D&D 4th Edition [Adventure] Trouble in Daunton (DM: Nebten, Judge: Currently Looking) - Page 9




  1. #81
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    Joe falls into line, quietly wondering to himself, "I bet I could squeeze in there, if it was worth it."

 

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    when we arrive back at the "T" The rogue will search for tracks, or maybe a secret door( if there are no tracks)

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    Vayne, Howler, Joe, and Nave go back the way they came and travel down the tunnel. They come to an intersection the continues on forward and has a passage to the right.

    "Joe" stops at the intersection and searches around on the stone floor.

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    "Hey - here's something" Joe says, crouched near the floor, he waits a moment, then straightens up and asks "where did the old man go?"

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    GM: Ol' Stritch is there, the DM just forgot to mention him in the last post.

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    OOC: then i dont ask where he is, lol


    The young human can only shrug, and keep moving down the right side of the T intersection with the rest of the group.

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    The rest of the group falls in behind "Joe" without any remarks as they go down the passage to the right. The tunnel appears to have been carved out. After 40', the tunnel ends set of iron rungs embedded into the far wall. They go up towards an open trapdoor. This entire area appears familar . . .

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    ((ooc i believe he meant to go down the right-hand of the T as it was when we first ecountered it))
    Living 4th Character: Vayne [http://l4w.wikia.com/wiki/PC:Vayne_(modus666)]

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    Quote Originally Posted by modus666 View Post
    ((ooc i believe he meant to go down the right-hand of the T as it was when we first ecountered it))
    OOC: yeah, sorry, we went left first, so i meant we go right this time....it was clear to me anyway....

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    Vayne, Howler, "Joe", Nave with Ol' Stritch limping behind backtrack and go down the right passage. After a short distance walking through the natural curve of the fissure, it opens into a large cavern. Stalagmites rise from the floor and stalactites hang from the ceiling, creating a colorful, cathedral-like chamber of columns. Near the center of the cavern is a dark, open space where the floor appears to form a pit, but the bottom is not yet visible. There appears to be an exit on the otherside of the room

    Ol' Stritch croaks from the back with some words of advice. "Sheath your swords and silence your spells for they will do you no good here. Use what natural abilies and skills that you have learned to safely pass this room."

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