Dr Simon
Explorer
The Professors screens show, in flickering monochrome, three approaching dirigibles - one big four-prop transporter and two smaller twin-prop support vessels. The lightning bolt symbol of the Spire of Wrath is visible on their sides. The Professor utters an oath.
"Azulla the Wasp Queen," he says. "Of course she'd have spies everywhere." He bursts into a flurry of activity, quite a sight for a long-limbed old man. Slamming a couple of buttons on the console before him, two ladders drop down from the ceiling.
"Gun cupola," he says, pointing to the rearmost one. He looks with distaste at the drawn weapons around him and points to the second ladder. "That one leads up top. Should anyone try to board us you can try out your toys, gentlemen." Even now, the screens show figures flying down from the dirigibles.
Moving to the front of the caravan he begins pulling levels and turning wheels. Tarteric energy crackles and steam whistles, and the caravan gives a series of lurches as it stands up on its four sturdy metal legs, now some 10 ft. above the ground. The Professor begins working levers and the caravan begins striding forwards. He glances over his shoulder.
"Can one of you take over driving this thing?" he calls over the clanking and hissing. "I need to finish my tests."
[sblock=OOC]
I imagine the Professor's caravan to be a sort of steampunk Baba Yaga's hut. Driving/Agility for controlling it (TN 4 for now), Shooting/Agility for manning the guns if anyone wants to try either. Caravan's guns cause 2d8+1 damage, AP2. The dirigibles are at Long range (-4 to hit), there are 20 or so descending figures (wasp warriors in ornithopter harnesses) who are currently at Medium range (-2 to hit). Base TN 4 for either.
Terrain-wise, the caravan currently can ignore the rough terrain. I think the area that you are in is probably some ruined and forgotten part of the City of Seven Sins, so derelict buildings, roadways, canals etc., and anything else you want to add.
[/sblock]
"Azulla the Wasp Queen," he says. "Of course she'd have spies everywhere." He bursts into a flurry of activity, quite a sight for a long-limbed old man. Slamming a couple of buttons on the console before him, two ladders drop down from the ceiling.
"Gun cupola," he says, pointing to the rearmost one. He looks with distaste at the drawn weapons around him and points to the second ladder. "That one leads up top. Should anyone try to board us you can try out your toys, gentlemen." Even now, the screens show figures flying down from the dirigibles.
Moving to the front of the caravan he begins pulling levels and turning wheels. Tarteric energy crackles and steam whistles, and the caravan gives a series of lurches as it stands up on its four sturdy metal legs, now some 10 ft. above the ground. The Professor begins working levers and the caravan begins striding forwards. He glances over his shoulder.
"Can one of you take over driving this thing?" he calls over the clanking and hissing. "I need to finish my tests."
[sblock=OOC]
I imagine the Professor's caravan to be a sort of steampunk Baba Yaga's hut. Driving/Agility for controlling it (TN 4 for now), Shooting/Agility for manning the guns if anyone wants to try either. Caravan's guns cause 2d8+1 damage, AP2. The dirigibles are at Long range (-4 to hit), there are 20 or so descending figures (wasp warriors in ornithopter harnesses) who are currently at Medium range (-2 to hit). Base TN 4 for either.
Terrain-wise, the caravan currently can ignore the rough terrain. I think the area that you are in is probably some ruined and forgotten part of the City of Seven Sins, so derelict buildings, roadways, canals etc., and anything else you want to add.
[/sblock]
Last edited: