The Undiscovered Frontier


log in or register to remove this ad

Blood and Honor

First Post
[sblock=Narsil]
[sblock=Game Info]
[FONT=Verdana, sans-serif]Race: Catfolk[/FONT]
[FONT=Verdana, sans-serif]Class: Bard[/FONT]
[FONT=Verdana, sans-serif]Level: 4[/FONT]
[FONT=Verdana, sans-serif]Alignment: [/FONT]
[FONT=Verdana, sans-serif]Languages: Common, Feline, Gnoll, and Draconic.[/FONT]
[FONT=Verdana, sans-serif]Deity: None[/FONT][/sblock]
[sblock=Abilities]
[FONT=Verdana, sans-serif]STR: 13[/FONT]
[FONT=Verdana, sans-serif]DEX: 22[/FONT]
[FONT=Verdana, sans-serif]CON: 14[/FONT]
[FONT=Verdana, sans-serif]INT: 16[/FONT]
[FONT=Verdana, sans-serif]WIS: 15[/FONT]
[FONT=Verdana, sans-serif]CHA: 20[/FONT][/sblock]
[sblock=Combat]
[FONT=Verdana, sans-serif]HP: 29 = [4d6=21] + 8 (CON)[/FONT]
[FONT=Verdana, sans-serif]AC: 19 = 10 + 2 (Leather) + 0 (shield) + 6 (DEX) +1 (Natural Armor)[/FONT]
[FONT=Verdana, sans-serif]AC Touch: 17 = 10 + 6 (DEX) +1 (Natural Armor)[/FONT]
[FONT=Verdana, sans-serif]AC Flatfooted: 13 = 10 + 2 (Lether) + 0 (shield) +1 (Natural Armor)[/FONT]
[FONT=Verdana, sans-serif]INIT: +6 = +6 (DEX)[/FONT]
[FONT=Verdana, sans-serif]BAB: +3 = +3 (Bard)[/FONT]
[FONT=Verdana, sans-serif]Fort: +3 = +1 (Bard) +2 (CON)[/FONT]
[FONT=Verdana, sans-serif]Reflex: +10 = +4 (Bard) +6 (DEX)[/FONT]
[FONT=Verdana, sans-serif]Will: +7 = +4 (Bard) +3 (WIS)[/FONT]
[FONT=Verdana, sans-serif]Speed: 40 ft.[/FONT]
[FONT=Verdana, sans-serif]Damage Reduction: None[/FONT]
[FONT=Verdana, sans-serif]Spell Resistance: None[/FONT][/sblock]
[sblock=Weapon Stats]
[FONT=Verdana, sans-serif]Short Bow(Ranged): +9 = +3 (BAB) +6 (DEX)/DMG = 1d6(P), Crit 20/x3/Arrows: 20[/FONT]
Longspear(Melee): +4 = +3 (BAB) +1 (STR)/DMG = 1d8+1(P), Crit 20/x3
Longsword(Melee): +4 = +3 (BAB) +1 (STR)/DMG = 1d8+1(S), Crit 19-20/x2
Dagger(Melee): +4 = +3 (BAB) +1 (STR)/DMG = 1d4+1(S), Crit 19-20/x2
Dagger(Ranged): +9 = +3 (BAB) +6 (STR)/DMG = 1d4+1(S), Crit 19-20/x2[/sblock]
[sblock=Racial Traits]
[FONT=Verdana, sans-serif]Racial Adjustments: +4 Dexterity, +2 Charisma.[/FONT]
[FONT=Verdana, sans-serif]Base Speed: 40'[/FONT]
[FONT=Verdana, sans-serif]Low-light Vision: Catfolk can see twice as far as humans in dim conditions.[/FONT]
[FONT=Verdana, sans-serif]Racial Skills: Catfolk have a +2 racial bonus on Listen and Move Silently checks.[/FONT]
[FONT=Verdana, sans-serif]Natural Armor Bonus: +1[/FONT]
[FONT=Verdana, sans-serif]Automatic Languages: Common and Feline. Bonus Languages: Draconic, Gnoll, Halfling, Sylvan.[/FONT]
[FONT=Verdana, sans-serif]Favored Class: Ranger[/FONT]
[FONT=Verdana, sans-serif]Level Adjustment: +1[/FONT][/sblock]
[sblock=Class Features]
[FONT=Verdana, sans-serif]Weapon and Armor Proficiency: A bard is proficient with all simple weapons, plus the longsword, rapier, sap, short sword, shortbow, and whip. Bards are proficent with light armor and shields (except tower shields).[/FONT]
[FONT=Verdana, sans-serif]Because somatic components required for bard spells are relatively simple, a bard can cast bard spells while wearing light armor without incurring the normal arcane spell failure chance. However, like any other arcane spellcaster, a bard wearing medium or heavy or using a shield incurs a chance of arcane spell failure if the spell in question has somatic components (most do). A multiclass bard still incurs the normal arcane spell failure chance for arcane spells received from other classes.[/FONT]

