D&D 4th Edition [Adventure]: The Missing Professor (DM: H.M.Gimlord, Looking for a Judge) - Page 5




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  1. #41
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    OOC:
    Quote Originally Posted by Iron Sky View Post
    ...Since the ongoing is applied on their turn, they get to save against it before it even has a chance to effect them.
    That reminds me. I never rolled a save for Drowned One 10. 1d20=14...And he saves! Thanks .
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

 

  • #42
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    OOC:
    Quote Originally Posted by H.M.Gimlord View Post
    OOC: That reminds me. I never rolled a save for Drowned One 10. 1d20=14...And he saves! Thanks .

    Ongoing damage effect someone at the start of his turn. Save can only be made at the end of your turn, so Drowned One 10 should die even before he can save, no? I see nothing in his stats that allow him a save before the end of his next turn.
    Characters
    Jarel-karn - Genasi Swordmage 12 [L4W]
    Gloom - Longtooth Shifter Paladin 11 [L4W]
    Eloan - Eladrin Warlord 7 [L4W]
    River - Longtooth Shifter Cleric 11 [LEB]
    Malehan - Elf Avenger 8 [LEB]
    Valeria - Human Witch 1

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  • #43
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    Quote Originally Posted by Velmont View Post
    OOC:


    Ongoing damage effect someone at the start of his turn. Save can only be made at the end of your turn, so Drowned One 10 should die even before he can save, no? I see nothing in his stats that allow him a save before the end of his next turn.
    OOC: DO 10 was given the OG5 condition during his turn, so the damage is not applied until the beginning of his next turn. All saves are normally made at the end of a creature's turn. DO's are no exception to this as far as I know. Right? So the DO saves at the end of his turn before he takes damage at the beginning of his next turn.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #44
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    Quote Originally Posted by H.M.Gimlord View Post
    OOC: That reminds me. I never rolled a save for Drowned One 10. 1d20=14...And he saves! Thanks .
    OOC: I already rolled for it in my actions to save you the trouble, though I suppose you could overrule my roll.

    He does get a save because events happened in the following order:

    *Drowned One 10 started his turn.
    *Drowned One 10 hit Dante.
    *Dante's Counterstrike Armor gave him 5 ongoing damage, which you take at the start of his turn, meaning no damage yet.
    *At the end of his turn, Drowned One rolls a save against the ongoing damage. If he makes it, it's gone before it can affect him. If he fails, at the start of his next turn, he dies.

  • #45
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    OOC: Didn't see that. No overruling necessary. He fails. Let's move on .
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #46
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    Broken bits of disintegrated bodies begin littering the water's surface at the base of The Beacon as the adventurers fend off the first wave of undead beasts that threaten to overrun her.

    Insight DC 15
    As the boats get closer, you notice that the boats have lanterns on their prow, and from their light you can estimate that there are five boats, and multiplying by capacity, subtracting the dead, you estimate that there are about 48 drowned ones left.
    DC 23 on same roll
    You notice that the furthest lantern seems to be hanging about 30 feet over the water. You find that odd.
    DC 28 on the same roll
    The fifth boat is actually a rather large, frigate-sized vessel.
    The struggle seems pointless though. Just as the first handful of the hideous things plunge to their second death, even more climb The Beacon's hull to take their place. Their cries and threats are deep and guttural.
    History or Dungeoneering DC 20
    They are speaking Deep Speech.
    Max quickly becomes surrounded as an entire team of the creatures scramble up the hull and over the bow.

    Auntie Mab manages to dispatch one of the dread things attempting to swim around and flank from behind. She just barely manages to scamper out of sight again as one more pokes its head up over the deck rail.

    Draglin and Gloom are not so lucky. Both are hit with bolts of psychic energy that cause their faces to distort with boils much like those on Virgil's skin. Two deckhands flee in terror only to be gutted and thrown overboard by their neighboring undead beasts. Max himself vomits blood a the sight of Gloom's disfigured face, and when Gloom and Draglin, turning toward each other, realize what has happened, they both follow suit.
    Perception or Insight DC 20 (taking 10 is OK)
    You notice that a breeze is beginning to blow across the deck.
    DC 27
    You notice that the breeze increased in strength when the deckhands died.
    More undead pour over the rail to the south, threatening to flank Dante and Jahred. Both suffer minor wounds from their assailants' attacks.

