[Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??)

Neurotic

I plan on living forever. Or die trying.
Just to clarify: we get full round of actions or just surprise? I remember
. If skill challenge is a success, your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do.


surprise round is actually just one action, but I'm not 100% sure---especially since it seems Tenchuu did two things...

[MENTION=82251]TwoHeadsBarking[/MENTION], [MENTION=79956]dimsdale[/MENTION], clarification?
 

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dimsdale

First Post
Just to clarify: we get full round of actions or just surprise? I remember
. If skill challenge is a success, your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do.


surprise round is actually just one action, but I'm not 100% sure---especially since it seems Tenchuu did two things...

[MENTION=82251]TwoHeadsBarking[/MENTION], [MENTION=79956]dimsdale[/MENTION], clarification?

OOC: THanks for the info Rocco. If that's the case, I'm modify the skill challenge to stay that your group has initiative for this round of the encounter as a result of the successfull skill challenge
 

Neurotic

I plan on living forever. Or die trying.
OOC: THanks for the info Rocco. If that's the case, I'm modify the skill challenge to stay that your group has initiative for this round of the encounter as a result of the successful skill challenge

Thanks, you just killed your mage :)


Rocco moves across, all the way to the building wall and then charges headlong into the one staying behind. The axe on his hand pushes the man back slamming him into the wall and returning him back into the threatening reach of Rocco's weapons.

"Skaliss, please keep the leader off my back for a short spell. And you, coward, let the child go and retreat, your boss is going down, one way or another."



[sblock=Actions]
Move: D7
Standard: Charge vs Mage AC; damage (1d20+13+1=19, 1d8.minroll(2)+10=14) - end in D4, mark the mage
Free: shift to E3, gain +3 AC & Ref
[/sblock]

[sblock=Rocco Stats]
STATUS: +3 AC & Ref
MARKED: The mage

Initiative +5; Senses Passive Insight 16, Passive Perception 21
HP 61/61 +7thp, Bloodied 30, Surge Value 15+1, Surges 9/12
AC 23; Fortitude 20, Reflex 18, Will 19

0/1 AP
Speed 5

Dual Strike
Brash Strike
Combat Challenge
Combat Superiority
Pass Forward


Funneling Fury
Sweeping Blow
Kirre's Roar
Second Wind


Villain's Menace
Dancing Defense


Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

[/sblock]
 
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JRYoung

First Post
Skalisss boldly steps up to Hank and compells him to do battle. "With Netari as my witnesss jussstice will be ssserved upon thee!"

[SBLOCK=Actions]
Move Action: G7, G6

Standard Action: Bolstering Strike on Hank w/ +2 for Intimidation

Minor Action: Divine Challenge on Hank
[/SBLOCK]

[SBLOCK=Skalisss' Stat Block]
Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
L4Wrequest_09.jpg

Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
HP: 59+7temp /68 SurgeValue: 18 Surges: 10/11
AC:28 TENT Fort:20 TENTReflex:19 TENT Will:20 TENT

Action Points: used Second Wind: not used
Resist: none Speed:5
Conditions: none
BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

[SBLOCK=Powers]
Valiant Strike
Bolstering Strike
Divine Challenge
Piercing Smite USED
Righteous Smite USED
Divine Reverence USED
Dragon Breath
Channel Divinity: Divine Mettle
Channel Divinity: Divine Strength
Lay on Hands x2
Healing Word USED
Paladin's Judgement USED
Sacred Circle USED
Healing Surge from Dwarven Plate Armor
Martyr's Retribution USED
Wrath of the Gods
[/SBLOCK]
http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
[/SBLOCK]
 
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Walking Dad

First Post
Vimak Stonecarver, Goliath Runepriest 6

RUNESTATE: PROTECTION
- adjacent allies gain resist 2 (all)


WoD (Protection
Knife Fighter deals -3 damage until next round


Vimak advances to shield Lerrick and swings his halberd mightily at the knife fighter next to her. Runes diminish the bandit's attack powers and Vimak's weapon sends out tiny lightning bursts.

[sblock=ooc]

move: to E5
standard: Word of Diminishment on Knife Fighter.
- is hit for 13 damage.
Free: Extra lightning to deal 2 lightning damage to all enemies in 2 sq of BKF2

[sblock=Mini stat block]
Vimak Stonecarver
Perception: 15 Insight: 20 Normal Vision
AC 22 Fortitude 19 Reflex 18 Will 20
Initiative: +5
Hit Points: 51 / 54 Bloodied: 27
Temporary Hit Points: 7
Resist: -
Saving Throw:
Action Points: 1 Second Wind: 1
Healing Surge:13 Surges per day: 9 / 10
At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed, Walk it Off
Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

Condition:

[/sblock][/sblock]
 
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johnmeier1

Explorer
Raijin moves up the to behind Vimak. The sorcerer calls up his lightning and thunder again, drawing on the power of the nearby runepriest. He opens his mouth and lets out a Roar that rolls over their adversaries.

