HM's Dragonlance game converted to Pathfinder - recruiting

HolyMan

Thy wounds are healed!
I'll put up an OOC post in the IC thread to tell when the one system stops and the other begins. Equipment wise everyone should be close enough to not worry about that.

Long as the group is up for it.

HM
 

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I'll put up an OOC post in the IC thread to tell when the one system stops and the other begins. Equipment wise everyone should be close enough to not worry about that.

Long as the group is up for it.

HM

"There was something in the arch you just passed beneath making you all to feel strange" :)
 

HolyMan

Thy wounds are healed!
Well I just read through most of this and the other OOC thread for the Dragonlance game I was running.

That was fun.

I am now (at 3am) super excited to start this back up. I just need to know who is with me.

@Strahd_Von_Zarovich @Orius @ghostcat @possum @Walking Dad @sappire07 @Gondsman @Knowledge Checks @Blood and Honor @WarShrike @rangerjohn

That takes care of everyone I know who has posted here and there.

Now for a look at the characters so far and I'm going to get all the equipment posts filed into one post next.

Below are the current character builds...

Current Character Builds Finder:
Gilthanas played by Gondsman
Caramon played by Blood and Honor
Tanis played by Strahd_Von_Zarovich
Raistlin played by Walking Dad
Riverwind played by ghostcat
Tasselhoff played by possum
Sturm played by Orius

And here is what I am looking to finish filling out...

[sblock=Party Composition]
Tanis - Fighter4/Ranger2, played by SVZ
Raistlin - Sorcerer2/Wizard4, played by WD
Tas - Rogue6, played by possum
Caramon - Fighter6, played by BH
Sturm - Cavalier6 (order of the dragon, beastrider archtype), played by Orius
Riverwind - Barbarian1/Ranger5, played by ghostcat
Flint - Inquisitor6, no player as of yet
Goldmoon - Bard2/Oracle4, no player as of yet (might be NPC throughout I am not sure)

To be joined by -

Gilthanas - Magus6, played by Gondsman
Tika - Rogue3/Fighter3, no player as of yet

So we still need at least two players maybe three. These characters will take us through DL2-4 and the next couple years. If you would like a breakdown of the modules here is what to expect.

DL2 -Sent on a mission by the elves to free the slaves of Pak Tharkas, the group gets more than they bargain for when they encounter not one but two red dragons.
DL3 - Fleeing the dragonarmy (with a couple hundred people tagging along). the PC look for a safe place to hide the refuges while they search for the lost doors to Thorbardin. (Could the key to those doors be found in an old black robed wizards ruined tower, known as Skull Cap?)
DL4 - The group ventures into dwarven lands to barter safe passage through the dwarven halls for the refuges. But the dwarves only want one thing. The Hammer of Kharas, which sits inside a floating tomb. A dungeon not below the earth but above it.


First thing I can think of is party composition. Goldmoon isn't your typical cleric. No heavy armor or shield usage, more a support role than secondary warrior back up healer.

I was thinking of making her a Bard/Oracle(Ancestors) as she doesn't need to be on the front line and with so many attacking party members their may be need for little to no healing. Plus some parts of the game say after weeks of travel - after a month of travel - so on and so on.

So as I was saying, composition. When the groups separate you get -

Group 1:
Laurana - Charismatic Warrior/Support
Gilthanas - Arcanist
Tas - Skill monkey
Elistan - healer/buffer
Sturm - melee (thinking Order of the Dragon)
Derek - melee (thinking Order of the Cockatrice)
Aaron - range combat (fighter- archer archtype)
Flint - warrior type? Here is where I have trouble too. Flint makes a good support fighter in this group and with the main/current group. With Tanis, Riverwind, Sturm, and Caramon as your main fighters what could be done to help Flint in a support role. I am thinking right now of inquisitor - hear me out before you laugh - as his class.

Weapon and armor prof. - Are good, his "deities" favored weapon would be battleaxe of course.

