D&D 4th Edition [Adventure]: The Mark of Trogdor (DM: Dimsdale, Judge ??) - Page 7




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    Initiative (1d20+5=6)

    @dimsdale, please put Primera out somewhere on the map near the group as Nementah did not dismiss spirit companion

 

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    ENCOUNTER 2: ROUND 1:

    Quote Originally Posted by Skalisss
    You don't know me and I don't know you Rocco, but we will learn much very quickly I am sssure...
    Before the leader has a chance to respond to the paladin the party attacks. Quan fires two arrows which down two of the thugs instantly. At the same time the dwarf leaps into battle with a bone crushing roar, which gets the attention of multiple foes. Swinging his axe he connects with the leader. That was a mistake dwarf! Get him boys! Three foes swarm over the dwarf, who manages to deflect most of the blows. However, the knife fighter manages to find an opening causing a wound that that continues to bleed.

    Meanwhiel

    Quote Originally Posted by Quan
    Stay low Lerrick
    Lerrick looks up at the hunter. Thank you Quan. I will...I promise. She then crouches down low and runs past the dead thugs to a point behind the two prone victims.


    OOC: This battle is going to be long. We posting attacks would you please tell me exactly what the power does as I'm still learning all of them. I rather take what you say is true than have to look them all up. I'm trusting everyone will truthful


    Mechanics

    Quan Kills B1 and B2 assassin shroud on BK1

    Rocco hits BK1 for 13 and marks BK1, BB1 and B3
    Rocco grants CA to BK1

    Baddies turn:

    BB1 move to G10 and attack Rocco: 1d20+7 for 1d12 + 4 = miss

    BK1: Rocco, 1d20+12 for 1d6+6 and 5 on-going damage (save ends) = miss

    AP action: Rocco attacked again 1d20+12 (CA) = 25 for 10 -2(Rocco Power) = 8 and 5 on-going damage on rooco: save end
    (Note to Rocco. I kept the two rolls for BK1 attack rolls. The first was a miss and the second still hits. CA was granted by brash strike even though there was no flank)

    B3 action attack rocco: 1d20+12 for 1d6 = miss


    Total damage so far in round 1 so far

    Friend:
    Rocco: 8 points damage and 5 on-going

    Foe:
    BK1 13 HP damage



    Stats

    Quan: Q6 50/50 HS 7/7 AP 1: Powers used: Assassins's Shroud 1
    Rocco: P6 53/61 THP HS 11/12 AP 1: 5 on-going damage save ends: Powers Used: Kirre's Roar
    Nementah R6: 56/56 HS 11/11 AP 1
    Raijin: Q7: 48/48 HS 6/6 AP 1:
    Skalisss: P7: 68/68 HS 11/11 AP 1

    Enemies:
    Bandit Minions B1:1//1 DEAD
    Bandit Minions B2:1//1 DEAD
    Bandit Minions B3:1//1 Marked by Rocco
    Bandit Berserker BB1:66/66 Marked by Rocco
    Bandit Knife Fighter B1:149/162 AP 0, Marked by Rocco, Assassin Shroud by Quan



    Enemies

    Enemies:
    Bandit Minion
    HP 1; a missed attack never damages a minion.
    AC 19; Fortitude 17, Ref 14, Will 15; see also mob rule
    Speed 6
    Club (standard; at-will) ✦ Weapon
    +12 vs. AC; 6 damage.
    Mob Rule
    The human lackey gains a +2 power bonus to all defenses while
    at least two other human lackeys are within 5 squares of it.

    Bandit Berskerers:
    HP 66; Bloodied 33; see also battle fury
    AC 15; Fortitude 15, Refl ex 14, Will 14
    Speed 7
    Greataxe (standard; at-will) ✦ Weapon
    +7 vs. AC; 1d12 + 4 damage (crit 1d12 + 16).
    Battle Fury (free, when first bloodied; encounter)
    The human berserker makes a melee basic attack with a +4
    bonus to the attack roll and deals an extra 1d6 damage on a hit.
    Handaxe (standard; at-will) ✦ Weapon
    Ranged 5/10; +5 vs. AC; 1d6 + 3 damage.

