[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Tenchuu

First Post
Halleck repositioned, and then flung insults at the abomination.

"Is that the best you've got?" Halleck heckled.

OOC: New Effects this round:
- Abomination takes a -2 penalty to attack rolls until TENT-Halleck

Effects on Everyone:
- If you hit the abomination, you get +5 HP (starting from now)
- +5 to damage from Heroic Effort, so long as Halleck remains bloodied.


[sblock=Note to other Players: Bravura]
Halleck has the Bravura Presence:
When an ally who can see you spends an action point to take an extra action and uses the action to make an attack, the ally can choose to take advantage of this feature before the attack roll. If the ally chooses to do so and the attack hits, the ally can either make a basic attack or take a move action after the attack as a free action. If the attack misses, the ally grants combat advantage to all enemies until the end of his or her next turn.

Melee characters might also want to save their AP until I hit with Withering Courage, so they can double dip on the +5 damage bonus.
[/sblock][sblock=Action Block, Mini-Stats]
[sblock=Action Block]
INIT: 1d20+4=14

Minor: N/A

Move: Shift to U12 (+1 to AC / Ref)
Standard: Vicious Mockery
[sblock=ignore]Brash Assault

  • Target: Dwarf
  • Attack: 1d20+14=16 +2(CA)=18 Miss
  • Damage: 1d8+8=0
  • Effect: Against the target of this exploit, you gain a bonus to defenses equal to your Charisma modifier (+5) until the start of your next turn (due to Feat). The target can make a melee basic attack against you as a free action and has combat advantage for the attack. If the target makes this attack, an ally of your choice within 5 squares of the target can make a basic attack against the target as a free action and has combat advantage for the attack.


REMOVE WITH NEXT BRASH ASSAULT[/sblock]
[/sblock][sblock=Halleck Stat block]Viscount Ambrose Halleck - Male Half-Elf Hybrid Warlord/Bard 9
Initiative: +4, Passive Perception: 16, Passive Insight: 18

Defenses:

AC: 26, Fort: 21, Reflex: 18, Will: 21 -- Speed: 5 (-1 Pen from armor)

Vitality:
HP: 25/65, THP: 0/14 Bloodied: 32, Surge Value: 16, Surges left: 9/9
Action Points: 0/1, Second Wind: not used
Languages:
Common, Elven, Goblin

Basic Attacks
:
:bmelee: Basic Melee Attack: +14 vs AC - Harmonic Spellblade Longsword 1d8+8
:ranged: Ranged Basic Attack: N/A

Properties:
On Shift: +1 to AC/REF
On Second Wind: If bloodied, you can spend 2 healing surges
Superior Fortitude Feat: resist 3 to ongoing damage

Powers:
At-Will:
Brash Assault, Vicious Mockery, Cloak of the Walking Wounded Second Wind, Boot of the Fencing Master shift,
Encounter: Righteous Brand, Inspiring Word, Majestic Word, Shout of Triumph, Diabolic Stratagem, Withering Courage, Divine Challenge, Battlefront Shift, Boots of the Fencing Master Enc, Benefactor Armor Enc, Recoil Shield Knockdown Immediate Reaction
Daily: Stirring Shout, Stand the Fallen, Heroic Effort, Song of Discord, Canon of Avoidance, Harmonic Spellblade Boon, Benefactor Armor Daily,

Weapons:
Harmonic Spellblade Longsword +1

Skills:
Acrobatics +2, Arcana +3, Athletics +9, Bluff +9, Diplomacy +17, Dungeoneering +5, Endurance +8, Heal +9, History +3, Insight +7, Intimidate +13, Nature +5, Perception +5, Religion +3, Stealth +2, Streetwise +9, Thievery +2

[/sblock][sblock=Halleck's Log][sblock=Mark of Trogdor]
1. Thorkelson, a bald, tattooed man, entered the hangman's tavern and recruits Halleck and Vimak for a job. Thorkelson, needed some protection at the docks, but apparently had some sinister other motive, since he used drinks from the bar to drug Halleck and Vimak.

