D&D 4th Edition Scotley's 4e Swashbuckler OOC




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    Scotley's 4e Swashbuckler OOC

    Okay gang, time for a new OOC thread now that the tune up fight is over and we entered the adventure proper. Please stop using the old thread and post here now.
    Last edited by Scotley; Saturday, 2nd July, 2011 at 04:44 AM.

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    Skill Challenge

    Okay the challenge is to deliver a letter without letting those who might take advantage of the knowledge find out.

    To succeed you must have 6 successes before 3 failures. Simple enough? Here's the tricky part:

    Use any skill you want. You can have up to two others aid you in the attempt. You can either make an attempt or aid another each 'round'. Make an in character post describing what you are doing in such a way that I can guess what skill you are attempting. The degree to which you relate the skill to the mission at hand and the quality of the post will effect DC. Feel free to plan out your moves here in the OOC with others. Your posts should relate to traveling expeditiously, concealing your actual purpose either by stealth, distraction or subterfuge, or otherwise furthering the mission in some creative way. You may assume agents of foreign powers and the Church Knights are interested in preventing you.

    Ask questions as needed and have fun with it. Creativity and playing true to character will be rewarded with lower DC's.

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    So far, the best we have are:

    Stealth +16 (Malkyr)
    Acrobatics +12 (Tabitha and Makyr)
    Intimidate +12 (Malkyr)
    Thievery +12 (Malkyr and Tabitha)
    Endurance +12 (Colin)
    Arcana +12 (Ali)
    History +12 (Ali)
    Arcana +11 (Colin)
    Streetwise +11 (Colin)
    Diplomacy +11 (Manous)
    Athletics +11 (Lucien)
    Endurance +11 (Lucien)


    That should be enough so that Manous can get through this skill challenge without making a check himself! He will happily "aid" the "others."
    Last edited by Leif; Saturday, 9th July, 2011 at 05:22 PM.

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    OK, so what I'm thinking is that Manous's trained skills are Perception(+10) and Diplomacy(+11), so my idea is that Manous can scout ahead a mile or two in advance of the main party to select the most open, least travelled route (Perception). Then, during one or more of those times when encountering other traffic on the road is unavoidable, he can use his Diplomacy skill to deflect attention from the fact that a large party of well-armed people is travelling obviously on some purpose, and make it seem like more of a gentlemen's hunting outing or something. Also, if we encounter any sticky situation involving church knights or other enemies, Diplomacy may also come into play. Any thoughts, anyone? Scotley, what sort of DCs are we looking at here?

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    The DC could vary between 15 and 30 depending on how appropriate the skill is to the situation and how well you describe the use of it. I'd say Perception and Diplomacy are excellent choices.

    I failed to mention that reusing the same skill will up the second DC considerably. You should have no trouble finding 6 to 8 appropriate skills among the group.

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    Stealth is another excellent choice. Two well written and successful attempts to aid Malkyr could salvage the first attempt...

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    If Manous had training in Stealth, I'd sure try to aid Malkyr. Anyone able to help? While I'm at it, what other skills are being considered by the rest of the group? We might as well orchestrate our attempts here, work out a cohesive plan, and try to get things all squared away before we make any more rolls. Or we could just all throw our stuff in the pot and be surprised by the stew we end up with when we hapahazardly throw in random skill use attempts.

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    I can totally help with Stealth. Sorry for delays...scrambling to catch up a bit, and the holiday ain't helping.

    Should be updating later Sunday.

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    Colin should be rolling any sort of Diplomacy, as he has Words of Friendship that adds +5 to the roll. That gives him a +14 to the check.

    My thoughts are that he will use this if we're in danger of getting caught by someone. Maybe we can keep this in our back pocket for later.

    Here are his other trained skills: Arcana +11, Bluff +13, Endurance +12, Intimidate +11, Streetwise +11

    Colin could use Streetwise to check the areas that we'll be traveling through to see if we can avoid pockets of ne'er-do-wells and others who might like to waylay us.
    Last edited by Insight; Tuesday, 5th July, 2011 at 12:59 PM.
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    Athletics could help you vault over a city wall to deliver a covert message. Endurance could help with an extended "pony-express-like" run to deliver said message.

    Think outside the box and make up some cool stuff! Have fun with it.
    Last edited by Leif; Friday, 8th July, 2011 at 03:01 AM.

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