Savage Worlds - City of Seven Sins - Page 3





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  1. #21
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    Myrmidon (Lvl 10)

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    Quote Originally Posted by Dr Simon View Post
    Six hears noises behind him.

    Approaching down Valerian Street behind him are four members of the Queen's Castrati guards, armed with vicious-looking tulwars. One of the castrati is struggling to control a pair of vruk-hounds, straining at their leashes.

    OOC: It seems that the situation is: Six on one side of the gate ("inside"?) (with armed eunuchs approaching) , Kinslayer, Skulk, Rudiger and Smoltt on the other.
    Seeing the guards coming, and wishing no violence towards them, Six does not wait for anyone attempting to pass through to his side of the Apothecary Gate and rushes through the opening.

    It does not occur to Six to wonder who opened the gate and why.
    Leaving EN World for the land of novel writing. I'll be back someday.

 

  • #22
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    With the doorhandle still in his hand The Kinslayer sees Six rushing through the doorway. He stealthily sneaks a peek through the gap between the door and the doorjamb.
    Remaining unnoticed, he signals the others to get ready for an ambush as he silently draws his sword and hides behind the door.
    (If I'm correct I have a 10 on my wild card dice to look at the guards and stay hidden in ambush?)
    Last edited by DrZombie; Thursday, 7th July, 2011 at 01:42 PM.
    *Doghead* "You're an idiot, Dr Z."

  • #23
    Skulk

    Skulk is much less successful in hiding than the Kinslayer... perhaps he should stay with the talking...
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  • #24
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    Rudiger and Smoltt

    "Oh, drek," Smoltt scoots from around his perch and frantically taps Rudiger on the shoulder. "Adjust position towards the gate!"

    Rudiger grunts and swivels the turret mount towards the gate. "I do hope the others will be in need of suppression fire."

  • #25
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    Kinslayer sees the four Castrati Guard and the two vrok hounds. He sees the guards start running as they see Six pass through the gate, and he sees them release the vruk hounds, which run on ahead of them.

    OOC

    Should it come to it, I think an exploding d12 (with Wild die for heroes) for Initiative ought to suffice as an alternative to the card system. Although you'd lose the Joker wild card, you'd also potentially get high scores instead.

    Anyone want to come up with an image for the vruk-hounds?
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  • #26
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    Six emerges on the other side of the Apothecary Gate. It is only then that he realizes that he is being chased.
    Leaving EN World for the land of novel writing. I'll be back someday.

  • #27
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    Smoltt says flatly, "I hear dogs in the distance. Someone messed up."

    Rudiger only grins.

  • #28
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    "Lady Moon, to you this Blood I offer" Kinslayer whispers softly. He lets the dogs pass, and casts invisibility. When the fourth guard passes, he casts quickness and stabs him in the back.
    *Doghead* "You're an idiot, Dr Z."

  • #29
    Skulk

    Skulk knows what terror the kinslayer can become in a fight. With mere concentration, he becomes intangible. Let them fight one enemy they cannot see and another they cannot touch

    OOC

    activating ghost edges

    PP: 5 / 20
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  • #30
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    The four castrati burst through the gate, one still holding the leash of the straining vruk-hounds, two brandishing tulwars and the third holding a handgun of some kind.

    OOC

    Sorry, took a bit of time to get around to reviewing combat.

    Initiative order is:

    Rudiger and Smollt
    Kinslayer
    Six
    Skulk
    Castrati (if any are left...)
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