Savage Worlds - City of Seven Sins

Walking Dad

First Post
Requested check below. As their is no skill that covers this in the rules (see Talking the Talk thread) I will roll Agility without an penalty.
 

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Dr Simon

Explorer
Skulk and Amica tumble backwards onto the roof of the caravan as it gives an almight lurch. Of the wasp warriors, one is thrown from the back of the caravan and plunges to the ground below. Unable to start his ornithopter harness in time, he lands in the rubblw with a crunch.

Two more also lose their footing and fall flat on their backs. The remaining two, however, activate their sting-swords with a snarling buzz and step forwards. Only Six stands to guard Amica and Skulk, kith sekh ready to assault any who approach.

[Sblock=OOC]
Two wasp warriors and Six standing. Amica, Skulk and two wasp warriors prone. About 14 wasp warriors still circle at Short Range, and the dirigibles follow at Long Range.

Six, having readied an attack, has initiative over the wasp warriors. Amica has shield active.
[/sblock]
 
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DrZombie

First Post
The cupola swerves left and right, spitting out tracer fire at the nimble wasps. A vile curse resounds through the speaking tube when they seem to evade everything the kinslayer throws at 'em.
 
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Shayuri

First Post
Amica rolls to her side and grabs the low, almost useless railing on the side of the carriage roof, trying to get back to her feet. She holds out her free hand as if trying to ward off a blow, but a distortion forms in her outstretched palm...a tiny spherical circulation of dust and grime, like a powerful eddy of wind that had been captured there. It grew, drawing in more until it looked like a seething vortex about the size of a man's head. Then with a grunt of effort, Amica flexed her mind and propelled the projectile at blistering speed towards the Wasp Warrior to Six's right.

A ball of telekinetically compressed air, hitting like a jackhammer and then detonating to release the pent up concussion directly upon contact...the attack delivered not only deadly force, but could pick a man up off his feet and launch him like a fresh-ripened shockflower seed pod.

Even so, Amica knew even she didn't have the strength to blast ALL of them.
 


Dr Simon

Explorer
OOC: I'm waiting for the wasp warriors, as your last post seems to indicate they act before Skulk, Dr Simon.

OOC: It does a bit, doesn't it. It was actually supposed to mean that Six still had an action left for that round, then we head off the next round again. The wasp warriors (being mooks) act last in each round.
 

Walking Dad

First Post
Skulk

Skulk rolls back and stand up. He quickly whirls tries to skewer the nearest wasp with his bayonet.

[sblock=OOC]

still not sure what would be setting appropriate weapons.

Would stat-wise a Winchester or a Springfield more appropriate? Definitely using a bayonet.

normal mode of his clothes will count as leather armor (+1 Toughness)



---

Toughness: 8
Parry: 7

PP used: 5 / 20
[/sblock]
 

Insight

Adventurer
Seeing the wasp warriors closing in, Six picks one of them and slashes away with his long, leng-steel blade. With a sickening crunch, the kith sheikh ravages the first wasp warrior dumb enough to get close to the harem guard.

OOC: Adding Agi check per prior request. I believe 5 is sufficient for Six to remain standing.
 
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