomination forms putting him to 79+7temp hit points.

Move Action: Q9, Q8, Q7

Standard Action: Martyr's Retribution on the Abomination.
Hit for 24 points for damage. This Daily power uses a Healing Surge, no hit points are regained.
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 79+7 temp/80 SurgeValue: 21 Surges: 9/11
AC:27 within circle Fort:22 Reflex:19 Will:22 Resist 1 ALL

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +16 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +12 to Hit vs AC, 1d6+6 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle USED
Channel Divinity: Divine Strength
USED
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle USED
Healing Surge from Dwarven Plate Armor USED
Martyr's Retribution USED
Wrath of the Gods
Crown of Glory
[/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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