D&D 4th Edition Adventure: Brotherhood Returned? (DM: Tenchuu, Judge: H.M.Gimlord) - Page 8




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  1. #71
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    Defender (Lvl 8)

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    Kruk turns his head to Kane. "I can move Kane. I'll get this guy (pointing to the to the foe to his north. (F25)). Kruk then turns to to Bartleby Haff and swings his axe, connecting again with another solid blow. Take that you scurvy dog!

    actions

    minor: none
    movement: none: immobilized
    attack: brash attack against foe at f25 AC: 1d20+18 for 1d10+11: Hit for 21

    CA granted to f25 until beginning of Kruk's next turn.

    mark f25

    TRIGGER: Adjacent marked target shifts away or doesn't include Kruk in attack
    Immediate Interrupt: Combat Challenge: Target is at a -2 penalty to attack if not including you as a target. Adjacent marked target that shifts or does not include you in attack allows basic melee attack

    OA are +3 to hit: +2 wis mod and +1 (strikebacks) and if movement provoked the attack, the target stops moving


    stats

    Kruk- Dwarf Guardain Fighter Level 10

    *Adverse Condition: None
    *Initiative: +5
    *Passive Insight 17
    *Passive Perception 17
    *Senses low light vision
    *HP 94 Bloodied 47 Surge Value 23; Surges Per-Day 13():
    *AC 27 Fortitude 28 Reflex 21 Will 25 Speed 5
    *Save +5 vs. poison
    *action Points: 1
    *Second Wind: 1
    basic attack:Ravenclaw Warblade Battleaxe +16 Vs AC 1d10+7 (crit: 2d6 or 2d10 if bloodied)
    Powers
    *At will:
    Brash Strike
    Resolute Shield
    *Encounter:
    Covering Attack
    Sweeping Blow USED
    Boot Power
    Unbreakable
    Bloody the Field
    StrikebacksUSED
    *Daily
    Comeback Strike
    Unstopable
    Bedeviling Assault
    Boundless Endurance
    Victorious Surge
    Cloak Power
    Armor Power
    Boot Power USED
    Weapon Power

    *Immediate Interrupt: Combat Challenge: Marked target is at a -2 penalty to attack if not including you as a target. Adjacent marked target that shifts or does not include you in attack allows basic melee attack

    *+3 to attack rolls for Opprotunity Attacks and target stops after a hit
    *Shield Proptery: When flanking an enemy with an ally, that ally gets a +1 shield bonus to AC and Reflex

    [/sblock]
    Last edited by dimsdale; Monday, 29th August, 2011 at 02:38 AM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

 

  • #72
    Wil fires a quick shot at his quarry, trying to take him out. Failing, he moves quickly with the direction of the ship to be closer to his allies. What are you doing Porse? shouts will to the unseen first mate. This man is obviously crazy. We are not your enemies!

    OOC: Standard: Jinx Shot on Pirate 1
    Move: Walk to H18
    Minor: Word of Friendship
    Free: Diplomacy with Porse (below?)


    ministats

    Status:
    Init: +7 Speed: 5 Perception:22 Insight: 20
    AC: 24 F/R/W:17/19/24
    HP: 70/70 Surges: 8/8 Surge Value: 17 AP: 1
    Languages: Allarian, Imperia, Draconic
    Str:8 Dex:14 Wis:15 Con:13 Int:10 Cha:22

    Powers:
    At Will - Jinx Shot, Cutting Words
    Encounter - Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (0/2), Words of Friendship, Chord of Dissonance, Rewrite the Future, Rhyme of the Blood-Seeking Blade, Virtue of Prescience
    Daily - Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Circlet of Mental Onslaught, Inevitable Shot, Saga of Vengeance, Songbow of Vanishment, Warding Arrow, Word of Life

    1. Warding Arrow Trigger - Immediate Interrupt when Wil is hit by 1 or less with an attack
    2. Virtue of Prescience Trigger - Immediate Interrupt to the First Ally hit by 1 or less with an attack
    3. Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
    4. Chord of Dissonance Trigger - Immediate Interrupt to the First Ally hit for 10 or more damage

    Full Character Sheet
    Last edited by johnmeier1; Monday, 29th August, 2011 at 01:11 PM.

  • #73
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    Waghalter (Lvl 7)

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    Khemnos' phantom treasure draws three of the sailors to it once more, and he then attempts to burn those in the thrall of the illusory loot. Distracted as they are, though, two of them are able to avoid the flames, leaving only one singed.

    Mechanics
    Minor action - Sustain Visions of Avarice, centered on J22, burst 5.

    Sustain Visions of Avarice, centered on J22, burst 5, targeting Bartleby, Tesla, Tarkanan Assassin, and Pirate 3. (1d20+13=16, 1d20+13=25, 1d20+13=27, 1d20+13=30)

    Hits Will 16 against Bartleby (miss), hits Will 25 against Tesla (hit), hits Will 27 against Tarkanan Assassin (hit), and hits Will 30 against Pirate 3 (hit). On a hit, each enemy is pulled up to 4 squares. On hits, Tesla to J21, Tarkanan Assassin to I23, and Pirate 3 to I22.

    Standard action - Scorching Burst (area burst 1, centered on J22, all creatures) against Tesla, Tarkanan Assassin, and Pirate 3.

