Savage Worlds - City of Seven Sins

Dr Simon

Explorer
Skulk blasts one of the wasp warriors from the top of the caravan and Amica slices through one of the skyhooks with her power. The circling wasp warriors change their tactics. Those still on the top of the caravan take off with a whine of their ornithopter packs whilst two swoop down and grab hold of Six, lifting him up into the sky. His kith sekh drops onto the roof of the caravan.

Wrestling with the controls of the walking vehicle, Smoltt grinds some gears and the thing shudders to a quivering halt, although the engine still grumbles away.

[sblock=OOC]
Six and his captors are at Short range, although a fall from that height may well be deadly to him.
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Dr Simon

Explorer
The wasp warriors swoop up and away, carrying Six up towards the largest dirigible, followed by Kinslayer's tracer fire. Smoltt continues to grind the gears of the caravan, which shudders on its legs but fails to move.

[sblock=OOC]
Wasp Warriors and Six are now at Medium range, in case anyone wants a parting shot.
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Shayuri

First Post
(OOC - lol...wasn't rescuing Six our whole raison d'etre here? And now they've got him? Um. Nuts!)

Amica curses under her breath and clenches her fingers around nothing at all...if she were holding an invisible ball in her hand. Then, in the whirls of dust from the road, one can see that there IS something there after all; a tiny vortex of force, frantically roiling as if desperate for release.

With a cry of effort she hurls the mote of solidity with speed of will, not muscle, towards one of the wasps bearing Six away...hoping against hope that without its strength, they will falter!
 

Walking Dad

First Post
Skulk

Skulk takes aim at the wasp warriors carrying Six. Unerringly, the bullet hits one of them between the shoulder blades.

[sblock=OOC]
Skulk

medium range isn't a hard distance but varies between weapons.
Please adjust my roll accordingly.

---

Bayonet (d8): Str+d6
Winchester ‘76 (.45-.47) (d6): 24/48/96 2d8 1 300 10 15 d6 AP 2

Toughness: 8 (with leather armor)
Parry: 7

PP used: 5 / 15
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Dr Simon

Explorer
Both having the same idea, Amica and Skulk each take out one of the Wasp Warriors carrying Six.

Which is good, in that it frees him.

But bad, in that it frees him some 30 ft. above a rubble-filled wasteland.

Other Wasp Warriors swoop down towards their valuable prize...

[sblock=OOC]
I'm sure that wasn't the intended effect, but I couldn't resist. You have a round in which to try something to get help Six, if you can think of anything!
[/sblock]
 

Walking Dad

First Post
OOC: Would it be possible to just wait until they catch him (slowed the fall) and shoot the wasp warriors then again? Should stop the fall, but prevent the extraction.
 


Walking Dad

First Post
Skulk

Skulk waits for the wasp warriors to slow Six' fall before he takes another shot... but this time, luck is not with him.

[sblock=OOC]
Skulk

medium range isn't a hard distance but varies between weapons.
Please adjust my roll accordingly.

---

Bayonet (d8): Str+d6
Winchester ‘76 (.45-.47) (d6): 24/48/96 2d8 1 300 10 15 d6 AP 2

Toughness: 8 (with leather armor)
Parry: 7

PP used: 5 / 15
[/sblock]
 

Shayuri

First Post
The blood was hammering in Amica's ears, and she was starting to feel dizzy. Unrestrained use of the power did that. Much more and she would bleed...first from her nose...then like tears from the corners of her eyes. It was said if she bled from the ears then she was expending her life itself for the power, and might burn it out of herself...or die.

But she wasn't there yet, and the mission was not yet failed.

With a grunt of effort she concentrated on Six's falling body and yanked, jerking him suddenly away from the snatching claws of the wasps, but landing him gently on the roof of the wagon again.

"We need cover!" she snapped at the others. "We're too open here if we can't move!"
 

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