D&D 4th Edition [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??) - Page 17





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  1. #161
    the peaceful
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    Ignore Neurotic
    Just to clarify: we get full round of actions or just surprise? I remember
    . If skill challenge is a success, your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do.


    surprise round is actually just one action, but I'm not 100% sure---especially since it seems Tenchuu did two things...

    @TwoHeadsBarking , @dimsdale , clarification?

 

  • #162
    OOC: Dims post said we had initiative, not a surprise round, so I assumed we had a full turn to take.
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  • #163
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    Ignore dimsdale
    Quote Originally Posted by Neurotic View Post
    Just to clarify: we get full round of actions or just surprise? I remember
    . If skill challenge is a success, your party gets what is equivalent to a surprise round against the foes, choosing whatever you want to do.


    surprise round is actually just one action, but I'm not 100% sure---especially since it seems Tenchuu did two things...

    @TwoHeadsBarking , @dimsdale , clarification?
    OOC: THanks for the info Rocco. If that's the case, I'm modify the skill challenge to stay that your group has initiative for this round of the encounter as a result of the successfull skill challenge
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #164
    the peaceful
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    Quote Originally Posted by dimsdale View Post
    OOC: THanks for the info Rocco. If that's the case, I'm modify the skill challenge to stay that your group has initiative for this round of the encounter as a result of the successful skill challenge
    Thanks, you just killed your mage


    Rocco moves across, all the way to the building wall and then charges headlong into the one staying behind. The axe on his hand pushes the man back slamming him into the wall and returning him back into the threatening reach of Rocco's weapons.

    "Skaliss, please keep the leader off my back for a short spell. And you, coward, let the child go and retreat, your boss is going down, one way or another."



    Actions

    Move: D7
    Standard: Charge vs Mage AC; damage (1d20+13+1=19, 1d8.minroll(2)+10=14) - end in D4, mark the mage
    Free: shift to E3, gain +3 AC & Ref


    Rocco Stats

    STATUS: +3 AC & Ref
    MARKED: The mage

    Initiative +5; Senses Passive Insight 16, Passive Perception 21
    HP 61/61 +7thp, Bloodied 30, Surge Value 15+1, Surges 9/12
    AC 23; Fortitude 20, Reflex 18, Will 19

    0/1 AP
    Speed 5

    Dual Strike
    Brash Strike
    Combat Challenge
    Combat Superiority
    Pass Forward


    Funneling Fury
    Sweeping Blow
    Kirre's Roar
    Second Wind


    Villain's Menace
    Dancing Defense


    Foe Maker Hand Axe - daily, standard, everyone within 5 squares are marked by Rocco
    Mithral Chainmail - daily, immediate reaction, halve the damage of melee or ranged attack
    Foe chaser boots - Daily immediate reaction: Trigger: Marked enemy makes an attack that doesn't include Rocco. Effect: Rocco teleports adjacent to the marked enemy.
    Flesh Grinder Gauntlet Axe +2 - Daily free: Trigger: make an attack that attacks AC; Effect: Attack targets Fort and deals extra 1d6 damage

    Last edited by Neurotic; Sunday, 3rd July, 2011 at 05:46 PM.

  • #165
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    Skalisss boldly steps up to Hank and compells him to do battle. "With Netari as my witnesss jussstice will be ssserved upon thee!"

    Actions

    Move Action: G7, G6

    Standard Action: Bolstering Strike on Hank w/ +2 for Intimidation

    Minor Action: Divine Challenge on Hank


    Skalisss' Stat Block

    Skalisss- Male Dragonborn Paladin (Natural Humanoid) 7 Character Sheet
    Initiative: +3 Senses: Normal P-Perception: 15 P-Insight: 20
    HP: 59+7temp /68 SurgeValue: 18 Surges: 10/11
    AC:28 TENT Fort:20 TENTReflex:19 TENT Will:20 TENT

    Action Points: used Second Wind: not used
    Resist: none Speed:5
    Conditions: none
    BasicAttack: - "Inescapable Longsword", +12 to Hit vs AC, 1d8+9 damage
    BasicRangedAttack: - Javelin, +9 to Hit vs AC, 1d6+4 damage, range 10/20

