City of Seven Sins - Repository

Dr Simon

Explorer
My initial idea is that the City of Seven Sins actually has seven regents - one for each of the "cardinal sins". The Queen of Whores would be for Lust. There would then be six other regents - Greed, Gluttony, Avarice, Sloth, Wrath, and Pride. I guess these seven regents would rule the city as a collective and would all be decadent bad guys.

or gals...

hot_weird_funny_amazing_cool5_7-deadly-sins_200907262032405136.jpg
 

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DrZombie

First Post
Nice.

Could be even worse. Could be the seven mother-in-laws :)

We could of course have been hired by Envy who is, well, envious of the other rulers . Seven rulers who can't stand each other. Politics. Intrigue. This setting just gets better and better.

Seven districts, seven guards, seven private armies. An underground movement of people who want to get rid of the tyrants. All the rulers who think they should rule the city by themselves.

[MENTION=4936]Shayuri[/MENTION]: You want the tribes of the moon to be the dedicated followers of the prophecied one? It would mean that one of her titles would be the daughter of the moon.
 
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Insight

Adventurer
Nice.

Could be even worse. Could be the seven mother-in-laws :)

We could of course have been hired by Envy who is, well, envious of the other rulers . Seven rulers who can't stand each other. Politics. Intrigue. This setting just gets better and better.

Seven districts, seven guards, seven private armies. An underground movement of people who want to get rid of the tyrants. All the rulers who think they should rule the city by themselves.

Yes to all of the above :cool:
 

Shayuri

First Post
Dr Zombie is mah FWEND!

Thanks!

Tell me moar about the Tribes of the Moon. Let us see where the point of synthesis is.

And, time permitting, more info about these powers:

Barrier
Elemental manipulation
Environmental Protection
Invisibility
Light
Obscure
Puppet (domination)
Telekinesis
 
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DrZombie

First Post
Dr Zombie is mah FWEND!

Love you too Shayuri :)



Tell me moar about the Tribes of the Moon. Let us see where the point of synthesis is.


The Tribes of the Moon are divided in several tribes, each with their own distinct culture and variant beliefs. All follow the Moon, in it's different phases. They wander the forsaken lands by night, occasionally coming into contact with more civilized cultures, with mutual misunderstanding and occasional bloodshed.
There are several monastic fortresses which serve as a basis of some sorts, with seasonal gatherings between the different tribes to trade, marry, admit some tribesmen into the monastery.
Central to their belief is that inb some distant past their ancestors were seperated from humanity, according to some legends as a punishment, according to others because they were chosen. They await a prophet, a being of exceptional psionic power, the daughter of the moon, that will lead them back to salvation.
The Kinslayer is a member of the order of the Blood Moon, the Reaper Moon. They search the lands for the prophet, making a living doing what they do best, which is killing.
The Sect of the Reaper Moon is special because they imbue their warriors with a piece of 'moon metal', a symbiont which lives of psionic power and fortifies the inherent potential in the Tribesmen.

What could happen is that The Kinslayer recognises the potential of The Prophet, believing her to be the Moon Goddess Incarnate :) Should be good for a few laughs.



And, time permitting, more info about these powers:

Trappings can be choosen freely, for example a barrier could be stone, fire, inects, bones, whatever.-

Barrier: PP 1/section, Range Smarts, Duration 3 (1/section/round). It creates a barrier with toughness 10, each section is 1" (1yard) wide. It disappears at the end of the duration. It's destroyed if a single attack to it deals more then 10 dmg. Can be climbed at -2 to climb roll if made from something solid. Fiery walls deal 2d4 damage if jumped through. So a wall 10 yards wide would cost 10PP to cast, would stay for 3 rounds and would cost 10PP per round to maintain after the 3rd round.

Elemental manipulation: PP 1 Range Smart x2 Perform simple tricks, Air : create lesser air flow (blow out candle, ...) Earth : dig hole 1ftsq, sand spray, Fire : create small flame, light something as if holding a match to it, Water : create pint of water or purify gallon of water

Environmental Protection: PP 2 Range touch duration 1 hr (1/hr) Target can breathe, speak and move normally in hostile environment (underwater, vacuum, lava, inside of sun) attacks still cause normal damage.
Light: PP 1 Range Touch Dur 10 min (1/min) must be cast on inanimate object, light as bright as a torch, clear illumination as big as lage template.

Obscure PP 2 Range Smarts Duration 3 (1/rnd) creates obscurement as big as a large template , attack suffer -6

Puppet (domination) PP3 Range Smarts Duration 3 (1/rnd) Arcane vs spirit, must score success and beat opponent roll. Gain complete control. Suicide command or command to attack friend require new opposed roll.

Telekinesis PP 5 Range Smarts Duration 3 (1/rnd)
Lift object 10lbs x Spirit, 50 lbs x Spirit with raise
Lifting creatures resist with opposed spirit roll. If roll> caster spirit total target unaffected
Opposed Str vs Arane if victim can hold on to something
Telekinetic weapon wielding : Arcane instead of fighting, Spirit instead of Str for damage.
Dropping things : Lift smarts in inches per turn. Bash into wall Spirit + d6 damage


You now officially owe me a beer, Shayuri
 

Dr Simon

Explorer
Nice.

