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Thursday, 7th July, 2011, 09:03 PM #111
Scout (Lvl 6)
My concern from all this is what is the future of the hobby? In an environment where the flgs is endangered much less tabletop play. What is the outcome? I mean seriously it has been a decade since I played in a face to face game. As for the flgs I am aware of one in a population of millions of people. More and more electronically is the way the game is being played. Sounds like a loose-loose situation for the gaming industry. Either you protect your IP and make it hard to use your product in this environment, or you don't and loose your rights and sooner or later your business. Either way the future doesn't seem very bright.rangerjohn
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Thursday, 7th July, 2011, 09:58 PM #112
With everything going electronic, it's a lot easier for me to use their artwork at the table. I can use Photoshop to yank stuff out of PDFs, create my own handouts, etc. Paizo makes that easy, since I get PDFs of everything I subscribe to, I can order PDFs of old stuff, etc. That makes it a lot easier to remaster a lot of stuff for my campaign and Paizo doesn't seem to care.
The problem comes in when you want to share your campaign with the wider world. Paizo tries to stop much of their material from being posted that's widely usable. They allow (through their Community Use Policy) you to use certain content for unlimited distribution.
This makes it tough if you want to make a really graphically rich campaign site, especially because if you put that much work into it, you want to share it with everyone. It takes more work to find graphics that you can use in that manner, and you lose out on all sorts of great work that the artists have done, because it's in the book but you can't share it broadly. I've felt this frustration, since I did campaign newsletters for my group that contained character art from the adventure (B10 Night's Dark Terror) that I'd love to post here, but I know I don't have rights to the images I used.
Since a lot of the joy and value in the Internet is the ability to share, it's more and more important that we find ways to do this while protecting the rights of content creators. I don't have an answer to this. I like the direction that Paizo and WotC have gone by allowing certain content a very broad license, and I hope more companies will do the same. I just hope we can find other ways to speed things along as well.
Last edited by Alan Shutko; Thursday, 7th July, 2011 at 10:00 PM. Reason: Clarified my thoughts on private use.
Thursday, 7th July, 2011, 10:06 PM #113
Thursday, 7th July, 2011, 10:08 PM #114
Scout (Lvl 6)
Friday, 8th July, 2011, 12:51 AM #115
Magsman (Lvl 14)
Did I mention that we just hired Rob Repp?
Visit Lemuria Press.
Friday, 8th July, 2011, 01:17 AM #116
The Great Druid (Lvl 17)
did Sean hire him?
Friday, 8th July, 2011, 01:22 AM #117
Scout (Lvl 6)
heh, had to google Rob Repp, interesting prior experience of note:
Manger, Digital Projects Group TSR, Inc.
May 1993 – July 1994 (1 year 3 months)
• Department manger for the makers of Dungeons and Dragons products. Researched and proposed 1994-95 CD-ROM product line. Developed Internet-based profit centers and online content. Produced advertising and collateral materials. Created product prototypes for 1995 catalog.
• Acted as liaison to TSR’s foreign offices, helping them localize products for their markets. Adapted art files to work with foreign prepress facilities.
• In 1993 Universal Studios contracted to develop shows based on TSR properties, produced these shows in-house. Planned and installed a video production facility in TSR’s Los Angeles, CA office. Designed a special effects “bible” and shooting guide, and worked with outside production houses to communicate our design goals for the finished shows.
• Responsibilities included systems and network support, budgeting/expansion planning, hardware/software procurement, market research, development of multi-player computer gaming, and creation and management of TSR’s online forums. Skilled with desktop publishing software, as well as 3-D modeling and multimedia development tools.
• Originally hired as assistant manager of in-house service bureau, where I performed technical support and pre-press operations. Responsibilities included prototyping the entire 1994 product line, package design, product layout and design, book typesetting, network management, staff training and support, and pre-press troubleshooting. Worked with vendors to resolve workflow and output problems. Promoted to DPG manager after six months
I walk in darkness, the shadows my only friend. Yet in the cold of the night I wake up screaming; only the bitter silence of loneliness to hear my torment.
And aside from walking in darkness I LOVE Harry Potter...
Friday, 8th July, 2011, 02:58 AM #118
Scout (Lvl 6)
You either missed, or more likely, I failed to express the problem. I mentioned the flgs because this used to be a place to meet fellow gamers. Where is that done now? On sites like EnWorld and even Paizo themselves. These sites are public, they need to be public. So what are you suggesting? Two sites? One to meet gamers and another to actually play?
Friday, 8th July, 2011, 03:35 AM #119
Friday, 8th July, 2011, 04:17 AM #120
Time Agent (Lvl 24)
Personally, if there is something I want to share electronically with my fellow tablemates, I make files that I send directly to my fellow players (via emailed attachments or by burning a CD. It's not perfect, but it's also not something someone might stumble across on the web.
As for meeting other gamers, online resources ARE increasing the ability of gamers to network via sites like ENWorld, but mostly, I still do it by going where gamers may be found.
I don't just mean game shops: any store that sells gaming products can be a place to meet fellow hobbyists. As it so happens, this pixie-ish redhead who works the register at the Barnes & Noble at the Irving Mall is into D&D- I've made two 4Ed purchases there, both of which turned into short conversations about the hobby.
And colleges usually have at least one group of gamers active on campus. Check out their social scene.