    Knife Fighter
    HP 162; Bloodied 81
    AC 21; Fortitude 19, Reflex 19, Will 19
    Saving Throws +2
    Speed 7
    Action Points 1
    Wounding Dagger (standard; at-will) 4 Weapon
    +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12) and
    ongoing 5 damage (save ends).
    + Dance of the Knife (standard; at-will) 4 Weapon
    +12 vs. AC (crit 19-20); 1d6 + 6 damage (crit 1d6 + 12). Effect:
    The human knife fighter shifts 2 squares after the attack and
    makes one more attack against the same target or a different
    one. The knife fighter then shifts 2 squares.
    Peerless Tumbler (move; recharge :X ji)
    The human knife fighter shifts 4 squares, ignoring difficult
    terrain.
    Combat Advantage '
    A human knife fighter deals 2d6 extra damage



    Map

    map




    Adventure Summary

    Motives

    Summary of Events
    Prevented a flesh golem from killing the Weinfurter family. Body guard turned bad.


    OOC: Raijin, Nementah and Skalisss up
    Last edited by dimsdale; Tuesday, 21st June, 2011 at 12:45 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    @dimsdale, I still don't have access to the map?!

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    @dimsdale, I made a small mistake in status last round. Rocco has resist all 2 from Kirre's roar TENT so he takes 4 and 8 damage and 5 ongoing will do 2 damage...sorry.


    There seems to be miscomunication too: As I understood Quan attacked (and killed) two minions and shrouded BK1 not attacked BK1 (altough it's no big deal, they are only minions)

    In your Mechanics section there is B1 attacking twice:
    B1 attacks rocco
    B1 charges skalisss - this should probably be B2 if Quan didn't kill them.

    Also, don't we all get to go after the bad guys?
    Last edited by Neurotic; Monday, 20th June, 2011 at 10:47 AM.

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    @dimsdale , what do I have to do to gain access to the map?
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    Quote Originally Posted by Neurotic View Post
    There seems to be miscomunication too: As I understood Quan attacked (and killed) two minions and shrouded BK1 not attacked BK1 (altough it's no big deal, they are only minions)
    OOC: No big deal if you keep the damage on BK1 for my turn (if it messes up the mechanics of what you did too much) but you should roll damage for my attack on BK1 (1d12+10) as there is no way I can do 30 damage with an attack. I'm too much a controller

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    OOC: MY GOD! WHAT HAVE I DONE!

    I was rushed for time and I obviously made many mistakes.

    1. I'm going to recon everything. Hang tight everyone. I take care of that tonight. Hold off on future post until I'm done. Quan's attacks kill both minions. This will change Rocco's damage.

    2. The next four days I don't have as much internet access as I thought. I have no access to e-mail, which unfortunately is what I need in order to grant the two pending map access requests that I have. Later today I'll have time to go to a different place to where I'll have e-mail. At that point I can grant the two pending map requests.

    Thanks for your patience everyone

    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

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    OOC: No worries dimsdale! I think you said you're on vacation, so just have fun and don't worry about us. pbp will still be here

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    Quote Originally Posted by FourMonos View Post
    OOC: No worries dimsdale! I think you said you're on vacation, so just have fun and don't worry about us. pbp will still be here
    OOC: If a mission trip is a vacation, then yes No, it's all good. Helping others by day and sending monsters after your party by night. Life doesn't get any better. I think I've taken care of all issues except the map access. I'll work on that tonight. Everyone else can go to complete the first round
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #70
    Raijin thunders up and roars forward sweeping away his foes.

    OOC: Minor: Promise of Thunder (with Elemental Echo) +2 to hit and +1d8+2 damage TENT on lightning and thunder
    Move: Walk to H8
    Standard: Roar of Thunder seems to hit everyone, killing minion


    ministats

    Status: +2 to hit and +1d8+2 damage TENT on lightning and thunder

    Triggers: First melee attack (Dragonflame Mettle), Attack hits by 6 or less (Sudden Scales), Attacked by an enemy from within 5 while bloodied (Slaad's Gambit)
    Passive Perception 13, Passive Insight 19
    AC 17, Fort 19, Reflex 14, Will 20
    HP: 48/48, Bloodied 24, Surge Value 12, Surges 6/6
    Resist Force 10, Resist Lightning 5, Resist Thunder 5
    Speed 6, Initiative +3
    Action Points: 1, Second Wind
    At-Will Powers: Blazing Starfall, Storm Walk
    Encounter Powers: Dragonflame Mettle, Promise of Storm, Sudden Scales, Teleport Bash, Thundering Roar
    Daily Powers: Bracers of Defense, Brooch of Shielding, Lightning Breath, Slaad's Gambit, Staff of Storms

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    Last edited by johnmeier1; Tuesday, 21st June, 2011 at 01:23 PM.
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