City of Seven Sins - Repository

Dr Simon

Explorer
This thread is sort of a rogue's gallery but also setting material for the as-yet unnamed shared creative setting. See this thread for more details and OOC discussion.

In character thread.
Rogues Gallery

Reminder of the rules:

Savage Worlds ruleset (I'm currently only using the free Test Drive rules)

You don't need to define your character completely at the start, but can build as you go, ensuring (at least at first) that someone will usually have a revelant skill or ability.

General idea of setting is a decadent, decaying far-future fantasy setting where magic and tech can exist. The tone is possibly slightly amoral as well; your characters will not necessarily be shining heroes. What's actually in that framework is what we'll find out together.

General improv rules apply - remember the rule of "yes, and..." so that nobody gainsays another contribution, but also remember to stay within genre. There is an option for group veto of flagrantly silly contributions. I'd suggest not thinking too deeply about setting details, the more easily to roll with the punches as others come up with suggestions that you might not have considered.

Anyone interested should put a place-holder post in this thread, where you can add in your character details as they occur, and also any setting details that crop up during play.

Most things are allowed - magic, high tech, psionics, non-human races; hopefully as we go on things will manifest themselves more clearly. I'm also interested in allowing things that most games tend to edge away from, such as allowing the characters access to great political power, hordes of followers, mercantile empires and other things on a grand scale - Savage Worlds seems easily scaleable in that respect.

Regarding NPCs, players have the option to write NPC actions, particularly in the light of a die roll - I'm interested in having no sacrosanct DM characters. I think the only off-limits inter-player control should be other player characters, and any NPC followers bought using character generation points that "belong" to another player.
 
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Dr Simon

Explorer
What We Know:

Places
Apothecaries Quarter (gated)
Incumbants Tower (solemn bell)

Things
Tarteric Energy - power derived from bound "demons". What a "demon" actually is in this setting is yet to be determined.
Neuronic pistol - probably a stun gun.

People
Rhazuul - an antagonist of the PCs?
Queen of Whores - former mistress of Six
The Prophecied One - someone/thing you swear oaths by. Has a tail.
Dar'Win - ancient sect (of flesh-engineers?)
The Dread Brigade - Rudiger is a Charger of it. A regiment, a race, something else?
The Ecclesiarch - he or she doesn't approve of Revenants.
The Professor - engineer and patron?

Races
The Moon Tribes - nocturnal transhuman culture, of whom Zhelk Kinslayer belongs.
Revenants - dead animated by spirits (tarteric energy?), ensheathed in nano-skin. Skulk is one.

Creatures
Ghûr - cat/lizard beast, domesticated as a mount.
Vruk-Hounds - used for hunting and tracking.
 
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Walking Dad

First Post
Skulk

The various experiments conducted to find new sources of energy and power opened rifts between this world and others. From one of it came 'spirits' that are able to 'rise' the bodies of the recently departed, battling with the hosts soul for control of the body. The military found quickly use for these 'guest' and fitted the brains with controls that help to suppress the foreign intelligence. They fitted their new soldiers with special suits to negate the slight decay.
Now, even years after this project was abandoned, there are still some so called 'Revenants' active and working for their own interests. Some, like Skulk.

[sblock=Character Sheet]
Skulk

Race: Human
Rank: Seasoned
Advances: 4
XP: 20

ATTRIBUTES:

Agility D4-D6-D8
Smarts D4-D6
Strength D4-D6
Spirit D4-D6
Vigor D4-D6

SKILLS:

Fighting D4-D6-d8
Intimidate D4-D6-d8
Persuasion D4-D6
Shooting D4-d6
Stealth D4-D6-d8

POWER SKILLS
armor: D4-D6
invisibility: D4-D6

Special:
Harrowed (see Deadlands Reloaded setting.. or ask me ;) )
Makes him basically undead but has some ... negatives.

Hindrances :
Bloodthirsty (major)
Outsider (minor)
Loyal (minor)

Edge:
Cat Eyes (Harrowed) (+2 to Notice checks, see in the Dark) (free)
Human - Arcane Background (Superpowers)
Hindrances - Brawny

Powers:
Armor
Invisibility

Advances:
1 - Attribute Increase
2 - New Power (Invisibility)
3 - Skill Increase (Invisibility)
4 - Ghost (Harrowed Edge)

[/sblock]
 
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Shayuri

First Post
I have a notion that sometime before the 'fall,' there was moderate to extensive use of bioengineering and transgenic modification used by and on human beings for purposes ranging from recreational to military...in other words that there was at least one faction that had transhuman notions via biotech. Other factions may have embraced more technological forms of transhumanism through cybernetics or digital consciousness, and still others may have rejected the entire notion altogether...either passively (avoiding and outlawing internally) or actively (seeking out and attempting to destroy transhumanist cultures).