2. Wake up in the middle of a fight, being helped by strangers. Give the bandits a beating,

3. Get approached by the bandit leaders, who have two girls that look exactly like that one we want. The real girl is revealed, and natural, a fight breaks out. After we smash the goons, their leader, Hank the Tank comes out. And, eventually, Hank gets killed.

4. Get the real mission: deliver Lerrick to brother Buchta, so he can remove the mark of Trogdor from her forehead. The mark is in indicator to all that Lerrick has been chosen to be sacrificed to the dragon Bosch. Your quest as of now is to provide safe passage for Lerrick to brother Buchta so that he can perform the ritual. This includes taking her to the portal, traveling thought it, and then taking her from the portal to brother Buchta's place of residence.

5. Delivered Lerrick, performed the ritual, saved the day. However, discovered an evil dragon named Bosch who wears a necklace which makes him a juggernaut. Halleck carries a shield which should counter this effect. Adventurers now must stop the dragon.
[/sblock]1. Wait at Tavern.
2. Fight in tavern vs statues.

[/sblock]
[/sblock]
 

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stonegod

Spawn of Khyber/LEB Judge
OOC: Is the creature still dazed?
Damen takes another shot at the creature.
OOC: Gaining CA, shoot: Hit, 27 hp.
 

dimsdale

First Post
OOC: Is the creature still dazed?
Damen takes another shot at the creature.
OOC: Gaining CA, shoot: Hit, 27 hp.

[MENTION=36973]stonegod[/MENTION]: it's still dazed

[MENTION=59043]Walking Dad[/MENTION]: I took his hp from the previous round. If I made a mistake I'll change it.
 



JRYoung

First Post
Skalisss calls out to his god and a burst of radiance comes forth, balsting the statue.

"Netari, undo this atrocity!"

[SBLOCK=Actions]
Skalisss would have gained 5 temp hit points when Nementah uses Healing Spirit, but they do not stack with the temp hit points he already has.

Minor Action: Wrath of the Gods, close burst 1, Skalisss and Rocco gain +5 to damage until the end of the encounter!

Move Action: shift to Q6, now flanking the Abomination!

Standard Action: Crown of Glory, close burst 1 (enemies only), RADIANT!, vs WILL, Daily.
HIT for 28 potins for damage +10 more because the Abomination is vulnerable 10 radiant! And if the Abomination starts its turn adjacent to Skalisss it will be Slowed. Also, Skalisss gets +5 HP from Halleck because he hit, bringing him to full health.
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 8 CharacterSheet
Initiative: +8 Senses: Normal P-Perception: 16 P-Insight: 21
HP: 80+7 temp/80 SurgeValue: 21 Surges: 9/11
AC:27 within Bell's song Fort:22 Reflex:19 Will:22 Resist 1 ALL

Action Points: not used Second Wind: not used Resist: none Speed:5 Conditions: none BasicAttack: - "Inescapable Longsword", +16 to Hit vs AC, 1d8+12 damage BasicRangedAttack: - Javelin, +12 to Hit vs AC, 1d6+6 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence
Dragon Breath
Channel Divinity: Divine Mettle USED
Channel Divinity: Divine Strength
USED
Lay on Hands x2
Healing Word
Paladin's Judgement
Sacred Circle USED
Healing Surge from Dwarven Plate Armor USED
Martyr's Retribution USED
Wrath of the Gods USED
Crown of Glory USED
[/SBLOCK]

http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
Last edited:

Velmont

First Post
OOC: [MENTION=45437]JRYoung[/MENTION]: THP doesn't stack unless otherwise noted, you are still at 7 THP.


Jarel-karn move aside and attack the creature again, barely hitting it.

[SBLOCK=Mechanic]Move: Shift to T6 (+1 AC and +1 Refl)

Standard: Booming Blade vs AC on Abomination (1d20+18=24, 2d8+15=21) Barely hit for 21 damage.