    Scorching Burst (area burst 1, centered on J22, all creatures) against Tesla, Tarkanan Assassin, and Pirate 3. (Bloodhunt on Pirate 3) (1d20+13=21, 1d20+13=27, 1d20+13+1=16, 1d6+13=16)

    Hits Reflex 21 for 16 fire damage against Tesla (miss), hits Reflex 27 (hit) for 16 fire damage against Tarkanan Assassin, and hits Reflex 16 (miss) for 18 (+2 for Gauntlets of Blood) fire damage against Pirate 3.


    Khemnos' Info
    Khemnos Eversorrow- Male Tiefling Wizard (Mage: Enchanter|Pyromancer) 9
    Initiative: +4, Passive Perception: 15, Passive Insight: 15
    AC: 23, Fort: 19, Reflex: 22, Will: 24 - Speed: 6
    HP: 56/56, Bloodied: 28, Surge Value: 14, Surges left: 9/9
    Action Points: 1
    Resists: Fire 9, Necrotic 5, Psychic 5

    Pyromancy Apprentice (Class): Attacks ignore fire resistance.
    Bloodhunt (Race): +1 to hit against bloodied creatures.
    Staff Expertise (Feat): Do not provoke OA's with ranged attacks, gain reach 1 with melee attacks.
    Gauntlets of Blood (Item): +2 to damage rolls against bloodied creatures.
    Executioner's Bracers (Item): +1d6 damage on a critical.
    Skull Mask (Item): Enemies who can see you take a -2 penalty to saving throws against fear effects.

    Powers:
    A1:Beguiling Strands
    A1:Magic Missle
    A1:Scorching Burst

    Eyebite
    Infernal Wrath
    Second Wind

    E1: Burning Hands / Charm of Misplaced Wrath
    E3: Blissful Ignorance / Fire Shroud
    E7: Charm of the Defender / Fire Sea Travel

    D1: Flaming Sphere / Sleep
    D5: Stinking Cloud / Visions of Avarice
    D9: Symphony of the Dark Court / Wall of Fire

    U: Light
    U: Mage Hand
    U: Prestidigitation

    U2: Glib Tongue / Shield
    U6: Emerald Eye / Levitate
    Amulet of Seduction +2 (Daily)
    Belt of Raging Endurance (Encounter)
    Ectoplasmic Leather Armor +2 (Daily)
    Power Jewel (Daily)


    Power Key - Prepared / Not Prepared / Used

    Full character sheet
    Gary Hoggatt - www.garyh.net
    "Such heroic nonsense..."
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  • #74
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    Myrmidon (Lvl 10)



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    Ignore Mal Malenkirk
    OOC: Charina will have shifted hidden in the square behind Carolina at I12. That wouldn't have allowed me to hide from the guy at H15 but everyone else if fair game. Too bad; H15 is who I would have liked to shoot.

    Instead, the attack was against I20 (should have included it in the description of the roll, sorry) and then I moved to cover behind the mast at I10


    Seeing as refined gentlemen like Kane and Kruk are probably too gallant to hit a girl (ahem...), Charina takes it upon himself to shoot Haneth. The shot is quite successful. As enemies notice the sniper, she bravely retreat farther into the ship and sinks into the shadows of the mast.
    Last edited by Mal Malenkirk; Friday, 2nd September, 2011 at 05:22 AM.

  • #75
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    Carolina drops another of the pirates with her crossbow and then quietly moves up to take cover behind the cannon in front of her.

    Actions
    Sly Flourish vs. Pirate 1 hits AC 30 for 30 damage (Roll Lookup)

    Move to K16; Stealth=1d20+15=20
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

  • #76
    OOC: I'd like to wait for R1 to come back, or at least until I get a better idea on how long he intends to be gone. Does any one object, or have a different idea?
    L4E Character: Jin | Pic | Token

  • #77
    Spawn of Khyber/LEB Judge
    Enchanter (Lvl 12)

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    OOC: *Delurk*
    r1's work email says he should be back at work tomorrow. Don't know when he'll be back here.
    *Relurk*
    stonegod -- LEB judge and spawn of Khyber since 2005 (Blog)

    My many characters | LEB Games | EtCR |Rise of a Demon Prince Story Hour

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  • #78
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    OOC: Is the plan to put the addy on hold until R1 comes back? I totally understand if that is the route that we are going to take.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #79
    OOC: That's been my plan, mostly because I am too busy to work out R1's turn and do the enemy turn. But, if he's not back by next weekend, I suppose I'll have to move on. Sorry about the delay.
    L4E Character: Jin | Pic | Token

  • #80
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    Ignore industrygothica
    Quote Originally Posted by Tenchuu View Post
    OOC: That's been my plan, mostly because I am too busy to work out R1's turn and do the enemy turn. But, if he's not back by next weekend, I suppose I'll have to move on. Sorry about the delay.
    Sorry? Egads, don't be sorry. Honestly, I'm quite thankful for it at the moment!
    Games I DM:
    [d&d 3.5] Those Left Behind: [OOC1] [OOC2] [Character Records] [Chapter 1] [Chapter 2] [Chapter 3]
    [d&d 4e] The Witchlights: [OOC] [Character Records] [Game]

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