HM's Dragonlance game converted to Pathfinder - recruiting

HolyMan

Thy wounds are healed!
Gilthanas

[sblock=Equipment]
Code:
[U]
Item                       Cost   Weight[/U]
longsword +1             2,315gp    4lb
mw longbow                 375gp    3lb
-arrows(20)                  1gp    3lb
mw silver dagger           322gp    1lb
elven chainmail          5,150gp   20lb


             total weight carried: 31lb
Treasure: 15stl, 8sp, 2cp Gems: 100stl(x2)

Note: additional items upon arrival of Qualinost[/sblock]

Caramon

[sblock=Equipment]
Code:
[U]Item                          Cost    Weight[/U]
mw scale mail armor            200gp   30lb
mw heavy steel shield          170gp   15lb
mw longsword                   315gp    4lb
mw longspear                   305gp    9lb
dagger                         302gp    1lb
amulet of natural armor +1   2,000gp    ---
cloak of resistance +1       1,000gp    ---
MW Backpack                     50gp    4lb
-flint and steel                 1gp    ---
-waterskins (3)                  3gp   12lb
-provisions (5 days)           2.5gp    5lb
-torch(2)                        2cp    2lb
-whetstone                       2cp    1lb
-iron pot                       .8gp    4lb
Rope 50'hemp                     1gp   10lb
Bedrolls (2)                     1gp   10lb
Traveler's outfit               free    ---

                total weight carried: 106lb
Treasure: 7stl, 3sp, 0cp

Note some of that gear belongs to Raistlin[/sblock]

Raistlin

[sblock=Equipment]
Code:
Item                             Cost   Weight
Traveler's Robes(red)             free    ---
Staff of Magius              priceless    2lb
Dagger of Magius             priceless    1lb
Spell component pouches(2)        10gp    4lb               
MW Backpack                       50gp    4lb                         
-spellbook                      varies    3lb
-candles(5)                        5cp    ---
-scriber's case(ink,quill&paper)varies    1lb
-- GP for scribing: 80    
Scrollcase                         1gp   .5lb
-scroll: charm person             25gp    ---

                 total weight carried: 13.5lb
Treasure:
STL - 12
SP - 8
CP - 0

Staff of Magius
* +2 darkwood quaterstaff (not usable as a double weapon)
* bypasses all DRs
* acts as +3 ring of protection
* Cast continual light and featherfall: At will
* addition abilities gain at Wizard lvls 6, 10, and 15

Dagger of Magius
* +3 dagger
* ability to remain undetectable in a search of the mage's person[/sblock]

Am looking into Riverwind's equipment to help you out with the switch hitter ghostcat.


HM

Current Character Builds Finder:
Gilthanas played by Gondsman
Caramon played by Blood and Honor
Tanis played by Strahd_Von_Zarovich
Raistlin played by Walking Dad
Riverwind played by ghostcat
Tasselhoff played by possum
Sturm played by Orius
 
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Orius

Legend
ESP = Detect Thoughts, btw.

Some of that seems to fit ok for Sturm, but I've been taking a look at the writeup for the cavalier class over at the SRD and there's a lot of stuff related to mounted combat and having a bonded mount similar to a paladin. The thing is, the bonded mount doesn't really seem to fit Sturm at all, his big thing was his signature weapon rather than any kind of special mount, at least in the books. I took a look through my Tales of the Lance box, but that was no help beyond being 2e to begin with; Sturm's only level 4 on the character card and there's little crunch on the Knights, mostly all fluff. What was his class through the original 1e modules?

These cavalier orders are Golarion based? That probably doesn't fit Krynn very well in terms of flavor. I'd have the orders be the three orders of the Knights of Solamnia myself.

I quickly skimmed over the skills, I think he should have more Diplomacy ranks. Maybe drop Bluff from him, deception is not Sturm's style at all.
 


HolyMan

Thy wounds are healed!
The archtype I gave him pretty much changes his bonded mount to being able to bond with whatever mount he comes across. In this case it is so he will be able to have a dragon as a mount near the end of the adventure path. Putting off an ability now to be allowed a powerful mount later seemed fair. And actually you can still use it, there will be times ahead that may call for being mounted. Remember we aren't following the books. Plus there are 4 upcoming modules that aren't in those original books.

Sturm was a straight fighter in 1e. Pretty much the same as the 2e version in our RG. At the end module I think they have him at 14th LvL.

Here's my take on the orders: The knighthood groups would be mainly all fluff - and you could say Sturm is a Knight of the Crown and Derek is a Knight of the Rose, etc.

Here is what got me thinking of using the cavalier orders within those fluff groups. Not all knights in the same group follow the same path and thus you use the different orders:

Best Examples:

Derek Crownguard - Knight of the Rose, (Order of the Cockatrice)

Gunthar Uth Wistan - Knight of the Rose, (Order of the Shield)

and it allows me to make...

Kitiara, the Blue Lady - Dragon Highlord, (Order of the Lion)

Ariakus, Emperor of Dragons - Dragon Highlord, (Order of the Star)

Since Ariakus is a cleric as will as a fighter in the 1e version. NOTE: 23rd lvl cleric/10th lvl fighter :devil:

And the bluff isn't for use in social situations, which you are correct Sturm won't use much, it is for during combat. I do see Sturm bluffing a little (like when he spoke to those draconians on the road from Solace) he would use it so as not to have to lie. ;)

But you may change them as you see fit. This is only the character at the time (as far as I see it and welcome the help) between leaving Xak Tasroth and returning to Solace, which is the beginning of module #2.

Please quote the character so you can make changes and let me know when you are finished.

HM
 


Walking Dad

First Post
No bonded object. Raistlin could cast spells before he got it and should be able if seperated (or from anything else for that matter). I will just not use th Arcane Bond ability.
 

Gondsman

Explorer
Is there a problem with Gil having a Rapier and Weapon Finesse? If we need him to use a longsword i have to switch out a feat.

Also, any chance that could be a Composite (STR 14) longbow?

Also, should i be using some of that extra stl* to buy adventuring gear?

*gonna take me a while to get used to the Steel Standard, just feels awkward not saying gold*
 
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HolyMan

Thy wounds are healed!
Opps sorry I didn't tell you I wanted that to be an elven longsword (for fluff) and will use the rapier stats. My fault I think I was having such a hard time getting post through I forgot to go back and let you know.

Rapier and weapon finesse are fine. And no you need not spend the gold you will not be keeping anything you buy long, sorry. But you will be able to get your weapons back. Unless the party does manage an escape then I will give you a list of equipment Gil has stored at Theros's place.

_____________________

@WD Why do you wish not to us the arcane bond ability? You could just use the bonus spell part and not worry about the creating an item part, if you like.

HM
 

Walking Dad

First Post
...
_____________________

@WD Why do you wish not to us the arcane bond ability? You could just use the bonus spell part and not worry about the creating an item part, if you like.

HM

This:
If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell's level.

Being disarmed or getting imprisoned (taken away the items) would totally harm the ability to cast spells.

Not worth the extra spell IMHO. It hurts much more that Raistlin is an Universalists and looses one spell per level compared to a specialist.
 


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