[RCFG] Playtest




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Thread: [RCFG] Playtest

  1. #1
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    The Great Druid (Lvl 17)



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    Ignore Raven Crowking

    [RCFG] Playtest

    MODS: If this is the wrong forum for this post, please move this thread and tell me where to go!

    If anyone is interested, I will run a short pbp adventure to playtest RCFG, allowing for parties of up to 6 1st level PCs. Up to three rival parties may apply.

    If you are interested, and want me to generate you a PC, or help you to generate a PC, please let me know by PM or by post.

    Long ago, a daring thief stole the Eyes of Mellythese from the Temple of the Spider Goddess in Pardusk. These eight rubies, the largest of which are the size of a large man's fist, were hidden somewhere on Romana Island, which has now long been deserted. Now, you have come to explore the island, and to seek the treasure that was lost.

    Will you succeed? Or will another get there first?

    Included is a map of the island's coast, with cliffs that tower approximately 100 feet high. A sea cave, wide enough for a boat, is indicated, as well as a beach with steps that climb the cliff.

    Get a group together, decide where you want to start, and I'll be happy to help with rules and options as you go along.

    Only the brave or the foolhardy need apply!


    RC


    NOTE: Assume that one hex on the map can be traversed by a human in 10 minutes at normal speed.

    EDIT: Pregenerated characters can be supplied if desired.

    EDIT: @fireinthedust: Allowing 61st level characters in a game that tops out at 15th level would, indeed, be a feat!
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    Last edited by Raven Crowking; Friday, 24th June, 2011 at 04:44 PM.
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  • #2
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    Ignore Lord Zack
    I want to play a dwarf fighter.
    http://www.obsidianportal.com/campaigns/monster-hill

  • #3
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    Ignore Raven Crowking
    Please use the rules in http://www.enworld.org/forum/5539595-post252.html to generate a character. Equipment rules are still as per previous book. If you want to have a dwarf fighter pregenerated, let me know, and I'll "make it so".
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    Ignore Walking Dad
    PBP is usually done in Gaming Action & Play by Post Games.
    Recruiting in Talking the Talk and the actual game in Playing the Game. Maybe you find more willing play-testers there.

    Oh, and I am interested

    I would like to play a human fighter, just to see how different he will feel compared to a dwarf fighter. And yes, I would like a pre-gen for this
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    PS: English is NOT my native language!

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  • #5
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    Ignore Raven Crowking
    Quote Originally Posted by Walking Dad View Post
    PBP is usually done in Gaming Action & Play by Post Games.
    Recruiting in Talking the Talk and the actual game in Playing the Game. Maybe you find more willing play-testers there.

    Oh, and I am interested

    I would like to play a human fighter, just to see how different he will feel compared to a dwarf fighter. And yes, I would like a pre-gen for this
    You got it!

    & Thanks for the info! @Umbran: Could you rescue me from my social faux pas and move this thread? A thousand thanks!
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  • #6
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    Ignore Lord Zack
    Yeah, go ahead and make a pregen character, please.
    http://www.obsidianportal.com/campaigns/monster-hill

  • #7
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    Ignore Raven Crowking
    Cool; I'll do the pregens on the weekend. Human fighter, dwarf fighter, and perhaps a human cleric or a half-elf sorcerer for @Redbadge?
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  • #8
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    ZEITGEIST

    Ignore Redbadge
    Quote Originally Posted by Raven Crowking View Post
    Cool; I'll do the pregens on the weekend. Human fighter, dwarf fighter, and perhaps a human cleric or a half-elf sorcerer for @Redbadge ?
    Whichever you're more interested in seeing in play.

  • #9
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    Ignore HolyMan
    Well I did start a game with Frozen Messiah who has not been around for quite sometime. The character is still readily available, and another warrior to boot.


    Scarven

    Code:
    Name: Scarven Halfshield
    Class: Fighter
    Race: Halfling
    Size: Small
    Gender: Male
    Alignment: Chaotic Neutral
     
    Str: 12 +1       Level: 1       
    Dex: 19 +4       HP: 7 (1d6+1)
    Con: 13 +1       Dmg Red: XX
    Int: 11 +0       Speed: 20'     Spell Res: XX
    Wis: 13 +1       Init: +4       Spell Save: +X
    Cha: 10 +0       ACP: XX        Spell Fail: 
     Rolls 
    
