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  1. #21
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    Quote Originally Posted by Herobizkit View Post
    It's funny how players are always drawn to rogue-type characters in post-apoc/modern/future game settings.
    Stealth is always a major winner as soon as there's guns involved. The best place to shoot someone is in the back
    *Doghead* "You're an idiot, Dr Z."

 

  • #22
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    Quote Originally Posted by DrZombie View Post
    Yeah, I'm gonna buy the book this weekend, tuesday at the latest. I'll let you know if I think it's worth the 10$
    It definitely is. Keep in mind that the Deluxe Edition (complete with errata) is coming out at Gen Con.
    Leaving EN World for the land of novel writing. I'll be back someday.

  • #23
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    My as-yet unnamed character has been updated with 4 advances beyond start.
    Last edited by Insight; Saturday, 2nd July, 2011 at 05:11 PM.
    Leaving EN World for the land of novel writing. I'll be back someday.

  • #24
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    Bought the book yesterday. Worth the whole 10$. If you want to GM this I would advise buying it.
    *Doghead* "You're an idiot, Dr Z."

  • #25
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    Allright, my character is shaping up.
    Since we've got a limited supply of points to spend, the 'we'll fill it in when it comes up' approach doesn't seem to work for me. I've completed the character according to the basic char creation rules.

    A few questions:
    I've got the psychic power 'burrow' which allows an arcanist, when standing on loose earth, to sink into the ground and to move underground to a certain limit, then come out of the ground, with the possibility of surprising an opponent. (the power can be maintained to go further)
    I'd like to change it so that instead of going underground you can step into a shadow and move to another shadow within range, possibly through the realm of shadow with its inherent dangers whichever that may be.
    I've added some equipment.

    On my wishing list is a cloak of shadows, of which I do not know what it does besides swirling dramatically.

    Another thing I want to discuss is having the rate in which my char recovers power points halve when exposed to direct sunlight and double when exposed to moonlight.

    Last question : have you decided how many advances we start with?

    Cheers,

    Dr Z
    Last edited by DrZombie; Saturday, 2nd July, 2011 at 04:08 PM.
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  • #26
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    Quote Originally Posted by DrZombie View Post
    A few questions:
    I've got the psychic power 'burrow' which allows an arcanist, when standing on loose earth, to sink into the ground and to move underground to a certain limit, then come out of the ground, with the possibility of surprising an opponent. (the power can be maintained to go further)
    I'd like to change it so that instead of going underground you can step into a shadow and move to another shadow within range, possibly through the realm of shadow with its inherent dangers whichever that may be.
    Seems reasonable to me. Shadow is goimng to be just as likely to come by as earth. I like the idea of the Realm of Shadow, maybe something to play with.

    Quote Originally Posted by DrZombie View Post
    Another thing I want to discuss is having the rate in which my char recovers power points halve when exposed to direct sunlight and double when exposed to moonlight.
    Seems okay to me.

    Quote Originally Posted by DrZombie View Post
    Last question : have you decided how many advances we start with?
    Yes, four (which puts the characters at the start of "Seasoned")
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  • #27
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    Six

    I decided it would make sense to re-post Six (my character) on the latest page, with all current edits.

    Six


    SIX
    Seasoned Hero
    Total Advances: 4 (from Experience)

    TRAITS
    Agility d6
    Strength d8
    Vigor d12
    Smarts d4
    Spirit d6
    Note: Used one Advance to raise Vigor to d12, one Advance to raise Agility to d6, and one Advance to raise Spirit to d6

    Charisma +4
    Pace 6
    Parry 7
    Toughness 9

    SKILLS
    Fighting (Agility) d10
    Guts (Sprit) d6
    Notice (Smarts) d6
    Persuasion (Spirit) d6
    Shooting (Agility) d6

    EDGES
    Attractive
    Brawny
    Combat Reflexes
    Very Attractive
    Attractive from "free" human Edge; Brawny and Very Attractive from Hindrances; Combat Reflexes from Advances

    HINDRANCES
    Clueless (Major)
    Illiterate (Minor)
    Loyal (Minor)
    2 Edges from Hindrances

    GEAR
    Greatsword Dmg d8+d10, Wt 10, Parry 6, Requires 2 Hands
    Bow Dmg 2d6, Wt 3, Rng 12/24/48, ROF 1
    Leather Armor Prot +1, Wt 15, Covers Torso, Arms, and Legs
    Last edited by Insight; Thursday, 7th July, 2011 at 03:07 AM.
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  • #28
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    grackle. Having trouble nailing down a concept.

    Could I get a quick list of what other people are bringing in, just so I have some idea of what folks are doing?

  • #29
    Quote Originally Posted by Insight View Post
    ...

    4 Advances from Hindrances
    ...
    Hindrances don't give advances precisely. But 1 major/2 minor give you roughly the same bonus as one Advance.

    So you have 2 Advances to many on your sheet.
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  • #30
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    Quote Originally Posted by Shayuri View Post
    grackle. Having trouble nailing down a concept.

    Could I get a quick list of what other people are bringing in, just so I have some idea of what folks are doing?
    From what I can tell:

    Skulk - stealth, due to technology/equipment

    Zhelk Kinslayer - stealth and mobility due to psionics

    Rudiger - heavy weapons
    Smoltt - engineer, small

    Six - a "himbo" character - fit, attractive, dumb

    From what I can see, some other kind of combat specialist would work, or someone with a different type of ranged capability, maybe a sniper or arcanast type. There isn't really a social controller, either. Six is charming, but doesn't have the smarts to be very manipulative.

    I think, also, that outlook, goals and affiliations could be as important as game abilities.
    New from The Lazy GM: Freaks and Horrors. Pre-gen Pathfinder stats for forty monsters, classic and bizarre.
    The Lazy GM Series. Pre-generated monster stats for the discerning adventurer.
    The World of Conclave. Innovative (and free) webworld for d20.
    White Dwarf: The First 100 Issues
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