This gives us a broad spectrum to work with, as variant human 'models' could have evolved into separate species by the present date.
 

DrZombie

First Post
Zhelk Kinslayer of the Moon Tribes.

A tall bald humanoid dressed in black fine leathers and a heavy black cloak that seems to swirl in the shadows. The left side of his head and neck is inlaid with a fine silver filigree that glows faintly in the moonlight. He is pale and anemic, with a blood-red tongue and sharpened teeth. He carries a sword in a fine scabbard neatly concealed by his cloak, and has an ancient, engraved las-pistol.
From afar he can appear to be human, but up-close it is clear that he is something else.


Hindrances :
Vengeful (major)
Outsider (minor)
Loyal (minor)

Edge:
Arcane Background (psionics)
PP:15
Powers:
Shadowstep (burrow)
Invisibility
Quickness


Agility D4-D6-D8-D12 Stealth D4-D6-D8 Fighting D4-D6-D8-D12 Shooting D4-D6-D8
Smarts D4-D6-D8-D12 Psionics D4-D6-D8-D12 Knowledge D4-D6 Notice D4-D6-D8
Strength D4
Spirit D4-D6
Vigor D4

Skill points left : 0
Advances:
+1D Agility
+1D Fighting, +1D Shooting
+5 PP
+1D Psionics, +1D Notice

equipment:
Leather Armor
Molecular Sword (Str+D8+2)
Laser Hand Pistol 15/30/60 1-3d6 24 shots


The moon tribes come from a film by Clive Barker called The Nightbreed.

The origin of the Moon Tribes is lost in ancient history. They are surrounded by dark legends and myths, known to be drinkers of blood, murderers and worshipers of the Moon-Goddess. Some dwell in monasteries in the mountains of Drâhkull, others form tribes that wander the plains by the light of the Moon, hiding by day.
 

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Herobizkit

Adventurer
Placeholder for as yet undetermined character. Finally started watching Firefly, so expect something related to a) airships, b) engineering/mechanic, and/or c) scrounging/piracy.

I also had an idea for a non-human culture from my GURPS days - maybe I'll look into reviving it.

edit: OMG - you can BUY Cohorts? This suddenly gets VERY interesting... playing two characters at once... the pairing I had in mind would work very well together.
 
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Insight

Adventurer
I'm here as well.

He was bred for pleasure. Not for himself - those particular portions of the mind were removed during the Queen's breeding process. He was made to serve the Queen of Whores and her seven Princesses. He served as a member of the Queen's guard and also provided her "personal" services. When the Queen was displeased with him or bored of him, he would be sent to "service" one of the Princesses.

But not every sliver of humanity was bred out of him. He became fond of one Princess in particular and he and this Princess managed to fall in love. This was, of course, strictly against the Queen's design and he and the Princess were forced to flee the Fevered Towers. Now, he walks alone, in streets he doesn't know and a culture he barely understands, having lived his entire life in the Queen's harem.


OOC: Has the GM (or anyone else) given any thought as to the "power level" of the player characters? Savage Worlds has several "bands" that equate to "power level", such as "Novice", "Seasoned", "Veteran", and so forth. It would be helpful to know generally where we stand so that we can start thinking about some mechanics.

[sblock=Character Stuff]
Sajan.jpg


Total Advances: 8 (4 from Hindrances, 4 from Experience)

TRAITS
Agility d6
Strength d8
Vigor d12
Smarts d4
Spirit d6
Note: Used one Advance to raise Vigor to d12, one Advance to raise Agility to d6, and one Advance to raise Spirit to d6

Charisma +4
Pace 6
Parry 7
Toughness 9

SKILLS
Fighting (Agility) d10
Guts (Sprit) d6
Notice (Smarts) d6
Persuasion (Spirit) d6
Shooting (Agility) d6

EDGES
Attractive
Brawny
Improved Nerves of Steel
Nerves of Steel
Sweep
Very Attractive
Attractive from "free" human Edge; Brawny, Improved Nerves of Steel, Nerves of Steel, Sweep, and Very Attractive gained from Advances

HINDRANCES
Clueless (Major)
Illiterate (Minor)
Loyal (Minor)
4 Advances from Hindrances

GEAR
Greatsword Dmg d8+d10, Wt 10, Parry 6, Requires 2 Hands
Bow Dmg 2d6, Wt 3, Rng 12/24/48, ROF 1
Leather Armor Prot +1, Wt 15, Covers Torso, Arms, and Legs
[/sblock]
 
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