[FONT=Verdana, sans-serif]Spells: A bard casts arcane spells (the same type of spells available to the sorcers and wizards), which are drawn from the bard spell list (page 181). He can cast any spell he knows without preparing it ahead of time, the way a wizard or cleric must (see below). Every bard spell has a verbal componet (singing, reciting, or music).[/FONT]

[FONT=Verdana, sans-serif]To learn or cast a spell, a bard must have a Charisma score equal to at least 10 + the spell level (Cha 10 for 0-level spells, Cha 11 for 1st-level spells, and so forth). The Difficulty Class for a saving throw against a bard's spell is 10 + the spell level + the bard's Charisma modifier.[/FONT]

Bardic Knowledge: A bard picks up a lot of stray knowledge while wandering the land and learning stories from other bards. He may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge(history), he gains a +2 bonus on this check.)

Bardic Music: Once per day per bard level, a bard can use his song or poetics to produce magical effects on those around him (usually including himself, if desired). While these abilities fall under the catagory of bardic music and the descriptions discuss singing or playing instruments, they can all be activated by reciting poetry, chanting, singing lyrical songs, singing melodies, whistling, playing an instrument, or playing an instrument in combination with some spoken performence. Each ability requires both a minimum bard level and a minimum number of ranks in at least one Perform skill, he does not gain bardic music ability until he acquires the needed ranks.

Starting a bardic music effect is a standard action. Some bardic music abilities require concentration, which means the bard must take a standard action each round to maintain the ability. Even while using bardic music that music that dosen't require concentration, a bard cannot cast spells, activate magic items by spell completion (such as scrolls), or activate magic itmes by magic word (such as wands). Just as for casting a spell with a verbal component, a deaf bard has a 20% chance to fail when attempting to use bardic music. I he fails, the attempt still counts against his daily limit.

Countersong (SU): A bard with 3 or more ranks in a Perform can use his music or poetics to counter magical effects that depend on sound (but no spells that simply have verbal components). Each round of the countersong , he makes a Perform check. Any creature within 30' of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack (such as sound burst or command spell) may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a noninstantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform check result for the save. Countersong has no effect against that don't allow saves. The bard may keep up the countersong for 10 rounds.

Fascinate (SP): A bard with 3 or more ranks in Perform skill can use their music or poetics to cause one or more creatures to become fascinated with them. Each creature to be fascinated must be within 90', able to see and hear the bard, and able to pay attention to them. The bard must also be able to see the creature. The distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard attains beyond 1st, they can target one additional creature with a single use of this ability (two at 4th level, three at 7th level, and so on).

To use the ability, a bard makes a Perform check. His check results is the DC for each for each affected creature's Will save against the effect. If a creature's saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and listens to the song, taking no other actions, for as long as the bard continues to play and concentrate (up to a maximum of 1 round per bard level). While fascinated, a target takes a -4 penalty on skill checks made as reactions, such as Listen and Spot checks. Any potential threat, such as am ally of the bard approaching the fasinated creature, requires the bard to make another Perform check and allows the creature a new saving thow against a DC equal to the new Perform check result. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a ranged weapon at the target, automatically breaks the effect. Fascinate is a ehchantment (compulsion), mind-affecting ability.

Inspire Courage (SU):A bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies (including themself), bolstering them against fear and improving their combat abilities. Te be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +1 morale bonus on attack and weapon damage rolls. At 8th level, and every six bard levels thereafter, this bonus increases by 1 (+2 at 8th, +3 at 14th, and +4 at 20th). Inspire courage is a mind affecting ability.