If target is adjacent to you at the start of its next turn and moves away during that turn, it takes Booming Blade effect (1d6+8=10) thunder damage.

If the abomination attack Jarel-karn UEoNT, the creature takes 5 damages.
[/SBLOCK]

[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. I'll list in this SBLOCK the immediate action Jarel-karn will do in order of importance. Take the first trigger that happens during the round. If many happen at once, take the first in the list.

1) Trigger: A creature you have marked with your Aegis of Shielding target Jarel-karn and at least two allies with an attack. Power: Leather Armor of Aegis Expansion +2 Effect: The damage of the triggering attack is reduced by 7

2) Trigger: An enemy hit in melee any ally within 5 squares, is within 5 squares of another enemy. Power: Dimensional Vortex Effect: Ranged 5; +12 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack. Teleport the creature to V4-W5 and Jarel-karn will be willing to take the AoO.

3) Trigger: A marked enemy hit any ally within 10 squares Power: Aegis of Shielding Effect: Close Burst 10; -10 damage to triggering attack.

4) Trigger: An enemy hit any bloodied ally (including Jarel-karn himself) within 10 squares or Jarel-karn Power: Channeling Shield Effect: Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.

5) Trigger: An enemy hit in melee any non-defender ally within 2 squares Power: Guardian's Counter Effect: You and your ally shift up to 2 squares as a free action, swapping position. You become the target of the triggering attack, in place of the ally. After the attack is resolved, you can make a basic attack against the attacker. (+15 vs AC 1d8+7 damage) [/SBLOCK]

[Sblock=Jarel-karn]Jarel-karn
Genasi Swordmage 9
Initiative +5
Passive Insight 15; Passive Perception 15; Normal Vision
HP 83/83; THP 7; Bloodied 41; Surge-Value 21; Surges Per-Day 12/13
AC 27(29); Fortitude 22; Reflex 21(22); Will 19
Speed 6
Action Points: 1

Current Effects: None

Basic Attack: Runic Longsword +15 vs AC 1d8+7 damage

Skills: Arcana +14, Athletic +9, Endurence +18, Intimidate +10, Insight +5, Nature +5, Perception +5
Languages: Common, Tsugo

Powers
[ ]Aegis of Shielding
[ ]Booming Blade
[ ]Ligthning Lure

[X]Promise Storm
[ ]Guardian Counter
[ ]Ligthning Clash
[ ]Dimensional Vortex
[ ]Echoes of Sword Magic
[ ]Channeling Shield
[ ]Armathor's Step

[X]Dimensional Thunder
[ ]Lingering Ligthning
[X]Blade Bolt

[ ]Leather Armor of Aegis Expansion +2 [E]
[ ]Periapt of Cascading Health [E]
[ ]Warded Vambraces [E]
[ ]Boots of Fencing Master [E]
[ ]Corellon's Boon of Arcane Might [Sword Burst] [E]
[X]Corellon's Boon of Arcane Might [Dual Lightning Strike] [D]
[/sblock]
 

Neurotic

I plan on living forever. Or die trying.
Skalisss and Rocco gain +5 to damage until the end of the encounter!

[MENTION=45437]JRYoung[/MENTION], is this untyped bonus or some other type? In particular, Halleck already grants untyped and Rocco has power bonus for total of +9 without your bonus.

I'm not sure whether two untyped stack, but power bonuses definitely don't.

Also, don't forget that on hit you heal 9 hp.
 

Velmont

First Post
[MENTION=45437]JRYoung[/MENTION], is this untyped bonus or some other type? In particular, Halleck already grants untyped and Rocco has power bonus for total of +9 without your bonus.

I'm not sure whether two untyped stack, but power bonuses definitely don't.

Also, don't forget that on hit you heal 9 hp.

OOC: By memory, untype always stack, typed doesn't if the they are of the same type.
 

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