OOC: Move: Walk to E6
Minor: Promise of Storm with Elemental Echo (+1 to attack, 1d8+2 damage)
Standard: Thundering Roar at Hank and BK2, if hit they are -2 to attack TENT (if uninjured they take an extra 1d6 damage)

Where are we supposed to adjust their HP on the map?


[sblock=ministats]
Status: Resist all 4, +1 to attack +1d8+2 to damage TENT with lightning/thunder

Triggers: First melee attack (Dragonflame Mantle), Attack hits by 6 or less (Sudden Scales), Attacked by an enemy from within 5 while bloodied (Slaad's Gambit)
Passive Perception 13, Passive Insight 19
AC 17, Fort 19, Reflex 14, Will 20
HP: 42/48, Bloodied 24, Surge Value 12, Surges 5/6
Resist Force 10, Resist Lightning 5, Resist Thunder 5
Speed 6, Initiative +3
Action Points: 1, Second Wind
At-Will Powers: Blazing Starfall, Storm Walk
Encounter Powers: Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms

http://l4w.wikia.com/index.php?title=PC:Raijin_(johnmeier1)
[/sblock]
 

dimsdale

First Post
As the heroes unleash their initial attacks, the thug yells towards Hank in a panicked voice: Hank, this wasn't the plan! Hit by two attacks, one by Vimak weapon and and the other Raijin spell power, the knife fighter releases the girl in order to protect himself. Lerrick quickly runs for cover. The mage screams towards the thug You're supposed to protect me! Get this dwarf away from me!

Yes mage. You can count on my dagger! The knife fighter shfits to flank the dwarf and then attacks multiple times, shifting in between attacks, but can't find an opening in the dwarf's defenses.

NNNoooooo!!! He's still here you fool! The mage panics, sending a thunderous wave into foe and friend alike. He manages to dazed the dwarf and give him a minor wound, which allows the mage to shift away from the dwarf a bit. However, the one who suffers the most from the blast is Hank! The mage screams in terror as he sees his leader stagger from the force of the blast.

What have I done! Hank doesn't respond initially as he is momentarily confused.

You idiot! You'll pay for that with your blood! Hank then lashes out at the paladin as it is the only foe close to him. His attack harmlessly clanks of the dragonborn's armor.

ooc: not a good round for the foes

[sblock=Mechanics]

Quan: Misses

Nementah: protective roots: +4 resist all: Halleck, Vimak, Rocco, Nementah, Raijin, attack on Hank misses

Vimak: hits the knife fighter for 15, and +2 damage to Hank and mage (diminish KF2 attack damage by 3)

Raijin: Hits Hank and BK2 for 24, Hank and BK2 -2 TENT


Halleck: Canon of Avoidance on Skalisss +2 power bonus to all defenses TENT, Stirring shout: until the end of the encounter, anyone who hits Hank regains 5 hp, kills BB3, used AP

Rocco: Hits BM for 14, marks BM

Skalisss: Miss Hank, Divine challenge on hank

Total Damage Tally:
Mage: 16
Hank: 38
BK2: 39
BB3: Dead


Baddies turn:
Knife fighter: Dancing with Knives 1d20+12+2 vs Rocco AC: Miss You're lucky! Effect: shift 2 and make another attack against Rocco: 1d20+12= miss again

recharge Dancing with Knives power: fail

Mage: thunder wave (blasted centered at F4) vs friend and foe from left to right in this order: Rocco, BK2, Vimak and Hank: 22, 12, 10, crit: Rocco: Hit for 8 and dazed (save ends), BK2 miss, Vimak miss, Hank Crit: 12 and dazed! TENT

Hank: BMA 1d20+15 vs Skalisss AC: miss save vs Dazed: 1d20: saved

[/sblock]