Inspire Competence (SU):A bard of 3rd level or higher with 6 or more ranks in a Perfrom skill can use their music or poetics to help an ally suceed at a task. The ally must be within 30' and able to see and hear the bard. The bard must also be able to see the ally. Depending on the rask that the ally has to hand, the bard may use his bardic music to lift the ally's spirits, to help him or her focus mentally, or in some other way. The ally gets a +2 competence bonus on skill checks with a particular skill as long as he or she continues to hear the bard's music. The effect lasts as long as the bard concentrates, up to a maximum of 2 minutes. A bard can't inspire competence in themselves. Inspire competence is a mind-affecting ability.[/sblock]
[sblock=Feats]
[FONT=Verdana, sans-serif]1st level: Point Blank Shot: You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30'[/FONT]

[FONT=Verdana, sans-serif]2nd level: Preceise Shot: You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard -4 penalty on your attack.[/FONT][/sblock]
[sblock=Spells]
Spells Per Day:
0 Level: 3
1st Level: 2
2nd Level: 0

Spells Known:
0 Level: Detect Magic, Read Magic, Light, Mending, Mage Hand
1st Level: Identify, Cure Light Wounds, Grease, Sleep, Silent Image
2nd Level: Cure Moderate wounds, Detect Thoughts, Invisibility[/sblock]
[sblock=Skills]
Appraise: +0 = +0 [Ranks] +0 [INT]
Autohypnosis: +0 = +0 [Ranks] +0 [Wis]
Balance: +10 = +5 [Ranks] +6 [Dex] -1 [ACP]
Bluff: +12 = +7 [Ranks] +5 [Cha]
Climb: +0 = +0 [Ranks] +0 [Str] +0 [ACP]
Conecentration: +9 = +7 [Ranks] +2 [Con]
Craft: +0 = +0 [Ranks] +0 [Int]
Decipher Script: +0 = +0 [Ranks] +0 [Int]
Diplomacy: +12 = +7 [Ranks] +5 [Cha]
Disable Device: +0 = +0 [Ranks] +0 [Int]
Disguise: +0 = +0 [Ranks] +0 [Cha]
Escape Artist: +0 = +0 [Ranks] +0 [Dex] +0 [ACP]
Forgery: +0 = +0 [Ranks] +0 [Int]
Gather Information: +12 = +7 [Ranks] +5 [Cha]
Handle Animal: +0 = +0 [Ranks] +0 [Cha]
Heal: +0 = +0 [Ranks] +0 [Wis]
Hide: +12 = +7 [Ranks] +6 [Dex] -1 [ACP]
Intimidate: +0 = +0 [Ranks] +0 [Cha]
Jump: +0 = +0 [Ranks] +0 [Str] +0 [ACP]
Knowledge (Arcana): +7 = +4 [Ranks] +3 [Int]
Knowledge (Arch/Eng): +0 = +0 [Ranks] +0 [Int]
Knowledge (Dungeoneering): +0 = +0 [Ranks] +0 [Int]
Knowledge (Geography): +0 = +0 [Ranks] +0 [Int]
Knowledge (History): +7 = +4 [Ranks] +3 [Int]
Knowledge (Local): +7 = +4 [Ranks] +3 [Int]
Knowledge (Nature): +0 = +0 [Ranks] +0 [Int]
Knowledge (Nobility/Royalty): +0 = +0 [Ranks] +0 [Int]
Knowledge (The Planes): +0 = +0 [Ranks] +0 [Int]
Knowledge (Psionics): +0 = +0 [Ranks] +0 [Int]
Knowledge (Religion): +0 = +0 [Ranks] +0 [Int]
Listen: +11 = +7 [Ranks] +2 [Wis] +2 [Racial]
Move Silently: +12 = +5 [Ranks] +6 [Dex] -1 [ACP] +2 [Racial]