    Auntie Mab's Actions
    Standard: Gloaming Cut
    Target: DO P,-10
    Attack: 1d20+16+2(hidden)=32 vs. AC hit and shift to R,-6

    Stealth: At +21 they beat a 17 Perception at a roll of -4, so I'm not even going to bother rolling. She's hidden.
    Enemy Actions
    N,-9:
    Move: Double move to P,-7 deck level

    Implicit Stealth Check: Auntie Mab remains hidden until either the end of her next turn, or until she attacks WECF.

    M,-2:
    Standard: Erie Transfiguration
    Target: Gloom
    Attack: 1d20+14=32 vs. Will for 11 damage

    Secondary Attack:
    Target 1: Max
    Attack 1: 1d20+14=30 vs. Will Hit
    Target 2: Deckhand P,-3
    Attack 2: 1d20+14=31 vs. will Hit
    Target 3: Draglin
    Attack 3: 1d20+14=30 vs. will Hit

    H,-5:
    Move: Double move to N,-7 deck level

    G.-4:
    Move: Move to M,-5

    Standard: Charge to M,-5 deck level
    Target: Max
    Attack: 1d20+16+1(Charge)=27 vs. AC for 7 necrotic damage

    M,-4:
    Move: Shift to N,-5

    Standard: Spirit Touch
    Target: Max
    Attack: 1d20+16+2(Flanking)=19 Miss

    N,-3:
    Standard: Spirit Touch
    Target: Max
    Attack: 1d20+16+2(Flanking)=35 vs. AC for 7 necrotic damage

    Move: Shift to O,-4

    L,0:
    Move: to O,-2

    Standard: Charge to O,-2 deck level
    Target: Gloom
    Attack: 1d20+16+1(Charge)+2(Flanking)=33 vs. AC for 7 necrotic damage

    N,1:
    Move: to N,-3
    Standard: Charge to N,-3 deck level
    Target: Max
    Attack: 1d20+16+1(Charge)+2(Flanking)=27 vs. AC for 7 necrotic damage

    O,2:
    Move: to P,-1
    Standard: Charge to P,-1 deck level
    Target: Draglin
    Attack: 1d20+16+1(Charge)=18 vs. AC Miss

    P,3:
    Move: to Q,0
    Standard: Charge to Q,0 deck level
    Target: Jahred
    Attack: 1d20+16+1(Charge)=28 vs. AC for 7 necrotic damage

    N,4:
    Move: to R,0
    Standard: Charge to R,0 deck level
    Target: Dante
    Attack: 1d20+16+1(Charge)=27 vs. AC for 7 necrotic damage

    M,3:
    Move: to S,1
    Standard: Charge to S,1 deck level
    Target: Deckhand S,0
    Attack: 1d20+16+1(Charge)=28 vs. AC

    M,6:
    Move: to P3
    Standard: Erie Transformation
    Target: Draglin
    Attack: 1d20+16=23 vs. Will for 11-4=7 psychic damage
    Secondary Attack:
    Target 1: Gloom
    Attack 1: 1d20+14=29 vs. Will Hit
    Target 2: Deckhand Q,-3
    Attack 2: 1d20+14=25 vs. Will Hit
    Target 3: Virgil
    Attack 3: 1d20+14=15 vs. Will Miss
    Target 4: Jahred
    Attack 4: 1d20+14=21 vs. Will Miss
    Status
    Dante R,-1 50/62HP 6/6HS 1AP Slowed(Aura)
    Virgil Q,-2 75/86 (Physical features are distorted, no save) Slowed(Arua)
    Draglin P,-2 49(48)/88HP 9/9HS 1AP (Physical features are distorted, no save), Dazed & Ongoing 5(Save ends both), Slowed(Aura)
    Max N,-4 46(41)/67HP 8/8HS 1AP Dazed & Ongoing 5, Slowed(Aura)
    Gloom O,-3 58(53 OG)/81HP 11/11HS 1AP (Physical features are distorted, no save), Dazed & Ongoing 5(Save ends both), Slowed(Aura)
    Auntie Mab R,-6 60/60HP 7/7HS 1AP hidden, Slowed(Aura)

