Queen_Dopplepopolis
First Post
At the upcoming DC Gameday, I'm planning to run a Hunger Games-inspired Dread game.
If you're not familiar with the Hunger Games, the only thing that you need to know to participate in this brainstorm is that a bunch of kids have to fight to the death in an arena that is deliberately built to be a hazard to the participants. The arena is as much an enemy as the other combatants - an intelligent, active force trying diligently to maximize carnage.
So, I'm working to design an area. I know that I want the arena to be a large puzzle - something that the characters can (should they choose to work together) "figure out" to gain an advantage (in one of the books, the arena is divided up into 12 sections (like a clock) and each hour a different section of the arena erupts in bloodshed. It's awesome.).
I plan to have the arena mapped out in detail. As the PCs explore different areas, they'll receive sections of the map. They can, should they choose, share that info to create a map of the entire arena over the course of the scenario.
Finally, I know that I want the arena to be brutal. This game, while based on the Hunger Games, is going to be played by adults. So it can be extra-deadly. Extra brutal. Extra dark.
So, creative and brilliant minds of EN World: Who has ideas for me?!
If you're not familiar with the Hunger Games, the only thing that you need to know to participate in this brainstorm is that a bunch of kids have to fight to the death in an arena that is deliberately built to be a hazard to the participants. The arena is as much an enemy as the other combatants - an intelligent, active force trying diligently to maximize carnage.
So, I'm working to design an area. I know that I want the arena to be a large puzzle - something that the characters can (should they choose to work together) "figure out" to gain an advantage (in one of the books, the arena is divided up into 12 sections (like a clock) and each hour a different section of the arena erupts in bloodshed. It's awesome.).
I plan to have the arena mapped out in detail. As the PCs explore different areas, they'll receive sections of the map. They can, should they choose, share that info to create a map of the entire arena over the course of the scenario.
Finally, I know that I want the arena to be brutal. This game, while based on the Hunger Games, is going to be played by adults. So it can be extra-deadly. Extra brutal. Extra dark.
So, creative and brilliant minds of EN World: Who has ideas for me?!