[sblock=Stats]
Quan: 50/50+7THP HS 6/7 AP 0:
Rocco: 61/61+3THP : Dazed (save ends)HS 9/12 AP 0: Dancing Defense, Flesh Grinder Gauntlet Axe Power
Nementah: 49/56 +11 THP (resist 2) HS 11/11 AP 0: Protective Roots
Raijin: 48/48+7THP +4 resist HS 6/6 AP 0: Brooch of Shielding
Skalisss: 65/68+7THP +2 all defenses TENT HS 11/11 AP 0: Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word
Primera: 13/13
Vimak: 51/54 +7THP resist all 4HS 9/10 AP 1:
Halleck: 45/55+7THP (resist all 6) HS 8/8 AP 0: Conon of Avoidance, Stirring Shout



Enemies:
Bandit Minions B1:1//1 DEAD
Bandit Minions B2:1//1 DEAD
Bandit Minions B3:1//1 DEAD
Bandit Minions B4:1//1 DEAD
Bandit Minions B5:1//1 DEAD
Bandit Minions B6:1//1 DEAD
Bandit Minions B7:1//1 DEAD
Bandit Minions B8:1//1 DEAD
Bandit Minions B9:1//1 DEAD
Bandit Berserker BB1:66/66 DEAD
Bandit Berserker BB2:41/66 DEAD
Bandit Berserker BB3:DEAD
Bandit Berserker BB4:55/66 DEAD
Bandit Knife Fighter BK1:62/162 DEAD
Bandit Archers BA1 25/43 RAN AWAY
Bandit Archers BA2 24/43 RAN AWAY
Bandit Archers BA3 DEAD
Bandit Archers BA4 DEAD
Bandit Archers BA5 DEAD
Bandit Mage: BM1: 26/42
Bandit Knife Fighter BK2: 123/162
Hank the Tank H: 174/200 Saved vs Dazed
Lerrick?
[/sblock]

[sblock=Enemies]
Enemies:
Bandit Minion
HP 1; a missed attack never damages a minion.
AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
Speed 6
Club (standard; at-will) ✦ Weapon
+12 vs. AC; 6 damage.
Mob Rule
The human lackey gains a +2 power bonus to all defenses while
at least two other human lackeys are within 5 squares of it.

Bandit Berskerers:
HP 66; Bloodied 33; see also battle fury
AC 15; Fortitude 15, Refl ex 14, Will 14
Speed 7
Greataxe (standard; at-will) ✦ Weapon
+7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
Battle Fury (free, when first bloodied; encounter)
The human berserker makes a melee basic attack with a +4
bonus to the attack roll and deals an extra 1d6 damage on a hit.
Handaxe (standard; at-will) ✦ Weapon
Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

Knife Fighter
HP 162; Bloodied 81
AC 21; Fortitude 19, Reflex 19, Will 19
Saving Throws +2
Speed 7
Action Points 1
© Wounding Dagger (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
ongoing 5 damage (save ends).
+ Dance of the Knife (standard; at-will) 4 Weapon
+12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
The human knife fighter shifts 2 squares after the attack and
makes one more attack against the same target or a different
one. The knife fighter then shifts 2 squares.
Peerless Tumbler (move; recharge :X ji:])
The human knife fighter shifts 4 squares, ignoring difficult
terrain.
Combat Advantage '
A human knife fighter deals 2d6 extra damage

Bandit Archer
Initiative +6 Senses Perception +9; darkvision
HP 33; Bloodied 21
AC 14; Fortitude 15, Reflex 17, Will 15
Immune disease, poison
Speed 6 ______
© Slam (standard; at-will)
+11 vs. AC; 1 d6 + 4 damage.
© Bolt (standard; at-will)
Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
•Y Double Shot
The arbalester makes two bolt attacks, each against a different
target. The targets must be within 5 squares of each other.

Bandit Mage
HP 42; Bloodied 21
AC 17; Fortitude 13, Ref 14, Will 15
Speed 6
Powers: ???

Hank: Bandit Leader (Human)
HP 200; Bloodied 100

AC 23; Fortitude 21, Reflex 23, Will 22

Saving Throws +2
 Speed 6 
Action Points 1
Dagger (standard, at-will)  Weapon
+15 vs AC; 2d4+7 damage.
Dagger (standard, at-will)  Weapon
Ranged 6/12; +15 vs AC; 2d4+7 damage.
Special Powers ???
[/sblock]

[sblock=Map]
map



Note: If you hit a foe, please subtract damage from total hp as shown on map
[/sblock]


[sblock=Adventure Summary]
Motives

Summary of Events
Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.
[/sblock]

OOC: if I missed something please let me know
 
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[MENTION=79956]dimsdale[/MENTION], Nementah should have resist all 4 and I don't think resists stack (so [MENTION=59043]Walking Dad[/MENTION]/Vimak should probably change his runestate into destruction so we get bonus to hit, Hank has good defenses)
 

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