    Jahred Q,-1 44,51 Slowed(Aura)
    Deckhand Overboard Dead
    Deckhand Overboard Dead
    Deckhand Overboard Dead
    Deckhand Overboard Dead
    Deckhand Q,-3 Dead
    Deckhand R, -1 Slowed(Aura)
    Deckhand S,-1 Slowed(Aura)
    Deckhand S,0 Dead

    Drowned Ones:
    Too Numerous to list all:
    Drowned One at P,3: Must recharge his Erie Transfiguration
    Drowned One at M,-2: Must recharge his Erie Transfiguration

    (refer to map)
    OOC: I've provided 3 maps of the same round just so that you can examine coordinates more accurately. This is actually easier htan rehashing them for the DO's in the Status block. Hope they help
    Maps
    Wide View Map
    Battlemap
    Melee Closeup Map
    Enemy Stats
    x28(That you can see)
    Concerning NPCs

    The Beacon is running on a light crew. There are 6 men in the hold trying to get oars out and unbeach the ship. While they work, Jahred can only spare 7 more men to fight (3 of whom just died).

    Each round, one of you may direct a single action from one NPC that has not yet performed an action during that round (this includes Jahred). This will be done on a first-come-first-serve basis. Ninja'd posts will need to be discussed among the players.
    NPC Stats




    X4
    Terrain


    • The squares immediately adjacent to the masts (O,-6 to P,-5) are difficult terrain
    • The rails that bound the deck require a DC 30 strength check to break if want to push an enemy overboard from a square on the deck
    • To climb the rails takes 2 squares of movement
    • Falling into the water deals 10 points of damage (20 feet into water)
    • Jumping into the water only deals damage on a failed Athletics/Acrobatics check DC 20
    • Once in the water, you are swimming (PHB rules)
    • You may climb the rigging (PHB climbing), but please specify your elevation at the end of your move.
    OOC: The skill checks that are dispersed throughout the fluff require no action. Please do not ignore them. Information you get there could affect what actions you take next.

    I actually counted on this level of complexity, but again, I'm not beyond mistakes. If you see anything glaring, I will retcon to correct it, but if it becomes too cumbersome to correct, I might just ask your forgiveness and permission to move on .
    Last edited by H.M.Gimlord; Tuesday, 6th September, 2011 at 11:00 PM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

  • #47
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    OOC: @H.M.Gimlord Did the 11 damage Draglin took take into account his 4 DR?

    Also, skill checks fail.


    My face! How will people recognize me a a knight now?!? Draglin cries. Cowards! Have you no shame! I shall smite thee with my blades! he says, smiting the monster on his left, but missing the one on his right.


    actions

    Standard: Dual Strike, crit O-2, miss P-1, rolls. Both are marked EONT.
    save succeeded

    None:Command Deckhand S-1 to attack monster R0, 29 vs AC hit.

    Draglin Stat Block

    Draglin, Dragonborn Fighter 8
    Passive Perception 16, Passive Insight 14
    AC 25, Fort 22, Reflex 21, Will 15
    HP 40/68 Bloodied 34 Surge Value 17, Surges 9/9
    Speed 6, Initiative +8
    Action Points: 1

    Basic Attack Short Sword; +16, 1d6+13(+14 w/ CA) creature is marked hit or miss, if used because of an OA from movement the creature stops moving (but may take another action to move again).

    Combat Challenge: At Will Immediate Interrupt Melee
    Trigger: When a marked enemy shifts or makes an attack that doesn't include Sir Draglin.
    Effect: Sir Draglin makes a melee basic attack against that enemy

    Footwork Lure
    Dual Strike

    Combat Challenge

    Distracting Spate
    Battle Fury Stance
    Rain of Blows
    Kirre's Roar
    Dragon Breath
    Feral Hide Armor +2
    Amulet of Life +1

    Bravo
    Second Wind
    Takedown Strike

    Tempest Dance
    Rain of Steel
    Quick Short Sword +2


    Current Effects:+2 to damage, +1 to hit when bloodied.
    Last edited by Luinnar; Monday, 5th September, 2011 at 07:06 PM.
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  • #48
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    Dante's chain is a blur, slicing through three of the undead as they scramble onto the deck. With a moment of respite, he looks around grimly at the hordes spilling off the boats and coming towards them.

