Finally had our second Dying Skyseer session last night! I was pretty rusty and botched the first scene a bit, but things settled down after that.
The party decided to follow up on Dr von Recklinghausen first. At the House of Blue Birds, they got the story about "Officer Porter" from the staff, and were allowed to search the doctor's room -- finding nothing, of course. One of the staff did mention the officer's apparent injury, and handed over the greasy rag left behind.
After checking the alley behind the hostel and finding no signs of the doctor's passage, they decided to check up on his sponsor, Dr Camp. Dr Camp hadn't seen Dr von Recklinghausen recently, but gave them all of the info he could.
At this point, the PCs decided they had no hope of tracking down Dr von Recklinghausen today -- this is still Day 1 -- and decided to head back to base via the Thinking Man Tavern. They were just asking Barb about Nilasa when the earthquake hit, and Hennet spoke up, assuring everyone in my best over-the-top "faux pompous Brit" accent that all was well, it was just the ground settling. This spurred a fun RP scene between me and two of the players!
Faced with Hennet's query about why the RHC has the right to enforce the law, Murdok initially retreated to "might makes right." Hennet was unimpressed, so Murdok made reference to a treatise she'd read at her Academy and they discussed its finer points for a few moments. Once Hennet had thawed, Reginald launched into his life story, telling Hennet about his extensive experience with other cultures, then observed that in all societies, law enforcement is "the skeleton that holds the gelatinous mass of society together." Hennet thought this was an absolutely tremendous observation!
All of this was straight back-and-forth RP with me doing Hennet's accent on the fly, something I almost never do. The players loved it and I had a blast playing Hennet. Since the PCs had won him over, Hennet admitted his letter-writing for Nilasa, and gave them a name: Morgan Cippiano.
Meanwhile, Vesta had gone over to chat with Thames Grimsley, who recalled the PCs warmly and remained grateful for their intervention on the dockers' behalf. As they were catching up, it came out that one of Vesta's brothers, a worker at Crinkshire's Munitions, was part of Grimsley's union organization. Grimsley had also heard a handful of reports from various factories about the strange pair going about asking for specific items. Vesta made some notes about this, hoping to piece together what exactly they might be looking to build based on what factories they're trying to strongarm.
Viveen sat at the bar, where Tad was quite impressed by the imposing goliath. He corroborated the fact that Nilasa had often come to the Thinking Man with her boyfriend, but didn't have much else in the way of concrete answers for Viveen.
After these conversations, the constables went to talk to the Band. Their positive reception in the rest of the tavern led to the Band being reasonably receptive to them, but not quite enough to admit their criminal plans.
Satisfied with what they'd learned, the constables headed back to the RHC. Since by this point it was about 6:30 PM and the day shift was over, they left a note for the RHC's police liason officer with their concerns about Officer Porter, in the hopes of getting confirmation of whether Officer Porter is actually an officer of the law.
They settled on three questions for Reginald to ask Nilasa.
First, they wanted to know how she sustained her necrotic head wound, which she willingly answered, even providing a rough description of her assailant.
Second, they wanted to know what her mission at the consulate was. She willingly answered this as well.
Finally, they wanted to know who Morgan Cippiano was, but that was where Nilasa drew the line. Her spirit retreated and the conversation was over.
We ended the session with the PCs planning an evening trek into the Cloudwood to find Nevard Sechim, and all of the players seemed excited and eager to carry on. After the long break, I finally feel like I've got the shape of the adventure back in my head, so next time should be a smoother ride!