Spells
- Only those that don't have a great show of a spell being casted.
Orisons: guidance, resistance, sift, stabilize, virtue, detect poison
1st LvL: true strike, tireless pursuit, wrath, expeditious retreat
2nd LvL: aid, confess (used on Tas a lot), weapon of awe, remove paralysis (not a spell per se just Flint yelling - "Caramon you big ox! Quit standing around and do something!" and getting the effect LOL)

Domian:
Was thinking Martyr (sub-domain of Nobility) The Inspiring Word would be the same as with the remove paralysis spell - Flint yelling at a character and then them "striving" to do better. Sacrifical Bond plays on his willingness to help his "children".

Judgments: These could play on his natural dwarven toughness (healing), his determination to destroy evil monsters (destruction), or a little luck that rubbed off from Tas (justice, protection. etc.)

Monster Lore:
He does know his monsters

Stern Gaze:
Think he has used this already (now he gets the crunch).

Cunning Initiative:
Again hanging around Tas

Detect Alignment:
"I don't like em' he feels off to me. You mark my words half-elf, he is no good."

Track: Shown in his background as having a little woods lore.

Solo Tactics:
Learned when he was on the five year quest looking for true clerics.

Teamwork Feat:
From adventuring with such a large group all the time.

Bane
: you don't want to get on Flint's bad side.

Discern Lies:
see Detect Alignment

More I think about it I think our little dwarf in the background is more and more a true servant of Reorx and out to rid the world of gully dwarves.

Also since you are playing Caramon after the group separates is there a character you might like to take up (one of the new ones I mean). Then you would play Caramon in mods 10-13 and someone else mods 6-9.[/sblock]

If I get enough interest (5-6 players) I wouldn't mind jumping back into this.

HM
 
Last edited:

HolyMan

Thy wounds are healed!
Equipment for easier finding (and copy/pasting)...

Gilthanas

[sblock=Equipment]
Code:
Item                       Cost   Weight
longsword +1             2,315gp    4lb
mw longbow                 375gp    3lb
-arrows(20)                  1gp    3lb
mw silver dagger           322gp    1lb
elven chainmail          5,150gp   20lb


             total weight carried: 31lb
Treasure: 15stl, 8sp, 2cp Gems: 100stl(x2)

Note: additional items upon arrival of Qualinost[/sblock]

Caramon

[sblock=Equipment]
Code:
Item                          Cost    Weight
mw scale mail armor            200gp   30lb
mw heavy steel shield          170gp   15lb
mw longsword                   315gp    4lb
mw longspear                   305gp    9lb
dagger                         302gp    1lb
amulet of natural armor +1   2,000gp    ---
cloak of resistance +1       1,000gp    ---
MW Backpack                     50gp    4lb
-flint and steel                 1gp    ---
-waterskins (3)                  3gp   12lb
-provisions (5 days)           2.5gp    5lb
-torch(2)                        2cp    2lb
-whetstone                       2cp    1lb
-iron pot                       .8gp    4lb
Rope 50'hemp                     1gp   10lb
Bedrolls (2)                     1gp   10lb
Traveler's outfit               free    ---

                total weight carried: 106lb
Treasure: 7stl, 3sp, 0cp

Note some of that gear belongs to Raistlin[/sblock]

Raistlin

[sblock=Equipment]
Code:
Item                             Cost   Weight
Traveler's Robes(red)             free    ---
Staff of Magius              priceless    2lb
Dagger of Magius             priceless    1lb
Spell component pouches(2)        10gp    4lb              
MW Backpack                       50gp    4lb                        
-spellbook                      varies    3lb
-candles(5)                        5cp    ---
-scriber's case(ink,quill&paper)varies    1lb
-- GP for scribing: 80    
Scrollcase                         1gp   .5lb
-scroll: charm person             25gp    ---

                 total weight carried: 13.5lb
Treasure:
STL - 12
SP - 8
CP - 0

Staff of Magius
* +2 darkwood quaterstaff (not usable as a double weapon)
* bypasses all DRs
* acts as +3 ring of protection
* Cast continual light and featherfall: At will
* addition abilities gain at Wizard lvls 6, 10, and 15