    "These ones fall easily enough, but there are too many to count," he says to no one in particular. "Let us hope whatever is commanding them does not attack once they have worn us down..."

    OOC: Quick Action Summary: Killed S1, Q0, P-1. Dante shifted left one and got +1 AC/Ref, Virgil shifted down-right one.
    Edit: There was nothing else in reach that was alive, so Ruffling Sting had no valid targets. I changed that to a shift.


    Actions
    Standard: Twin Strike:
    *Attack 1: 1d20+15=28 AC vs S1, hit, dead.
    *Attack 2: 1d20+15=30 AC vs Q0, hit, dead.
    Minor: Off-Hand Strike: 1d20+15=30 AC vs P-1, hit, dead.
    Move->Minor: Dante shifts to R-2, Virgil shifts to R-1, Dante gains +1 AC/Ref TenT from Boots of the Fencing Master.
    Immediate Interrupt: The next enemy to attack Dante takes Disruptive Strike: +15 vs AC, minions, so dead if it his.
    Immediate Actions: *Melee attacks vs Virgil draw an Immediate Reaction MBA from Dante.
    Status Effects: +1 AC/Ref

    Skills: Insight: 1d20+7=8, Perception: 1d20+14=21, Dungeoneering: 1d20+12(?)=22

    ? = can't get Dante's sheet to load and not at my comp. I'll fix it later.

    Statblocks
    Dante, Male Human Ranger 9
    Passive Perception:22(24), Passive Insight:17
    AC:23, Fort:24, Reflex:23, Will:21 -- Speed:6
    HP:50/62, Bloodied:31, Surge Value:16, Surges left:6/6
    Initiative +7, Action Points:1
    Powers: Twin Strike, Throw and Stab, Marauder's Rush, Off-Hand Strike, Disruptive Strike, Ruffling Sting, Takedown Strike, Heroic Effort, Invigorating Stride, Second Wind, Jaws of the Wolf, Snarling Wolf Stance, Attacks on the Run Healing Lore
    Items: Boots of the Fencing Master, Ruby Scabbard, Vanous' Combined Awareness, Casque of Tactics, Power Jewel
    MBA
    : +15 vs. AC, 2d4+11 damage (Crit 2d6+19)
    RBA: 5/10 +15 vs. AC, 2d4+9 damage(Crit 2d6+17)
    Notes: *OA on any enemy melee attacking Virgil if enemy is in reach 2 of Dante or Virgil adjacent to Dante. *+1 damage with CA. *+2 damage vs bloodied. *+1 AC/Ref on shift. *Draw spiked chain as part of attack. *First enemy hitting Dante takes 5 ongoing damage(save ends). *Gain 5 THP on AP. *Virgil gains 5 THP on Second Wind. *+1 defenses bloodied.

    Virgil, Beast Companion(Lizard) 9
    Passive Perception:14, Passive Insight:14
    AC:23, Fort:20, Reflex:20, Will:18 -- Speed:6
    HP:75/86, Bloodied:43, Surge Value:20(25), Surges left:2/2
    MBA: +12(+14 if OA) vs. AC, 1d8+4 damage.
    Note: Virgil's OA uses Dante's Immediate Reaction.
    Last edited by Iron Sky; Friday, 9th September, 2011 at 09:43 PM.