Open Lock: +0 = +0 [Ranks] +0 [Dex]
Perform (Act): +0 = +0 [Ranks] +0 [Cha]
Perform (Comedy): +0 = +0 [Ranks] +0 [Cha]
Perform (Dance): +0 = +0 [Ranks] +0 [Cha]
Perform (Keyboard): +0 = +0 [Ranks] +0 [Cha]
Perform (Oratory): +12 = +7 [Ranks] +5 [Cha]
Perform (Percussion): +0 = +0 [Ranks] +0 [Cha]
Perform (String Instrument): +0 = +0 [Ranks] +0 [Cha]
Perform (Wind Instrument): +0 = +0 [Ranks] +0 [Cha]
Perform (Sing): +9 = +4 [Ranks] +5 [Cha]
Perform (): +0 = +0 [Ranks] +0 [Cha]
Preofession (): +0 = +0 [Ranks] +0 [Wis]
Psicraft: +0 = +0 [Ranks] +0 [Int]
Ride: +0 = +0 [Ranks] +0 [Dex]
Search: +8 = +5 [Ranks] +3 [Int]
Sense Motive: +5 = +3 [Ranks] +2 [Wis]
Sleight of Hand: +0 = +0 [Ranks] +0 [Dex] +0 [ACP]
Spellcraft: +10 = +7 [Ranks] +3 [Int]
Spot: +9 = +7 [Ranks] +2 [Wis]
Survival: +0 = +0 [Ranks] +0 [Wis]
Swim: +4 = +4 [Ranks] +1 [Str] -1 [ACP]
Tumble: +0 = +0 [Ranks] +0 [Dex] +0 [ACP]
Use Magic Device: +12 = +7 [Ranks] +5 [Cha]
Use Psionic Device: +0 = +0 [Ranks] +0 [Cha]
Use Rope: +0 = +0 [Ranks] +0 [Dex][/sblock]
[sblock=Equipment]
Longspear 5gp 9lbs.
Longsword 15gp 4lbs.
Dagger 2gp 1lbs.
Shortbow 30gp 3lbs.
Arrows (20) 1gp 1lbs.
Leather 10gp 15lbs.
Backpack 2gp 2lbs.
Rope (50') 1gp 10lbs.
Sunrod (3) 6gp 3lbs.
Flint and Steel 1gp 0lbs.
Waterskin 1gp 4lbs.
Pouch, belt 1gp .5lbs.
[FONT=Verdana, sans-serif]Treasure: 35gp, 00sp, 00cp Gems: None[/FONT]
[FONT=Verdana, sans-serif]Total Weight Carried: 52.5lbs.[/FONT]
[FONT=Verdana, sans-serif]Maximum Weight Possible: Light 50lbs. Medium 51-133lbs. Heavy 134-150lbs.[/FONT][/sblock]
[sblock=Details]
[FONT=Verdana, sans-serif]Size: Medium[/FONT]
[FONT=Verdana, sans-serif]Gender: Male[/FONT]
[FONT=Verdana, sans-serif]Age: [/FONT]
[FONT=Verdana, sans-serif]Height: 5'8"[/FONT]
[FONT=Verdana, sans-serif]Weight: 147[/FONT]
[FONT=Verdana, sans-serif]Hair Color: [/FONT]
[FONT=Verdana, sans-serif]Eye Color: [/FONT]
[FONT=Verdana, sans-serif]Skin Color: [/FONT]
[FONT=Verdana, sans-serif]Appearance: [/FONT]
[FONT=Verdana, sans-serif]Demeanor: [/FONT][/sblock]
[FONT=Verdana, sans-serif][sblock=Background]...[/sblock][/FONT]
[/sblock]
 
Last edited:

Blood and Honor

First Post
[sblock=Level Ups]
[sblock=Level 2]
Class: Bard
HP: 8 = (1d6+2=8)
BAB: +0
Ref: +1
Will: +1

Skill Points: +9 = +6 (Bard) + 3 (Int)
Max Ranks: 5

Spells Known:
0 level (5), (Mage Hand*)
1st level (4), (Sleep*, Grease**)

Spells Per Day: 1st level (3), 2nd level (0)

*Spells added this level
**Bonus spells[/sblock]

[sblock=Level 3]
Class: Bard
HP: 7 = (1d6+2=7)
BAB: +1
Fort: +1
Ref: +1
Will: +1

Class Feature: Inspire Competence

Skill Points: +9 = +6 (Bard) + 3 (Int)
Max Ranks: 6

Spells Known:
0 level (6), (Know Direction*)
1st level (5), (Silent Image*)

