D&D 4th Edition [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking) - Page 7





+ Log in or register to post
Page 7 of 18 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... LastLast
Results 61 to 70 of 179
  1. #61
    Registered User
    Myrmidon (Lvl 10)

    Nebten's Avatar

    Join Date
    Nov 2008
    Location
    Visalia, CA
    Posts
    1,720

    Ignore Nebten

    Round 1: Spider Attack "Walk into my parlor . . ."

    The spider continues to bite into the downed rogue in attempt to make a quick meal out of him. Its long hairs brissle as if to show its excitment. After the second bite, the strength seems to go out of the young man as he tries to get the creature away fro him.

    Spider Actions
    Spider does an additional 11 pod to Alyn. Same conditions apply (Slowed & 5 ongoing poison). Save ends both. Alyn is currently Bloodied. You may all go now.
    Attached Thumbnails Attached Thumbnails Spider Lair.jpg  
    Attached Files Attached Files
    Last edited by Nebten; Monday, 5th September, 2011 at 07:15 AM.

 

  • #62
    Registered User
    Lama (Lvl 13)

    Pentius's Avatar

    Join Date
    May 2011
    Location
    Oh, I'm around, most days.
    Posts
    1,179

    Ignore Pentius
    Howler rushes forward, past Vayne, reacting to the sound and movement of the spider. Seeing it, and being more than ready to bash something, Howler grins and brings his swords down upon the arachnid. He nearly cries out in triumph, but manages to restrain himself.

    mechanics

    Minor: Hunter's Quarry on spider
    Move: move up to D5
    Standard: Twin Strike on spider
    Attack rolls: 1d20+6/1d20+6=21/21 I imagine those both hit, so I'll roll damage.
    Damage Rolls: 1d10+1d6(quarry)=12
    1d10=4


    Howler

    Initiative +4
    Passive Insight 11
    Passive Perception 16
    Senses: Low-light

    HP: 30/30 Bloodied 15
    Surges: 7/7 Surge Value 7
    AC: 17
    Fortitude: 15
    Reflex: 15
    Will: 11
    AP 1/1

    Twin Strike
    Throw and Stab
    Hunter's Quarry

    []Off-Hand Strike
    []Furious Assault
    []Second Wind
    []Action Point

    []Jaws of the Wolf
    L4W: Noriaki Matsumoto, Barbarian Samurai

  • #63
    Registered User
    Myrmidon (Lvl 10)

    Nebten's Avatar

    Join Date
    Nov 2008
    Location
    Visalia, CA
    Posts
    1,720

    Ignore Nebten
    Howler hits the spider ( for 16 pod) without any difficultly as a spray of blood lines across his face.

  • #64
    Registered User
    Cutpurse (Lvl 5)

    TheUltramark's Avatar

    Join Date
    Apr 2011
    Location
    St. Louis, MO
    Posts
    278

    Ignore TheUltramark
    i am currently below zero (-3)
    10+11+5 ongoing = more than I got

    this was fun!

    I suppose I act before everyone, therefore taking the 5 and head off into unconsciousness
    Last edited by TheUltramark; Tuesday, 6th September, 2011 at 07:28 AM.

  • #65
    Registered User
    Myrmidon (Lvl 10)

    Nebten's Avatar

    Join Date
    Nov 2008
    Location
    Visalia, CA
    Posts
    1,720

    Ignore Nebten
    GM: There is no individual initiative. Alyn, you can use that roll as a save vs Poison/Slow. You made the save. I'll roll your death save below.

  • #66
    Registered User
    Acolyte (Lvl 2)

    modus666's Avatar

    Join Date
    Dec 2002
    Location
    9703 canton ave lubbock texas 79423
    Posts
    151

    Ignore modus666

    ooooooh... blood

    Vayne hisses, cursing her slow reaction as Howler ruses past.

    "Nave! See to Joe!" She barks over her shoulder.

    Vayne darts around the edge of the battle field <move 6 to space A5, avoid AOP by hugging wall>. As she moves, her hood flies back, revealing her features fully.

    Once in place she settles herself into a determined stance. Her eyes glow with an unnatural red light. She smiles and croons welcomingly at the spider.

    Mechanics

    Using Dark Beckoning
    On hit, will pull spider to space B5 to setup possible flank for Howler


    EDIT: BOOM! CRITICAL! Damage for the attack will be 14 rather than just 9.
    Last edited by modus666; Tuesday, 6th September, 2011 at 11:47 AM. Reason: updated for critical hit
    Living 4th Character: Vayne [http://l4w.wikia.com/wiki/PC:Vayne_(modus666)]

  • #67
    Registered User
    Myrmidon (Lvl 10)

    Nebten's Avatar

    Join Date
    Nov 2008
    Location
    Visalia, CA
    Posts
    1,720

    Ignore Nebten
    Vayne moves into position behind the spider. With an outstretched hand, a green mist flows out of the spiders body. It then appears to become a teather pulling it away from Alyn's body.