  • #49
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    Max fights back. First by swinging his sword at the last foe that hit him. The attack decapitates it, body and head hit the ground at the same time. He then takes a breath in order to refocus, then swings at another, dropping it as well. Max then looks for another. Spotting it
    he swings in a chopping motion. The sword splits the drowned one in two. The warlord scans the area looking for more. Come'n Come'n! Who's ready! WHO"S READY!

    skill checks

    Insight, History and perception checks respectively: Fail, Fail, crit


    While scanning for enemies Max notices something strange. Hey all, everytime a deckhand falls the winds have gotten stronger! What it means I don't know. Stay strong and call out if you need healing


    action

    immediate interrupt: strikebacks: MBA vs N,-3 AC: 1d20+15=29 killed N,-3
    no action: walk it off: 16 no damage and no longer dazed: bringing hp to 62/67
    minor: Davros Elden's Hasty resurgence power: heals for 16 (no surge spent)
    attack: 1d20+15 vs bma vs foe n,-5: 21 miss: Add +4 from heoric effect power: 25 Hit and kill n-5

    AP: BMA 1d20+15 vs foe at m,-5 AC: 1d20+15 +3 (feat bonus) = 32 Kill m,-5


    Statblocks

    Max, Male Human Bravura Warlord 9

    Passive Perception:17, Passive Insight:16
    AC:25, Fort:23, Reflex:22, Will:21 -- Speed: 5
    HP:67/67, Bloodied:33, Surge Value:17, Surges left:8/8
    Initiative +5, Action Points:USED
    Powers:
    *At Will Powers:
    **Commander's Strike
    **Brash Assault
    *Encounter Powers:
    **Heroic Effort USED
    **Inspriing Word 2
    **Battefront Shift
    **Vengence is Mine USED
    **Grit and Spittle
    **Second Wind
    **Walk it Off USED
    **Warlord's Strike
    **Lion's Roar
    **Armor power
    **Strikebacks USED
    *Daily Powers:
    **Concentrated Attack
    **Stand the Fallen
    **Denying Mark
    **Davros Elden's Hasty resurgence USED
    **Shield Power
    **Boot Power
    **Sword Power

    MBA: +15 vs. AC, 1d8+9 damage (Crit +2d8)
    Notes
    *Action Surge Feat: +3 bonus to attack rolls when spending an AP
    *Leand Meat Feat +1 bonus to ally attack rolls for any power granted by a warlord power
    *Armored Warlord Feat: +1 to amount of healing surges
    *Improved Bravura Feat: When an ally uses Max Bravura Presence, that ally gains either a +1 bonus to the attack roll or a +1 bonus to speed for the move action (ally's choice)
    *Stubborn Survivor Feat: +2 bonus to all saving throws when Max has no AP.
    *Belt of Vigor: +1 bonus to healing surge value
    *Bracers of Mighty Strike: +2 Damage bonus when using a basic melee attack
    *Circlet of Indomitability: +1 to Will
    *Badge of the Berserker: When Max charges he doesn't provoke OA's


    Spending an AP in the Presence of Max: Please Read


    Battlefront Leader Power

    Any ally within three squares of max can shift 1/2 movement speed as a free action.

    Bravura Presence

    When an ally Max sees spends an action point to take another action to use it as an attack, the ally can choose to take advantage of this feature before the attack roll.

    If the ally chooses to do so and the attack hits, then the ally can choose to do the following after the AP action:
    * make a basic attack +1 to hit (due to feat: improved bravura)
    or
    * make a move action as a free action +1 added to ally's speed for movement (due to feat: improved bravura)

    If the AP attack misses, the ally grants CA to all enemies TENT.

    Clearly worth the risk

    Last edited by dimsdale; Tuesday, 6th September, 2011 at 09:32 PM.
    Characters: Kruk (Lvl 11), Max (Lvl 11), Lerrick (Lvl 6)

  • #50
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    Quote Originally Posted by Luinnar View Post
    OOC: @H.M.Gimlord Did the 11 damage Draglin took take into account his 4 DR?
    OOC: Actually, it doesn't. I will retcon.

    *EDIT* Done!
    Last edited by H.M.Gimlord; Tuesday, 6th September, 2011 at 12:52 AM.
    LEB Character: Arkavas - Deva Artivicer 5
    L4W Character: Mikara Li Mesadh - Elf Ranger 7
    L4W Character: Eithal Lemindt Arehei - Goliath Warden 10
    L4W Character: Ixenvalignat - Dragonborn Warlord 3

    "Taking one's chances is like taking a bath, because sometimes, you end up feeling comfortable and warm, and sometimes, there is something terrible lurking around that you cannot see until it is too late, and you can do nothing else but scream and cling to a plastic duck." -Lemony Snicket The Slippery Slope

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