Spells Per Day: 1st level (3), 2nd level (1)

*Spells added this level
**Bonus spells[/sblock]
[sblock=Level 4]
Class: Bard
HP: 7 = (1d6+2=7)
BAB: +1
Fort: +0
Ref: +1
Will: +1

Skill Points: +9 = +6 (Bard) + 3 (Int)
Max Ranks: 6

Spells Known:
0 level (6), (Know Direction*)
1st level (5), (Silent Image*)
2nd level (3), (Cure Moderate Wounds, Detect Thoughts, Invisibility**)

Spells Per Day: 0-level (3), 1st level (2), 2nd level (0)
*Spells added this level
** Bonus spells[/sblock][/sblock]

OOC: Nevermind the rolls below...:heh:
 
Last edited:

GlassEye

Adventurer
[size=+1]Arkos[/size]
Earth Mephling Druid 6
N Small humanoid (extraplanar)
Init: +1; Senses Listen/Spot +12
[sblock=Mechanics]
DEFENSE
AC 12, touch 12, flat-footed 11 (+1 Dex, +1 size)
AC (Predator) 16, touch 12, flat-footed 15 (+4 natural armor)
AC (Aerial) 14, touch 12, flat-footed 13 (+2 natural armor)
hp 56 (6d8+18) (max @ 1st, .75 thereafter)
Fort +8 (5 (base) +3 (Con))
Ref +3 (2 (base) +1 (Dex))
Ref (Aerial) +5 (2 (base) +1 (Dex) +2 (form))
Will +9 (5 (base) +4 (Wis))

OFFENSE
Speed 30 ft., burrow 10 ft.
Speed (Predator) 50 ft.
Speed (Aerial) 40 ft. (good)
Attacks
Spear +9 (1d6+7 /crit. x3)
Sling +5 (1d3 /crit. x2)
Bite (Predator) +13 (1d4+8 /crit. x2; as magic)
Talon (Aerial) +12 (1d4+7 /crit. x2; as magic)
Breath Weapon (1d8; bludgeoning; Ref 15 for half dmg.)

STATISTICS
Str: 20 +5 [24 in Predator form; 22 in Aerial form]
Dex: 13 +1
Con: 16 +3
Int: 12 +1
Wis: 18 +4
Cha: 15 +2

Base Atk. +4
Feats Self-Sufficient (1), Power Attack (3)
Skills
Skill Points: 45 = [Base (04) + INT (01)/Level]
Heal +15 (9 ranks, +4 (Wis) +2 (feat))
Knowledge (Nature) +12 (9 ranks, +1 (Int), +2 (Nature Sense))
Listen +13 (9 ranks, +4 (Wis))
Spot +13 (9 ranks, +4 (Wis))
Survival +17 (9 ranks, +4 (Wis) +2 (Nature Sense) +2 feat))
Languages Common, Druidic, Sylvan, Terran

SPELLS
Spell Save: 14 +SL
3rd level: 3; cure moderate wounds, evard's menacing tentacles (PHB2), evard's menacing tentacles
2nd level: 4; barkskin, bull's strength, heat metal, resist energy
1st level: 4; cure light wounds, faerie fire, goodberry, produce flame
orisons: 5; create water, cure minor wounds, detect magic, light, purify food & drink

RACIAL TRAITS
Earth Mephling
Favored Class: Druid
Ability Modifiers: +2 STR, -2 DEX, -2 INT, +2 CHR
Small: +1 AC, +1 attacks, +4 Hide, carrying limit x3/4
Speed: 30 feet, burrow 10 feet
Breath Weapon: 15 foot cone of rock shards, 1d8 bludgeoning dmg, REF for half; 2/day but 1d4 rounds must pass between uses
Spells: spells with Earth descriptor cast at +1 caster level

CLASS ABILITIES
Druid
Armor/Weapons: Light/Medium non-metal Armor, Shields; Club, dagger, dart, staff, scimitar, shortspear, sickle, sling, spear
Spells: Divine preparation; cannot cast opposed alignment
Spontaneous Casting: Summon Nature’s Ally
Nature Sense: +2 Knowledge (Nature) & Survival
Wild Empathy: as Diplomacy, 1d20+7
Woodland Stride: move through natural undergrowth with no penalty
Trackless Step: leaves no trail natural surroundings; can’t be tracked
Resist Nature’s Lure: +4 vs. fey spell-like abilities
Shapeshift: shapeshift at will (swift action) into Predator (bite, 1d4 dmg; +4 STR; +4 natural armor; speed 50 feet; Mobility) or Aerial (talon, 1d4 dmg; +2 STR; +2 REF; +2 natural armor; fly 40 feet (good)).