    (14 pod to the spider and it is pulled to B5. The spider is now Bloodied.)

  • #68
    Registered User
    Gallant (Lvl 3)

    GROMkill's Avatar

    Join Date
    May 2011
    Location
    Los Angeles, CA
    Posts
    354

    Ignore GROMkill
    OOC: I put a debuff on the spider, its in my Mechanics section. Have fun beating the snot out of it, guys!


    Nave almost screams as the massive spider leaps down just feet in front of him and starts to consume his ally. Shivering, he weakly makes his way toward the action and shouts to Joe, his condescending tone still pervading despite the situation.

    "I knew you weren't cut out for this kind of stuff. Will you get up and face your fears or will this smelly half-orc have to take care of the big baddie for you? Stand, and be blessed with the holy health of Zagreus, the God of Debauchery, Wine, and Joys!"

    Gaining some confidence in himself after this, despite the massive spider still staring at him, looking into his soul, Nave avoids the eye contact and shouts at it, his morningstar raised high in the air.

    "As for you, hideous cave-demon, my lord Zagreus will empower my allies to squash you. As for me, I tend to stay back here and... you know. Hope you have no hard feelings about it."
    Mechanics

    Move: Walk to E6
    Minor: Healing Word on Alyn
    Additional d6 roll for heal:1d6=3
    ANOTHER Additional d6+7 for heal:1d6+7=13

    Alyn is healed for 21 HP. Go Pacifist Healers!

    Standard: Prophetic Guidance on Spider

    "The target grants CA until the end of your next turn, and your allies gain a power bonus to damage rolls against the target of +4 until the end of your next turn. The next ally who misses the target before the end of your next turn can reroll the attack."
    L4W: Takahaan Thanazashi, Nave Redorb LEB: Belanaar Zalyth

  • #69
    Registered User
    Myrmidon (Lvl 10)

    Nebten's Avatar

    Join Date
    Nov 2008
    Location
    Visalia, CA
    Posts
    1,720

    Ignore Nebten

    Final Round: 175 XP

    The Spider sees that its dinner did not come alone and they came with their own "fangs." It instinct for survival kicks in and it leaps away toward the exit passage. It moves through the webs without any hindrance and makes it way up the narrowing tunnel.

    Alyn returns to consciousness after Nave's "inspirational" speech. After shaking out the cobwebs, he is able to stand and feels as good as new.

    GM: The Spider does Prodigious Leap, allowing it to shift 10 squares and then continues to run away up the tunnel. Quick observation shows that the tunnel is covered with webs at its entrance then narrows to a space that would be only comfortable for said spider. The encounter is over.
    Last edited by Nebten; Tuesday, 6th September, 2011 at 06:44 PM.

  • #70
    Registered User
    Cutpurse (Lvl 5)

    TheUltramark's Avatar

    Join Date
    Apr 2011
    Location
    St. Louis, MO
    Posts
    278

    Ignore TheUltramark
    Alyn stays seated for a moment, taking stock of what happened, noting death can come calling without giving you a chance. His eyes then dart over to the "bait" in the middle of the room...thinking that if the captain abandons ship, the would-be catch enjoy a nice dinner.

    He then picks up a loose rock from the floor (or other meaningless projectile) and 'skips' it into the pile of shiny debris out of frustration before getting up, and going over to Nave, and with a combination of wounded pride and gratitude says "Thanks, Nave, I owe ya one"
    Last edited by TheUltramark; Wednesday, 7th September, 2011 at 05:25 AM. Reason: typo

  • + Log in or register to post
    Page 7 of 18 FirstFirst 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 ... LastLast

    Similar Threads

    1. [Adventure] Trouble in Moonwatch (Judge: THB) - Part II
      By renau1g in forum Living Eberron
      Replies: 1425
      Last Post: Wednesday, 17th August, 2011, 07:25 PM
    2. Daunton's Dead Shadow (DM:Ukingsken, Judge:????)
      By ukingsken in forum Living 4th Edition
      Replies: 540
      Last Post: Wednesday, 9th June, 2010, 05:30 PM
    3. Replies: 1086
      Last Post: Friday, 19th February, 2010, 02:41 AM
    4. The Trouble at Mountain Pass (1st level adventure)
      By AndrewRF in forum D&D and Pathfinder Rules & Discussion
      Replies: 14
      Last Post: Saturday, 20th December, 2008, 11:16 PM
    5. Ptolus Adventure Maps: The Trouble With Goblins
      By Jaws in forum RPGs & Tabletop Gaming Discussion
      Replies: 1
      Last Post: Friday, 15th September, 2006, 01:46 PM

    Posting Permissions

    • You may not post new threads
    • You may not post replies
    • You may not post attachments
    • You may not edit your posts
    •