    Powers

    Valiant Strike
    Bolstering Strike
    Divine Challenge
    Piercing Smite USED
    Righteous Smite USED
    Divine Reverence USED
    Dragon Breath
    Channel Divinity: Divine Mettle
    Channel Divinity: Divine Strength
    Lay on Hands x2
    Healing Word USED
    Paladin's Judgement USED
    Sacred Circle USED
    Healing Surge from Dwarven Plate Armor
    Martyr's Retribution USED
    Wrath of the Gods

    http://l4w.wikia.com/wiki/PC:Skalisss_(jryoung)
    Last edited by JRYoung; Monday, 4th July, 2011 at 05:47 AM.

  • #166
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    Ignore MetaVoid
    Since the round is redefined a bit I'd like to redo my round...

    Nementah Actions

    Move: Primera to current position, BUT Nementah to I10
    Minor: Protective Roots (now Nementah is included in the effect, gains DR 4)
    Standard: Haunting Spirits vs Will (Hank); psychic damage (1d20+10=14, 1d6+7=11) - miss

  • #167
    Vimak Stonecarver, Goliath Runepriest 6

    RUNESTATE: PROTECTION
    - adjacent allies gain resist 2 (all)


    WoD (Protection
    Knife Fighter deals -3 damage until next round


    Vimak advances to shield Lerrick and swings his halberd mightily at the knife fighter next to her. Runes diminish the bandit's attack powers and Vimak's weapon sends out tiny lightning bursts.

    ooc


    move: to E5
    standard: Word of Diminishment on Knife Fighter.
    - is hit for 13 damage.
    Free: Extra lightning to deal 2 lightning damage to all enemies in 2 sq of BKF2

    Mini stat block

    Vimak Stonecarver
    Perception: 15 Insight: 20 Normal Vision
    AC 22 Fortitude 19 Reflex 18 Will 20
    Initiative: +5
    Hit Points: 51 / 54 Bloodied: 27
    Temporary Hit Points: 7
    Resist: -
    Saving Throw:
    Action Points: 1 Second Wind: 1
    Healing Surge:13 Surges per day: 9 / 10
    At-Will Powers: Word of Diminishment, Word of Binding, Lightning Damage
    Encounter Powers: Rune of Mending 1/2, Stone’s Endurance, Flames of Purity, Symbol of Wrath Reversed, Walk it Off
    Daily Powers: Rune of Endless Fire, Shield of Sacrifice, Cage of Light, Extra Lightning Damage.

    Condition:

    Last edited by Walking Dad; Monday, 4th July, 2011 at 11:58 AM.
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  • #168
    Raijin moves up the to behind Vimak. The sorcerer calls up his lightning and thunder again, drawing on the power of the nearby runepriest. He opens his mouth and lets out a Roar that rolls over their adversaries.

    OOC: Move: Walk to E6
    Minor: Promise of Storm with Elemental Echo (+1 to attack, 1d8+2 damage)
    Standard: Thundering Roar at Hank and BK2, if hit they are -2 to attack TENT (if uninjured they take an extra 1d6 damage)

    Where are we supposed to adjust their HP on the map?


    ministats

    Status: Resist all 4, +1 to attack +1d8+2 to damage TENT with lightning/thunder

    Triggers: First melee attack (Dragonflame Mantle), Attack hits by 6 or less (Sudden Scales), Attacked by an enemy from within 5 while bloodied (Slaad's Gambit)
    Passive Perception 13, Passive Insight 19
    AC 17, Fort 19, Reflex 14, Will 20
    HP: 42/48, Bloodied 24, Surge Value 12, Surges 5/6
    Resist Force 10, Resist Lightning 5, Resist Thunder 5
    Speed 6, Initiative +3
    Action Points: 1, Second Wind
    At-Will Powers: Blazing Starfall, Storm Walk
    Encounter Powers: Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
    Daily Powers: Bracers of Defense, [s]Brooch of Shielding[s], Lightning Breath, Slaad's Gambit, Staff of Storms

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  • #169
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    Ignore dimsdale
    As the heroes unleash their initial attacks, the thug yells towards Hank in a panicked voice: Hank, this wasn't the plan! Hit by two attacks, one by Vimak weapon and and the other Raijin spell power, the knife fighter releases the girl in order to protect himself. Lerrick quickly runs for cover. The mage screams towards the thug You're supposed to protect me! Get this dwarf away from me!