WEALTH
PP: 00 GP: 00 SP: 00 CP: 00

EQUIPMENT
Spear 2 gp 6 lbs.
Sling -- --
10 bullets 1 sp 5 lbs.

Total Weight: 00 lb

Max Weight: 0-99 (light); 100-199 (medium); 200-300 (heavy)
[/sblock]
 
Last edited:

Fenris

Adventurer
This is me brainstorming Queenie's sorcerer.
Lealani
[sblock]
Race: Aasimar
Class: Sorcerer
Level: 5th (+1 LA)
Str: 13 +1
Dex: 17 +3
Con: 15 +2
Int: 16 +3
Wis: 16 +3
Cha: 21 +5

HP: XX (4+4d4+10)
BAB:+2
Init: +3
Fort: +3 (+1, +2)
Ref:+4 (+1, +3
Will:+7 (+4, +3)

Skills 40 points
Kn: Arcana
Listen
Spellcraft
Search
Spot

Languages Known: Common, Celestial, Draconic, Elven, Sylvan

Feats: 2

[sblock=Racial Traits]
+2 Wisdom, +2 Charisma.
Medium size.
An aasimar’s base land speed is 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
Racial Feats: An aasimar gains feats according to its class levels.
Special Attacks (see above): Daylight.
Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
Automatic Languages: Common, Celestial. Bonus Languages:Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
Favored Class: Paladin.
Level adjustment +1.
[/sblock]

Spells Known: 6/4/2

Spells per day:6/8/5


[/sblock]
 
Last edited:

Voda Vosa

First Post
Alright, I have my character ready: Hobgoblin melee warlock


Name : Sarpot
Race : Hobgoblin
Gender : Male
Size : Medium
Class : Warlock
Level : 6

Languages : Comon ; Gnome

Weight : 150 lb
Height : 3.9 ft
Eyes : Black
Hair : Red
Age : 34
Speed : 30 ft
[sblock=Stats]

Abilities

Strength: 18 (+ 4 )
Dexterity: 18 (+ 4 )
Constitution: 18 (+ 4 )
Intelligence: 14 (+ 2 )
Wisdom: 13 (+ 1 )
Charisma: 17 ( 3 )

Combat

BAB (+ 4 )
Weapons
Eldrich Blast (+ 8 for 3d6 - x2 )
Eldrich Claws (+ 8 for 3d6+1d3+ 4 - x2 )
Gauntlets (+ 8 for 1d3+ 4 - x2 )

Grapple: + 8
Initiative: + 4
HP: 60
AC: 17
Touch: 14
Flat Footed: 19

Saves

Fortitude: + 6
Reflex: + 6
Will: + 6

[sblock=Skills]
Code:
Skills                               				
Appraise: 		(	0	)=	2
Balance:		(	0	)=	4
Bluff : 		(	4	)=	7
Climb : 		(	0	)=	4
Concentration: 		(	0	)=	1
Craft	: 		(	0	)=	2
Decipher Script: 	(	0	)=	2
Diplomacy: 		(	3	)=	6
Disable Device: 	(	0	)=	2
Disguise: 		(	0	)=	3
Escape Artist: 		(	0	)=	4
Forgery: 		(	0	)=	2
Gather Inf: 		(	0	)=	3
Handle Animal: 		(	0	)=	3
Heal: 			(	0	)=	1
Hide: 			(	4	)=	8
Intimidate: 		(	3	)=	6
Jump: 			(	0	)=	4
Knowledge (Engeneering):(	0	)=	2
Listen	: 		(	6	)=	7
Move Silently	: 	(	4	)=	12
Open Lock	: 	(	0	)=	4
Perform: 		(	0	)=	3
Profession: 		(	0	)=	1
Ride: 			(	0	)=	4
Search: 		(	0	)=	2
Sense Motive: 		(	3	)=	4
Sleight of Hand: 	(	0	)=	4
Spellcraft: 		(	0	)=	2
Spot: 			(	5	)=	6
Survival: 		(	0	)=	1
Swim: 			(	0	)=	4
Tumble: 		(	0	)=	4
Use Magic Device: 	(	4	)=	7
Use Rope: 		(	0	)=	4
[/sblock]
[sblock=Feats] Feats
Improved Unarmed Strike ( Feat 1 )