                   Base  Armor  Shld   Dex  Size   Nat  Misc Total
    Armor:          10    +4    +2     +4   +1    +X    +X    21
    Touch: 15              Flatfooted: 17
     
                             Mod  Misc  Total
    Prow:                     +3    +1     +4
    Fort:                     +3           +3
    Ref:                      +2    +3     +5
    Reas:                     +2           +2
    Prec:                     +1           +1
    Will:                     +0           +0
     
    Weapon                     Attack   Damage     Critical
    Handaxe                      +3         1d4+1      20x2
     
    Languages: Common, Halfling
     
    Abilities: Racial pg 18 
    Small characters get a +1 bonus to Armour
    Class, attack rolls, and Reflex saves, as well
    as skill modifiers based on size.
    o Halflings gain a +3 bonus on Stealth checks.
    o A small character’s carrying capacity is threequarters
    of that of a medium character.
    o Small characters take a –1 penalty to
    Prowess saves.
    o Small characters must use smaller weapons
    than medium characters (see page 15
    2 bonus skill points that must be spent on any Craft or
    Profession skill.
    • Halflings have a base move speed of 20 feet.
    • Halflings are fast, and gain 1 additional reaction per
    round. They can still only have one reaction to any
    particular stimulus, however.
    • Halflings gain a +1 bonus to attack rolls with ranged
    weapons.
    • Halflings never roll higher than 6-sided dice for Hit Dice,
    regardless of class.
    • +2 to Reflex saves.
     
    Skill Points: 4       Max Ranks: 2 
    Skills                     Ranks  Mod  Misc  ACP  Total
    Acrobatics                   0    +4   +1    -4    +1     
    Appraise                     0    +1   -4     0    -3
    Bluff                        1    +1    0     0    +2
    Climb                        0    +4   -4    -4    -4    
    Concentration                0    +1   -4     0    -3    
    Craft                        0    +4   -4     0     0
    Diplomacy                    0    +1   -4     0    -3
    Disguise                     0    +1   -4     0    -3
    Escape Artist                1    +4    0    -4    +1
    Fly                          0    +4   -3    -8    -7
    Handle Animal                0    +1   -4     0    -3
    Heal                         2    +1    0     0    +3
    Intimidate                   2    +1   -1     0    +2
    Knowledge                    0     0   -4     0    -4
    Linguistics                  0     0   -4     0    -4
    Perform                      0    +4   -4     V     0
    Profession(surgeon)          2    +1    0     V    +3
    Religion                     0    +1   -4     0    -3
    Ride                         1    +4    0     0    +5
    Spellcraft                   0     0   -4     0    -4
    Stealth                      2    +4   +4    -4    +6    
    Swim                         1    +1    0    -8    -6
    Theft                        0    +4   -4    -4    -4
    Wilderness Lore              0    +1   -4     0    -3
     
    Weapon Skill Points: 12       Max Ranks: 2
    Weapon Skills              Ranks
    Axe Fighting                 2
    Axe Throwing                 2
    Knife Fighting               1
    Knife Throwing               1
    Accurate(CM)                 2
    Defensive(CM)                2
    Fully Defensive(CM)          2
     
     
    Equipment:                        Cost  Weight
    Handaxe                            5gp   1.25lbs
    Chain Shirt                      100gp  12.5lbs
    Shield, heavy wooden               7gp     5lbs
    Backpack                           2gp
    Bedroll                            1sp          
    Dice, Pair                         5sp    - lbs
    (2)Trail Rations                   3gp
    Waterskin                          1gp
    Flint and Steel                    2gp    - lbs
    (8)Torches                         3sp    
     
    Total Weight:13.75lb    Money: 0gp 1sp 0cp
     Starting Gold = 120 
     
                             Lgt   Med   Hvy  Lift  Push
    Max Weight:               33   65     98   196   490
     
    Age: 36
    Height: 2'11"
    Weight: 45lb
    Eyes: brown
    Hair: sandy brown
    Skin: tanned
    Appearance/Background: Scarven gets his name from the ugly scars running across his face. Failing to help a man back when Scarven was a healer the man's brother took out his frustrations on the poor halfling, even meaning to kill him if not for the timely arrival of Ulgen the halfling would have died.


    Would it be ok to bring him back around?

    HM
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    And come join in the creation of a new living world here: Living Pathfinder

  • #10
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    The Great Druid (Lvl 17)



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    Ignore Raven Crowking
    Sure, but you might want to adjust him based on the link in Post 3.

    Also, you need not determine Alignment in RCFG.
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