    Yes mage. You can count on my dagger! The knife fighter shfits to flank the dwarf and then attacks multiple times, shifting in between attacks, but can't find an opening in the dwarf's defenses.

    NNNoooooo!!! He's still here you fool! The mage panics, sending a thunderous wave into foe and friend alike. He manages to dazed the dwarf and give him a minor wound, which allows the mage to shift away from the dwarf a bit. However, the one who suffers the most from the blast is Hank! The mage screams in terror as he sees his leader stagger from the force of the blast.

    What have I done! Hank doesn't respond initially as he is momentarily confused.

    You idiot! You'll pay for that with your blood! Hank then lashes out at the paladin as it is the only foe close to him. His attack harmlessly clanks of the dragonborn's armor.

    ooc: not a good round for the foes

    Mechanics


    Quan: Misses

    Nementah: protective roots: +4 resist all: Halleck, Vimak, Rocco, Nementah, Raijin, attack on Hank misses

    Vimak: hits the knife fighter for 15, and +2 damage to Hank and mage (diminish KF2 attack damage by 3)

    Raijin: Hits Hank and BK2 for 24, Hank and BK2 -2 TENT


    Halleck: Canon of Avoidance on Skalisss +2 power bonus to all defenses TENT, Stirring shout: until the end of the encounter, anyone who hits Hank regains 5 hp, kills BB3, used AP

    Rocco: Hits BM for 14, marks BM

    Skalisss: Miss Hank, Divine challenge on hank

    Total Damage Tally:
    Mage: 16
    Hank: 38
    BK2: 39
    BB3: Dead


    Baddies turn:
    Knife fighter: Dancing with Knives 1d20+12+2 vs Rocco AC: Miss You're lucky! Effect: shift 2 and make another attack against Rocco: 1d20+12= miss again

    recharge Dancing with Knives power: fail

    Mage: thunder wave (blasted centered at F4) vs friend and foe from left to right in this order: Rocco, BK2, Vimak and Hank: 22, 12, 10, crit: Rocco: Hit for 8 and dazed (save ends), BK2 miss, Vimak miss, Hank Crit: 12 and dazed! TENT

    Hank: BMA 1d20+15 vs Skalisss AC: miss save vs Dazed: 1d20: saved



    Stats

    Quan: 50/50+7THP HS 6/7 AP 0:
    Rocco: 61/61+3THP : Dazed (save ends)HS 9/12 AP 0: Dancing Defense, Flesh Grinder Gauntlet Axe Power
    Nementah: 49/56 +11 THP (resist 2) HS 11/11 AP 0: Protective Roots
    Raijin: 48/48+7THP +4 resist HS 6/6 AP 0: Brooch of Shielding
    Skalisss: 65/68+7THP +2 all defenses TENT HS 11/11 AP 0: Paladin's Judgement, Sacred Circle, Martyr's Retribution, Healing Word
    Primera: 13/13
    Vimak: 51/54 +7THP resist all 4HS 9/10 AP 1:
    Halleck: 45/55+7THP (resist all 6) HS 8/8 AP 0: Conon of Avoidance, Stirring Shout