Eldrich Claw ( Feat 3 )
Invocations ( Warlock )
Eldrich Blast ( Warlock )
Detect magic ( Warlock )
Damage reduction ( Warlock )
Deceive item ( Warlock )
[/sblock]
[sblock=Race Traits]
Skill bonus : Gain +4 racial bonus on:)Move Silently:)checks.
Darkvision : Darkvision out to 60 feet.
Ability bonus : Dex +2 and Con +2 [/sblock]
[sblock=Invocations]
Summon Swarm : Summon swarm at will( Swarm :: d20srd.org)
Baleful Utterance : Shater at will( Shatter :: d20srd.org )
Sickening blast : Fortitude (DC: 17) check or becomes sickened
Animate Undead: [sblock=Skeleton Template to apply]Skeleton (4HD)

Str: X, Dex: X+2, Int 0, Con 0, Wis 10, Cha 1

Natural armor +2
HP: 4*12= 48hp
BAB +2

Saves: Fort: +1; Reflex: Dex+1; Will: +4

Properties:
Immunity to Cold (Ex)
Skeletons are not affected by cold.

Damage Reduction (Ex)
A skeleton has damage deduction 5/bludgeoning. Skeletons lack flesh or internal organs.

Undead traits

2 Claw attack: 1d4

Feats: Improved Initiative. [/sblock]
[/sblock]
[sblock=Equipment]

Equipment

Studded Leather 25 gp ( 8 lb)
Gauntlets 4 gp ( 2 lb)
0 0 gp ( 0 lb)
Belt pouch 1 1 gp ( 1 lb)
Tent 10 gp ( 20 lb)
Shovel 2 gp ( 8 lb)
Crowbar 2 gp ( 5 lb)
Backpack (1) 1 gp ( 2 lb)
Bedroll (1) 1 gp ( 5 lb)
Blanket (1) 1 gp ( 3 lb)
Flint/steel (1) 1 gp ( 0 lb)
Grappling hook (1) 1 gp ( 4 lb)
Oil (1) 1 gp ( 1 lb)
"Pot, iron (1)" 1 gp ( 10 lb)
Rope (50ft) (1) 1 gp ( 5 lb)
Torch (1) 1 gp ( 1 lb)
Waterskin (1) 1 gp ( 4 lb)
Firewood (2) 1 gp ( 40 lb)

Total
74 gp ( 126 lb)

3 smokesticks, 3 tanglefoot bags, 2 thunderstones, 1 masterwork studded leather vests, 1 belt of shield, 2 wands of MM, 2 melfs acid wand, 2 wnads of cure wounds, 1 healer's kit and a staff of fireballs

Light Load
100
Medium Load
200
Heavy Load
300
[/sblock]
[/sblock]
 
Last edited:



Shayuri

First Post
Still fixin' up some.

Mellisande
Gnome Beguiler 6
Str 11
Dex 18
Con 16
Int 20
Wis 15
Cha 16

AC 15 (10 + 4 dex + 1 size)
HP: 50/50
BAB: +3
Fort: +5
Ref: +6
Will: +7

Race
+2 Int, +2 Con, -2 Str
Small size
Base Speed 20
Low Light Vision
+2 saves vs illusions
+1 DC of illusions
+1 attack vs kobolds & goblins
+4 AC vs giants
+2 Listen, +2 Craft (Alchemy)
SLA: Speak with (burrowing) animals 1/day, Dancing Lights 1/day, Ghost sound 1/day, Prestidigitation 1/day

Class
Armored Mage (Light)
Trapfinding
Cloaked Casting (+1 DC)
Surprise Casting (Move action feint)
Advanced Learning
- Serene Visage
Silent Spell

Feats
1 Fey Heritage (+3 vs mind affecting effects)
3 Spell Focus: Illusion (+1 DC for illusions spells)
6 Fey Power (+1 CL and DC for enchantment spells)

