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  1. #51
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    Myrmidon (Lvl 10)

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    Corrected and updated.

    Six


    SIX
    Seasoned Hero
    Total Advances: 4 (from Experience)

    TRAITS
    Agility d6
    Strength d8
    Vigor d12
    Smarts d4
    Spirit d6
    Note: Used one Advance to raise Vigor to d12, one Advance to raise Agility to d6, and one Advance to raise Spirit to d6

    Charisma +4
    Pace 6
    Parry 7
    Toughness 9

    SKILLS
    Fighting (Agility) d10
    Guts (Sprit) d6
    Notice (Smarts) d6
    Persuasion (Spirit) d6
    Shooting (Agility) d6

    EDGES
    Attractive
    Brawny
    Combat Reflexes
    Very Attractive
    Attractive from "free" human Edge; Brawny and Very Attractive from Hindrances; Combat Reflexes from Advances

    HINDRANCES
    Clueless (Major)
    Illiterate (Minor)
    Loyal (Minor)
    2 Edges from Hindrances

    GEAR
    Greatsword Dmg d8+d10, Wt 10, Parry 6, Requires 2 Hands
    Bow Dmg 2d6, Wt 3, Rng 12/24/48, ROF 1
    Leather Armor Prot +1, Wt 15, Covers Torso, Arms, and Legs
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  • #52
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    Doc Simon, need some input from you regarding telepathy/empathy. Doc Zombie has some interesting ideas regarding it.

    Also, I've been getting current in the IC thread, and I noticd some OOC chatter about rules that hasn't been reflected in this thread yet. Can I get some clarification on how edges, advances and skills work in this game as opposed to the core rules?

  • #53
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    Waghalter (Lvl 7)

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    Forget any of that stuff in the IC thread, that was me not getting the mechanics.

    Edges, advances and skills work the same as the core rules, except that your characters are considered to be Seasoned already and so you get 4 advances that you can spend in the usual way.

    I would say that Empathy is really just a lesser version of Read Minds, so maybe the same stats as DrZ suggests, but only costing 1PP to get a general sense of the dominant emotion. For control power, I'd use Puppet. DrZ's suggestions look fine to me.

    Don't forget that you don't have to define every aspect of your character before starting play, you can leave some unspent points for later, although it seems that the others have gone for full definition as there isn't that much leeway for not spending points.
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  • #54
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    Quote Originally Posted by Dr Simon View Post
    Don't forget that you don't have to define every aspect of your character before starting play, you can leave some unspent points for later, although it seems that the others have gone for full definition as there isn't that much leeway for not spending points.
    That can easily be solved by throwing outrageous amounts of XP at us until we reach the power level you'd like to see
    *Doghead* "You're an idiot, Dr Z."

  • #55
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    Waghalter (Lvl 7)

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    Well, I could...

    What I'll probably do for experience is what I do in most of my PbPs - when you reach an appropriate-seeming milestone you get an advance to spend. I think that's the "official" method for this game anyway. Must get full rules...

    Also: it might be time to change the title to something a little more specific than "Shared Creative Setting". City of Seven Sins has a nice ring to it, but other suggestions are welcome.
    Last edited by Dr Simon; Friday, 8th July, 2011 at 12:43 PM.
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  • #56
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    Initiative:

    You could make a list of cards and copy paste it to this randomizer:
    RANDOM.ORG - List Randomizer

    After each draw you delete the drawn card from the list and randomize again.

    A bit more work, but that way we could keep card initiative.

    I wanted to use something similar for a 4e Gamma World PBP game.
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  • #57
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    I'm not terribly fond of the 'card initiative' thing anyway, so rolling a die suits me fine.

    In other news, here's a draft build for my psyker. Let me know what you think.

    Lux
    Seasoned Hero
    Exp: 20
    Total Advances: 8 (4 from Hindrances, 4 from Experience)
    Power points: 15

    TRAITS
    Agility d4
    Strength d4
    Vigor d6
    Smarts d12
    Spirit d8
    Note: +1 spirit, +1 smarts from experience point raises

    Charisma +2
    Pace 6
    Parry 2
    Toughness 5

    SKILLS
    Psionics d12
    Healing d8
    Survival 1d6
    Notice 1d8
    Persuasion 1d6

    EDGES
    - Arcane background: Psionic
    - Mentalist
    - Attractive
    - Power points (+5)
    - New Power: Telekinesis
    - New power: Empathy
    - New Power: Mind Reading
    Note: 2 edges from experience points, 1 from human, 4 from advances

    HINDRANCES
    Curious (Major)
    Heroic (Major)

    GEAR
    $500's worth of stuff I haven't even begun to consider. I don't see her wearing armor or using weapons. What should I buy?

    POWERS
    Armor
    Bolt
    Healing
    Telekinesis
    Empathy
    Mind Reading

    ------------
    Last edited by Shayuri; Saturday, 9th July, 2011 at 09:28 PM.

  • #58
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    Quote Originally Posted by Shayuri View Post

    In other news, here's a draft build for my psyker. Let me know what you think.
    I'd go for a different name :P
    *Doghead* "You're an idiot, Dr Z."

  • #59
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    Just a placeholder, Z.

    (Sorry, Insight!)

  • #60
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    Some edges depend on the card type you are rolling... but we can try the roll for now.

    BTW, the new Savage Worlds Deluxe has 'Mind Reading' in the Powers section.
    It's a novice power, costs 3PP and unless you raise, the target is aware of what you are doing.
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