    Enemies:
    Bandit Minions B1:1//1 DEAD
    Bandit Minions B2:1//1 DEAD
    Bandit Minions B3:1//1 DEAD
    Bandit Minions B4:1//1 DEAD
    Bandit Minions B5:1//1 DEAD
    Bandit Minions B6:1//1 DEAD
    Bandit Minions B7:1//1 DEAD
    Bandit Minions B8:1//1 DEAD
    Bandit Minions B9:1//1 DEAD
    Bandit Berserker BB1:66/66 DEAD
    Bandit Berserker BB2:41/66 DEAD
    Bandit Berserker BB3:DEAD
    Bandit Berserker BB4:55/66 DEAD
    Bandit Knife Fighter BK1:62/162 DEAD
    Bandit Archers BA1 25/43 RAN AWAY
    Bandit Archers BA2 24/43 RAN AWAY
    Bandit Archers BA3 DEAD
    Bandit Archers BA4 DEAD
    Bandit Archers BA5 DEAD
    Bandit Mage: BM1: 26/42
    Bandit Knife Fighter BK2: 123/162
    Hank the Tank H: 174/200 Saved vs Dazed
    Lerrick?


    Enemies

    Enemies:
    Bandit Minion
    HP 1; a missed attack never damages a minion.
    AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
    Speed 6
    Club (standard; at-will) ✦ Weapon
    +12 vs. AC; 6 damage.
    Mob Rule
    The human lackey gains a +2 power bonus to all defenses while
    at least two other human lackeys are within 5 squares of it.

    Bandit Berskerers:
    HP 66; Bloodied 33; see also battle fury
    AC 15; Fortitude 15, Refl ex 14, Will 14
    Speed 7
    Greataxe (standard; at-will) ✦ Weapon
    +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
    Battle Fury (free, when first bloodied; encounter)
    The human berserker makes a melee basic attack with a +4
    bonus to the attack roll and deals an extra 1d6 damage on a hit.
    Handaxe (standard; at-will) ✦ Weapon
    Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

    Knife Fighter
    HP 162; Bloodied 81
    AC 21; Fortitude 19, Reflex 19, Will 19
    Saving Throws +2
    Speed 7
    Action Points 1
    Wounding Dagger (standard; at-will) 4 Weapon
    +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
    ongoing 5 damage (save ends).
    + Dance of the Knife (standard; at-will) 4 Weapon
    +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
    The human knife fighter shifts 2 squares after the attack and
    makes one more attack against the same target or a different
    one. The knife fighter then shifts 2 squares.
    Peerless Tumbler (move; recharge :X ji)
    The human knife fighter shifts 4 squares, ignoring difficult
    terrain.
    Combat Advantage '
    A human knife fighter deals 2d6 extra damage

    Bandit Archer
    Initiative +6 Senses Perception +9; darkvision
    HP 33; Bloodied 21
    AC 14; Fortitude 15, Reflex 17, Will 15
    Immune disease, poison
    Speed 6 ______
    Slam (standard; at-will)
    +11 vs. AC; 1 d6 + 4 damage.
    Bolt (standard; at-will)
    Ranged 20/40; +11 vs. AC; 1d10 + 4 damage.
    •Y Double Shot
    The arbalester makes two bolt attacks, each against a different
    target. The targets must be within 5 squares of each other.

    Bandit Mage
    HP 42; Bloodied 21
    AC 17; Fortitude 13, Ref 14, Will 15
    Speed 6
    Powers: ???

    Hank: Bandit Leader (Human)
    HP 200; Bloodied 100

    AC 23; Fortitude 21, Reflex 23, Will 22

    Saving Throws +2
 Speed 6 
Action Points 1
    Dagger (standard, at-will)  Weapon
    +15 vs AC; 2d4+7 damage.
    Dagger (standard, at-will)  Weapon
    Ranged 6/12; +15 vs AC; 2d4+7 damage.
    Special Powers ???


    Map

    map



    Note: If you hit a foe, please subtract damage from total hp as shown on map



    Adventure Summary

    Motives

    Summary of Events
    Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.


    OOC: if I missed something please let me know
    Last edited by dimsdale; Wednesday, 6th July, 2011 at 04:27 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #170
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    Waghalter (Lvl 7)



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    @dimsdale , Nementah should have resist all 4 and I don't think resists stack (so @Walking Dad /Vimak should probably change his runestate into destruction so we get bonus to hit, Hank has good defenses)

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