Skills (99sp)
Bluff +12 (9+3)
Concentration +12 (9+3)
Diplomacy +11 (8+3)
Intimidate +7 (4+3)
Hide +17 (9+4+4)
Move Silently +13 (9+4)
Knowledge (Arcana) 14 (9+5)
Search +14 (9+5)
Spot +10 (8+2)
Listen +10 (8+2)
Sense Motive +6 (4+2)
Tumble +10 (6+4)
Use Magic Device +10 (7+3)

Languages - Common, Gnome, Elvish, Sylvan, Dwarf, Draconic

Spells (Beguiler) - Base DC 15 (17 for illusions, 16 for enchantments)
Slots
0 - 6/6, 1 - 8/8, 2 - 6/6, 3 - 4/4
0 - Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic
1 - Charm Person, Color Spray, Comprehend Languages, Detect Secret Doors, Disguise Self, Expeditious Retreat, Hypnotism, Mage Armor, Obscuring Mist, Rouse, Silent Image, Serene Visage, Sleep,Undetectable Alignment, Whelm, Ventriloquism
2 - Blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst
3 - Arcane Sight, Clairvoyance, Crown of Veils, Deep Slumber, Dispel Magic, Displacement, Glibness, Halt, Haste, Hesitate, Hold Person, Inevitable Defeat, Invisibility Sphere, Legion of Sentinels, Major Image, Nondetection, Slow, Suggestion, Vertigo Field, Zone of Silence

Equipment
Money: None

Weapon:
Small Rapier, +3, 1d4
Small Shortbow, +8, 1d4

Armor:
Leather

Gear
Pending
 
Last edited:

Fenris

Adventurer
Not done yet, but a good start

Nerin Kordsarm

Race: Aasimar
Class: Favored Soul 4/Paladin of Freedom 2 Kord
Level: 6th (+1 LA)
Str: 18 +4
Dex: 16 +3
Con: 17 +3
Int: 13 +1
Wis: 16 +3
Cha: 18 +4

HP: 65 (8+3d8+2d10+18+6)
BAB:+5
Init: +3
AC: 18 (10+5+3)
Fort: +14 (+3,+4,+4,+3)
Ref:+11 (+0, +4, +4+3)
Will:+11 (+0, +4, +4, +2)

Combat:
MW Greatsword +11 2d6+6 19-20x2
MW Longbow +9 1d8 20x3

Skills points 27
Climb +6 (2+4)
Diplomacy +10 (6+4)
Heal +4 (1+3)
Jump +6 (2+4)
Listen +6 (3+3)
Search +3 (2+1)
Sense Motive +9 (6+3)
Spot +6 (3+3)
Swim +6 (2+4)


Languages Known: Common, Celestial, Draconic

Feats: Weapon Focus (Greatsword), Power Attack, Cleave, Improved Toughness

[sblock=Racial Traits]
Aasimar characters possess the following racial traits.

+2 Wisdom, +2 Charisma.
Medium size.
An aasimar’s base land speed is 30 feet.
Darkvision: Aasimars can see in the dark up to 60 feet.
Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
Racial Feats: An aasimar gains feats according to its class levels.
Special Attacks (see above): Daylight.
Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
Favored Class: Paladin.
Level adjustment +1.

[/sblock]

Class Features: Deity's Weapon Focus
Aura of Good
Detect Evil
Smite Evil 1/day +4 to hit/+2 Damage
Lay on Hands 8 HP/day
Divine Grace

Spells Known: 6/4/3
0: Cure Minor Wounds, Detect Magic, Detect Poison, Light, Purify Food and Water, Read Magic
1st: Cure Light Wounds, Divine Favor, Endure Elements, Shield of Faith, one more
2nd: Bear's Strength, Cure Moderate Wounds, Silence


Spells per day:6/7/4

Equipment:
MW Breastplate
MW Greatsword
MW Longbow
Quive with 20 arrows
2 MW daggers
Backpack
3 waterskins
Dried meats
2 healer's kits
4 wands of cure light wounds 50 charges each
4 sunrods
Bedroll
 
Last edited:

Remove ads

AD6_gamerati_skyscraper

Remove ads

Upcoming Releases

Top