bluesfella
Explorer
The Players:
Nicodemus, Human Paladin of Bahamut (Played by Jonathan, username:Nicodemus)
Alain, Human Cleric/Druid of Erathis (Played by Rob, username:EisenbergEffect)
Mallick, Human ranger (Played by Mark, username:Harumph)
Brocc, Gnome Psion (Played by Christopher, username: Bennage)
Sledge, Dwarf Fighter (Played by Spencer, username: Goel)
[sblock=Rob, Jonathan and JeffAfter your success in defeating the necromancer and closing the rift, you make the long journey back to Fallcrest. Baron Zardi has released you from his service, so you take a few days to recuperate and patch up your equipment. During this time, your party begins to go their separate ways. Mika is called back to her hometown on family business, and Dara decides to visit the elves in Harken Forest to try and find her long-lost family. It seems that the fellows will have little else to do, but an opportunity soon presents itself.
Baron Zardi comes to see you once again, this time in the back room of the Dragon's Breath Inn, where you spoke to him so many times in the past. He offers a solution to your current problem - an Adventurer's Guild - of which you two will be the charter members. Zardi explains that he must return home, and cannot be around to mentor any more heroes, but you can take up that mantle, and form a guild that will attract more heroes to Fallcrest. He knows of a couple of brothers in town that have shown much promise, and advises you to seek them out. One is a Human Ranger named Mallick (Mark), the other a small Gnome Psion named Brocc (Christopher). You promise to look them up soon.[/sblock]
[sblock=Chris and Mark]You have spent a few weeks in Fallcrest now, and some of your brothers have already returned to their villages. For your own reasons, you two have decided to stay for a while. You've procured a modest room in Low Town, not far from the falls. It's a bit small for the two of you, but it does have a decent view. One overcast morning, a duo of humans knocks on your door. They are armed and obviously well-skilled, but they don't seem to be looking for a fight. They introduce themselves as Nicodemus (Jonathan - Human Paladin of Bahamut) and Alain (Rob - Human Clerid/Druid of Erathis). At first, you are hoping that they are not simply here to induct you into their religion. As it turns out, they want you to join their newly-opened Adventurer's Guild.[/sblock]
The Adventurer's Guild operates out of the back room of the Dragon's Breath Inn for now, until their membership increases enough to be able to afford a building of their own. The Inn itself is operated by three former adventurers:
Elsus Bloodstone, the owner/bartender
Kalla Brightlove, the barmaid
Argos Stoneheart, the dwarven bouncer (He also runs "Stoneheart's Smithy" from an adjacent building on the property.)
Captain Nathan Harkness has contacted the guild and requested a meeting, so all four of you have gathered in the back room of the inn at the appointed time, and Harkness walks in to greet you:
"Gentlemen, I must say I am pleased to hear of you starting this guild. Fallcrest...nay, the entire Vale needs more protection than my unit can provide, and if you can help me, I would be most grateful. You have all proven to be capable and reliable men, and the Lord Warden has approved a sizable reward for the task at hand, if you are willing to accept it."
[sblock=Rob, Jonathan and JeffAfter your success in defeating the necromancer and closing the rift, you make the long journey back to Fallcrest. Baron Zardi has released you from his service, so you take a few days to recuperate and patch up your equipment. During this time, your party begins to go their separate ways. Mika is called back to her hometown on family business, and Dara decides to visit the elves in Harken Forest to try and find her long-lost family. It seems that the fellows will have little else to do, but an opportunity soon presents itself.
Baron Zardi comes to see you once again, this time in the back room of the Dragon's Breath Inn, where you spoke to him so many times in the past. He offers a solution to your current problem - an Adventurer's Guild - of which you two will be the charter members. Zardi explains that he must return home, and cannot be around to mentor any more heroes, but you can take up that mantle, and form a guild that will attract more heroes to Fallcrest. He knows of a couple of brothers in town that have shown much promise, and advises you to seek them out. One is a Human Ranger named Mallick (Mark), the other a small Gnome Psion named Brocc (Christopher). You promise to look them up soon.[/sblock]
[sblock=Chris and Mark]You have spent a few weeks in Fallcrest now, and some of your brothers have already returned to their villages. For your own reasons, you two have decided to stay for a while. You've procured a modest room in Low Town, not far from the falls. It's a bit small for the two of you, but it does have a decent view. One overcast morning, a duo of humans knocks on your door. They are armed and obviously well-skilled, but they don't seem to be looking for a fight. They introduce themselves as Nicodemus (Jonathan - Human Paladin of Bahamut) and Alain (Rob - Human Clerid/Druid of Erathis). At first, you are hoping that they are not simply here to induct you into their religion. As it turns out, they want you to join their newly-opened Adventurer's Guild.[/sblock]
The Adventurer's Guild operates out of the back room of the Dragon's Breath Inn for now, until their membership increases enough to be able to afford a building of their own. The Inn itself is operated by three former adventurers:
Elsus Bloodstone, the owner/bartender
Kalla Brightlove, the barmaid
Argos Stoneheart, the dwarven bouncer (He also runs "Stoneheart's Smithy" from an adjacent building on the property.)
Captain Nathan Harkness has contacted the guild and requested a meeting, so all four of you have gathered in the back room of the inn at the appointed time, and Harkness walks in to greet you:
"Gentlemen, I must say I am pleased to hear of you starting this guild. Fallcrest...nay, the entire Vale needs more protection than my unit can provide, and if you can help me, I would be most grateful. You have all proven to be capable and reliable men, and the Lord Warden has approved a sizable reward for the task at hand, if you are willing to accept it."
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