City of Seven Sins - Repository


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DrZombie

First Post
Allright, my character is shaping up.
Since we've got a limited supply of points to spend, the 'we'll fill it in when it comes up' approach doesn't seem to work for me. I've completed the character according to the basic char creation rules.

A few questions:
I've got the psychic power 'burrow' which allows an arcanist, when standing on loose earth, to sink into the ground and to move underground to a certain limit, then come out of the ground, with the possibility of surprising an opponent. (the power can be maintained to go further)
I'd like to change it so that instead of going underground you can step into a shadow and move to another shadow within range, possibly through the realm of shadow with its inherent dangers whichever that may be.
I've added some equipment.

On my wishing list is a cloak of shadows, of which I do not know what it does besides swirling dramatically.

Another thing I want to discuss is having the rate in which my char recovers power points halve when exposed to direct sunlight and double when exposed to moonlight.

Last question : have you decided how many advances we start with?

Cheers,

Dr Z
 
Last edited:

Dr Simon

Explorer
A few questions:
I've got the psychic power 'burrow' which allows an arcanist, when standing on loose earth, to sink into the ground and to move underground to a certain limit, then come out of the ground, with the possibility of surprising an opponent. (the power can be maintained to go further)
I'd like to change it so that instead of going underground you can step into a shadow and move to another shadow within range, possibly through the realm of shadow with its inherent dangers whichever that may be.

Seems reasonable to me. Shadow is goimng to be just as likely to come by as earth. I like the idea of the Realm of Shadow, maybe something to play with.

Another thing I want to discuss is having the rate in which my char recovers power points halve when exposed to direct sunlight and double when exposed to moonlight.

Seems okay to me.

Last question : have you decided how many advances we start with?

Yes, four (which puts the characters at the start of "Seasoned")
 

Insight

Adventurer
Six

I decided it would make sense to re-post Six (my character) on the latest page, with all current edits.

[sblock=Six]
Sajan.jpg
[/sblock]

SIX
Seasoned Hero
Total Advances: 4 (from Experience)

TRAITS
Agility d6
Strength d8
Vigor d12
Smarts d4
Spirit d6
Note: Used one Advance to raise Vigor to d12, one Advance to raise Agility to d6, and one Advance to raise Spirit to d6

Charisma +4
Pace 6
Parry 7
Toughness 9

SKILLS
Fighting (Agility) d10
Guts (Sprit) d6
Notice (Smarts) d6
Persuasion (Spirit) d6
Shooting (Agility) d6

EDGES
Attractive
Brawny
Combat Reflexes
Very Attractive
Attractive from "free" human Edge; Brawny and Very Attractive from Hindrances; Combat Reflexes from Advances

HINDRANCES
Clueless (Major)
Illiterate (Minor)
Loyal (Minor)
2 Edges from Hindrances

GEAR
Greatsword Dmg d8+d10, Wt 10, Parry 6, Requires 2 Hands
Bow Dmg 2d6, Wt 3, Rng 12/24/48, ROF 1
Leather Armor Prot +1, Wt 15, Covers Torso, Arms, and Legs
 
Last edited:

Shayuri

First Post
grackle. Having trouble nailing down a concept.

Could I get a quick list of what other people are bringing in, just so I have some idea of what folks are doing?
 


Dr Simon

Explorer
grackle. Having trouble nailing down a concept.

Could I get a quick list of what other people are bringing in, just so I have some idea of what folks are doing?

From what I can tell:

Skulk - stealth, due to technology/equipment

Zhelk Kinslayer - stealth and mobility due to psionics

Rudiger - heavy weapons
Smoltt - engineer, small

Six - a "himbo" character - fit, attractive, dumb

From what I can see, some other kind of combat specialist would work, or someone with a different type of ranged capability, maybe a sniper or arcanast type. There isn't really a social controller, either. Six is charming, but doesn't have the smarts to be very manipulative.

I think, also, that outlook, goals and affiliations could be as important as game abilities.
 

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