Could be even worse. Could be the seven mother-in-laws :)

We could of course have been hired by Envy who is, well, envious of the other rulers . Seven rulers who can't stand each other. Politics. Intrigue. This setting just gets better and better.

Seven districts, seven guards, seven private armies. An underground movement of people who want to get rid of the tyrants. All the rulers who think they should rule the city by themselves.

In another setting I had in mind several witches who were all sisters but hated each other, each with various evocative titles - Morwenna the Raven Queen, the Scorpion Queen, Azulla the Wasp Queen (can't remember the rest), each with various focuses and interests as well (Azulla was spying, the Scorpion Queen hired out her assassins, etc.). Possibly some elements may come into this.

Also, other factional notes:

Rhazuul could be the minion of one of the other queens, or perhaps he's the captain of the guard trying to remain neutral (whilst hiding his true affiliation?). And then there's the Ecclesiarch, perhaps giving rise to some kind of church vs. nobility rivalry?

Oh, the full pictures of each of the sins is good too, from the same site, but I notice some of the links are a bit NSFW!
 
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Shayuri

First Post
Okay...here's some thoughts to be discussed and dismissed, or not.

Lets take my talk of a 'psionic cult' and just outright replace it with 'Tribes of the Moon.' The Tribes all branched from an original mystical tradition that caused them to break away from the hyper-technological society of ancient times, kind of like Amish or Luddites...only their mysticism was more neo-pagany humanism, mixed with generous doses of back-to-naturism. Over time the original movement split into tribes, but were united by some core beliefs; among them the prophesy of a perfected human who will heal the world and act as a guide and teacher for those to follow; the Daughter of the Moon.

Every twenty years the tribes all congregate in a secret place and bring their most promising students to a hidden valley to take part in a tournament of psionic skill and power. The winner of this tournament is voted by the Council of Twelve (one rep for each Tribe; an inter-tribal deliberative body that only meets occasionally) to be that generation's candidate for Daughter of the Moon.

But of course, the candidate must prove her status by going out and fulfilling prophesies. No one tells them what to do, and they have total freedom in determining the methods they will use.

-------------

On that note, Simon...there's no power representing Telepathy or empathy or anything like that. Any chance we could work something out?

Also, just to be clear...these are just thoughts I'm throwing out. I'm in no way trying to steal your people, Doc Zombie! Tribes of the Moon are all yours. I am just brainstorming here.
 
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DrZombie

First Post
Also, just to be clear...these are just thoughts I'm throwing out. I'm in no way trying to steal your people, Doc Zombie! Tribes of the Moon are all yours. I am just brainstorming here.

No worries. They're all Dr Simon's anyway :). It could be the warriors compete to see who may be her bodyguard at a huge public arena, and that there was an outrage that a warrior from The Reaper Moon won through means of fighting that were considered dishonest by the pompous all-holier-than-thou Full-Moon tribe who had been delivering the bodyguard for the last fifty generations. Everybody knows that the Reaper Moon Tribe is a tribe which cannot be trusted (kinda like The Scorpions in Legends Of The Five Rings). They are the ones closest connected to the Dark Side of the Moon, the more bloody and terrifying one.
So we have a young? veiled powerful psycker girl and her bodyguard, who is considered by the rest of her nation to be a dishonest scumbag who only won 'cuz he fought dirty ?
 

DrZombie

First Post
Lets see:

Existing powers.

Light: PP 1 Range Touch Dur 10 min (1/min) must be cast on inanimate object, light as bright as a torch, clear illumination as big as lage template.


Puppet (domination) PP3 Range Smarts Duration 3 (1/rnd) Arcane vs spirit, must score success and beat opponent roll. Gain complete control. Suicide command or command to attack friend require new opposed roll.




I'd rate telepathy with willing targets only as usefull as light in a dark place : 1 PP range smarts x 2 duration 10 min (1/10 min) max targets:smarts and with duration of 1hr (1/1hr) and max targets smarts x 2 with a raise. Also possible items (like rings) would hugely enhance the range.

I'd rate suggestion (single command) less usefull then puppet.
PP2 Range Smarts Duration instant Arcane vs spirit, must score success and beat opponent roll. target must obey a single command. the command cannot be overtly suicidal (jump off a cliff wouldn't work. open the gate would, even if there was an army on the other side)

I'd rate read minds just as usefull.
Read minds:pP2 Range Smarts Duration 3 (1/rnd) Arcane vs spirit, must score success and beat opponent roll. You gain access to all the memories, or are able to change them. With a raise you can even gain access to the hidden thoughts and see past mind-blocks created by this power.

Does that work?
 
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Shayuri

First Post
The games to determine who has the honor of escorting the candidate could be held as part of the same week or month long conclave. I expect it's a madhouse, with people who haven't seen each other in ages reuniting. Trade flourishes, marriages are arranged, and it's basically a giant party, capped off by the tournaments to determine the candidate, and her guard.

So yeah, your idea is cool with me. :)

As for the telepathies, I think what you've got there is a very good start. I might want some kind of emotion reading and control power in there too...but I think that'd be easy to add if we used your examples as bases for comparison.
 

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