Dagger of Magius
* +3 dagger
* ability to remain undetectable in a search of the mage's person[/sblock]

Tanis

[sblock=Equipment]
Code:
Item                           Cost    Weight
elven armored coat +2         4,200gp   20lb
keen longsword +1             8,315gp    4lb
mw comp longbow [STR+3]         700gp    3lb
-arrows (20)                      1gp    3lb
daggers(2)                        4gp    2lb
backpack                          2gp    2lb
-flint and steel                  1gp    ---
-waterskin                        1gp    4lb
-rations,trail (2 days)           1gp    2lb
-torch(1)                         1cp    1lb
-whetstone                        2cp    1lb
bedroll                           1sp    5lb
traveler's outfit                free    0lb

                  total weight carried: 57lb
treasure:
stl - 11
sp - 8
cp - 0
gems: None
jewelry: None[/sblock]

Riverwind

[sblock=Equipment]
Code:
Item                         Cost   Weight
peasant's outfit             free     0lb
+1 hide shirt              1,240gp   25lb
Falchion +1                2,375gp    8lb
mw comp shortbow [STR +2]    525gp    2lb    
- arrows(20)                   1gp    3lb
kukri +1                   2,308gp    2lb
Backpack                       2gp    2lb
-flint and steel               1gp    ---
-waterskins x2                 2gp    8lb
-rations,trail(4 days)         2gp    4lb
-whetstone                     2cp    1lb
-mw instrument(flute)        100gp    3lb
Bedrolls x2                    2sp   10lb

               total weight carried: 68lb
Treasure:
STL - 0
SP - 2
CP - 0
Gems: none
Jewerly: none[/sblock]

Tas

[sblock=Equipment]
Code:
Item                          Cost    Weight
blue leggings                 free      0lb
leather armor                 10gp    7.5lb
hoopak(see below)          priceless  1.5lb
dagger                         2gp      1lb
mw thieves tools             100gp      2lb
leather map case               1gp     .5lb
- full of maps                varies    0lb
Shoulder bags x2               2sp      1lb
(treat as normal size sacks)
- contents vary               varies    2lb
Bedroll                        1sp   1.25lb
rope,(hemp 25')                5sp      5lb

              total weight carried: 21.75lb
Treasure:
STL - 4
SP - 3
CP - 0
Gems: none
Jewerly: Tanis's ring (though Tas doesn't know he has it)

Magic:
Uncle Trapspringer's Hoopak - +2 halfling staff sling of speed, Special: heirloom weapon with permanent nondetection(CL20) [/sblock]

Sturm

[sblock=Equipment]
Code:
Equipment                           Cost    Weight
The Brightblade                  priceless   6lb
- +3 axiomatic bastard sword
Special: heirloom weapon, cannot be sundered
as long as wielder's resolve is not broken
+2 breastplate                    4,350gp   30lb
mw heavysteel shield                170gp   15lb
mw dagger                           302gp    1lb
Backpack                              2gp    2lb
-torches(2)                           2cp    2lb
-sack,small                           1sp   .5lb
-flint and steel                      1gp    ---
-waterskin                            1gp    4lb
-provisions (2 days)                  1gp    2lb
-whetstone                            2cp    1lb
Bedroll                               1sp    5lb
Signet ring                           5gp    ---
Traveler's outfit                    free    ---

                    Total weight carried: 68.5lb
Treasure: 6stl, 6sp, cp Gems:none

Carrying Capacity:
light- 86lb
medium- 173lb
heavy- 260lb[/sblock]
 





rangerjohn

Explorer
If Gondsman doesn't show, I'll take on Gilthanis. Clarification: character sheet shows he gets elven chain in Qualinost, equipment says he has it now?
 

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