City of Seven Sins - Repository - Page 11




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  1. #101
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    Waghalter (Lvl 7)

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    Ignore Dr Simon
    @Shayuri, if you want to bring your character in now, please do so, otherwise I'll move the action along to the Professor's, where perhaps she can be introduced there instead.

    As to the purpose of rescuing Six; no idea! The city guard, such as they are, seem more to prevent trouble between the different "zones" - it was some personal guards of the Whore Queen who were fought off to resuce Six.
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  • #102
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    I Defended The Walls!

    Ignore Shayuri
    Okay, thanks

  • #103
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    Ignore Insight
    For the record, this is one of the games I am planning to continue with. I just haven't had much time to post anything. At this point, I am happy to move forward to the Professor's caravan, unless we run into something else first.
    Leaving EN World for the land of novel writing. I'll be back someday.

  • #104
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    Waghalter (Lvl 7)

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    Ignore Dr Simon
    Ok, cool. I figured it was time for a scene change, but feel free to retrofit a response from Six if you like.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
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  • #105
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    Quote Originally Posted by Shayuri View Post
    ...
    (Activating the force field defense...next round I shall open zee fire)
    @Shayuri , not the DM, but:

    Do you want to activate your Armor power?

    Then you have to spend 3 PP and roll your psionics and wild die. If you roll a 1 on the d12 you suffer Brainburn.

    Activating powers is no automatic effect.

    BTW, the duration is 3 rounds. Each additional round requires you to spent 1 pp to maintain it.

    ---

    @Dr Simon, will the enemies be in range this round?
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  • #106
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    I Defended The Walls!

    Ignore Shayuri
    3pp to activate? Huh, for some reason I thought it was 1. Okay then, thanks.

    Also thanks for telling about the roll...I'll add one to my post.

  • #107
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    With apologies, I feel I must bow out of this game. I have lost interest, and much of this is due to the "non"-setting. I knew this going in, but for some reason I thought we'd have more stuff fleshed out by now. I don't know... I'm just not motivated to see what happens next. No fault of anyone's... just not my style of game.

    Happy gaming everyone!
    Last edited by Herobizkit; Friday, 21st October, 2011 at 08:49 PM.

  • #108
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    Waghalter (Lvl 7)

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    Ignore Dr Simon
    No worries HB, no point continuing in a game that's not your style.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
    Play By Post Links

  • #109
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    Ignore Walking Dad
    Due to Smoltt's spectacularly bad driving, everyone on top of the caravan must make an Agility check (or related skill - Acrobatics, Balance, not sure what there is off the top of my head) DN 4 or fall prone.

    This is the closest rule I found in the books:

    Savage Worlds Deluxe
    Bumps and Bruises
    Characters who suffer minor but troubling injuries, such
    as stumbling down a slope or running through a cavern in
    the dark, can suffer from Fatigue rather than suffering actual
    wounds. This is the hazard to use when characters should
    be beat up a bit but not truly wounded.
    When a character suffers injuries like these he must
    make a Vigor roll. Those who fail gain a Fatigue level from
    bumps, bruises, cuts, and scrapes. The Game Master may
    occasionally allow sure-footed characters to make Agility rolls
    to avoid this damage instead. Fatigue gained in this way can
    lead to Exhaustion, but not to being Incapacitated.

    Situational Rules
    Recovery: Fatigue levels from Bumps and Bruises
    automatically improve one step 24 hours after the original
    injuries were suffered.
    Incapacitation Effects: None. A victim cannot be
    Incapacitated from Bumps and Bruises.

    Example: Two heroes race down a steep slope to
    escape the clutches of some angry crocodile cultists.
    The Game Master decides they trip and suffer Bumps
    and Bruises if they dont make Agility rolls.
    The first
    succeeds but the second fails and suffers Fatigue for
    the next 24 hours.
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    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

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  • #110
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    Ignore Walking Dad
    I noticed you seem to ignore the penalty for a natural 1 on the 'casting' die. As the superpowers sole benefit is no penalty for it (but has some big disadvantages), can I instead change it to psionics, too?
    Signature

    Hi I'm a comic and rpg nerd. Don't hurt me, please.

    PS: English is NOT my native language!

    May the 4th be with you!

    PbPs

    Invisible Castle

    http://www.d20srd.org/
    Pathfinder SRD (Pathfinder_OGC)


    My Houserules

    I am SpiderClan

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