Thread: City of Seven Sins - Repository
Thursday, 30th June, 2011, 04:24 PM #1
City of Seven Sins - Repository
This thread is sort of a rogue's gallery but also setting material for the as-yet unnamed shared creative setting. See this thread for more details and OOC discussion.
In character thread.
Reminder of the rules:
Savage Worlds ruleset (I'm currently only using the free Test Drive rules)
You don't need to define your character completely at the start, but can build as you go, ensuring (at least at first) that someone will usually have a revelant skill or ability.
General idea of setting is a decadent, decaying far-future fantasy setting where magic and tech can exist. The tone is possibly slightly amoral as well; your characters will not necessarily be shining heroes. What's actually in that framework is what we'll find out together.
General improv rules apply - remember the rule of "yes, and..." so that nobody gainsays another contribution, but also remember to stay within genre. There is an option for group veto of flagrantly silly contributions. I'd suggest not thinking too deeply about setting details, the more easily to roll with the punches as others come up with suggestions that you might not have considered.
Anyone interested should put a place-holder post in this thread, where you can add in your character details as they occur, and also any setting details that crop up during play.
Most things are allowed - magic, high tech, psionics, non-human races; hopefully as we go on things will manifest themselves more clearly. I'm also interested in allowing things that most games tend to edge away from, such as allowing the characters access to great political power, hordes of followers, mercantile empires and other things on a grand scale - Savage Worlds seems easily scaleable in that respect.
Regarding NPCs, players have the option to write NPC actions, particularly in the light of a die roll - I'm interested in having no sacrosanct DM characters. I think the only off-limits inter-player control should be other player characters, and any NPC followers bought using character generation points that "belong" to another player.
Last edited by Dr Simon; Thursday, 12th January, 2012 at 02:53 PM.
Thursday, 30th June, 2011, 04:40 PM #2
What We Know:
Apothecaries Quarter (gated)
Incumbants Tower (solemn bell)
Tarteric Energy - power derived from bound "demons". What a "demon" actually is in this setting is yet to be determined.
Neuronic pistol - probably a stun gun.
Rhazuul - an antagonist of the PCs?
Queen of Whores - former mistress of Six
The Prophecied One - someone/thing you swear oaths by. Has a tail.
Dar'Win - ancient sect (of flesh-engineers?)
The Dread Brigade - Rudiger is a Charger of it. A regiment, a race, something else?
The Ecclesiarch - he or she doesn't approve of Revenants.
The Professor - engineer and patron?
The Moon Tribes - nocturnal transhuman culture, of whom Zhelk Kinslayer belongs.
Revenants - dead animated by spirits (tarteric energy?), ensheathed in nano-skin. Skulk is one.
GhŻr - cat/lizard beast, domesticated as a mount.
Vruk-Hounds - used for hunting and tracking.
Last edited by Dr Simon; Wednesday, 21st September, 2011 at 03:17 PM.
Thursday, 30th June, 2011, 05:00 PM #3
Superhero (Lvl 15)
The various experiments conducted to find new sources of energy and power opened rifts between this world and others. From one of it came 'spirits' that are able to 'rise' the bodies of the recently departed, battling with the hosts soul for control of the body. The military found quickly use for these 'guest' and fitted the brains with controls that help to suppress the foreign intelligence. They fitted their new soldiers with special suits to negate the slight decay.
Now, even years after this project was abandoned, there are still some so called 'Revenants' active and working for their own interests. Some, like Skulk.
Last edited by Walking Dad; Thursday, 20th October, 2011 at 01:00 AM.Signature
Thursday, 30th June, 2011, 05:18 PM #4
Enchanter (Lvl 12)
- Join Date
- Jun 2002
- Minnapolis, MN
Ý Ignore Shayuri
I have a notion that sometime before the 'fall,' there was moderate to extensive use of bioengineering and transgenic modification used by and on human beings for purposes ranging from recreational to military...in other words that there was at least one faction that had transhuman notions via biotech. Other factions may have embraced more technological forms of transhumanism through cybernetics or digital consciousness, and still others may have rejected the entire notion altogether...either passively (avoiding and outlawing internally) or actively (seeking out and attempting to destroy transhumanist cultures).
This gives us a broad spectrum to work with, as variant human 'models' could have evolved into separate species by the present date.
Thursday, 30th June, 2011, 05:26 PM #5
Gallant (Lvl 3)
- Join Date
- Dec 2003
Ý Ignore DrZombie
Zhelk Kinslayer of the Moon Tribes.
A tall bald humanoid dressed in black fine leathers and a heavy black cloak that seems to swirl in the shadows. The left side of his head and neck is inlaid with a fine silver filigree that glows faintly in the moonlight. He is pale and anemic, with a blood-red tongue and sharpened teeth. He carries a sword in a fine scabbard neatly concealed by his cloak, and has an ancient, engraved las-pistol.
From afar he can appear to be human, but up-close it is clear that he is something else.
Arcane Background (psionics)
Agility D4-D6-D8-D12 Stealth D4-D6-D8 Fighting D4-D6-D8-D12 Shooting D4-D6-D8
Smarts D4-D6-D8-D12 Psionics D4-D6-D8-D12 Knowledge D4-D6 Notice D4-D6-D8
Skill points left : 0
+1D Fighting, +1D Shooting
+1D Psionics, +1D Notice
Molecular Sword (Str+D8+2)
Laser Hand Pistol 15/30/60 1-3d6 24 shots
The moon tribes come from a film by Clive Barker called The Nightbreed.
The origin of the Moon Tribes is lost in ancient history. They are surrounded by dark legends and myths, known to be drinkers of blood, murderers and worshipers of the Moon-Goddess. Some dwell in monasteries in the mountains of Dr‚hkull, others form tribes that wander the plains by the light of the Moon, hiding by day.
Last edited by DrZombie; Wednesday, 6th July, 2011 at 11:06 AM. Reason: completing the character*Doghead* "You're an idiot, Dr Z."
Thursday, 30th June, 2011, 05:48 PM #6
Transhumans are a good idea, like this. I'd XP you for it but I need to spread the love more first.
Thursday, 30th June, 2011, 06:14 PM #7
Guide (Lvl 11)
Placeholder for as yet undetermined character. Finally started watching Firefly, so expect something related to a) airships, b) engineering/mechanic, and/or c) scrounging/piracy.
I also had an idea for a non-human culture from my GURPS days - maybe I'll look into reviving it.
edit: OMG - you can BUY Cohorts? This suddenly gets VERY interesting... playing two characters at once... the pairing I had in mind would work very well together.
Last edited by Herobizkit; Thursday, 30th June, 2011 at 06:55 PM.
By Ravilah in forum RPGs & Tabletop Gaming DiscussionReplies: 3Last Post: Monday, 10th December, 2012, 02:24 PM
By eblue562 in forum Playing the GameReplies: 27Last Post: Monday, 12th April, 2010, 12:32 PM
By Kamikaze Midget in forum RPGs & Tabletop Gaming DiscussionReplies: 14Last Post: Friday, 12th December, 2003, 01:29 AM
By Vaxalon in forum RPGs & Tabletop Gaming DiscussionReplies: 21Last Post: Wednesday, 24th July, 2002, 07:30 PM
By Doc_Souark in forum RPGs & Tabletop Gaming DiscussionReplies: 8Last Post: Friday, 22nd February, 2002, 05:56 PM