I like mine a little better, but it's not a big deal either way. The sticking point for me is the Charisma - it's so bog-standard
for a halfling to have the "gift of gab" and be able to effortlessly charm his way out of problems. Truer to Tass's original ability scores, it might be fun to play a halfling who isn't
naturally gifted, a guy who, while a decent talker, is such an odd duck
that people don't naturally
find him charismatic and likeable - they have to spend some time with him first.
People don't find kenders charismatic they regard them as a nuisance. I hope you have time to read the books you'll see that Tas is the arch type for being "able to effortlessly charm his way out of problems" but that isn't the only reason I went with a high CHA. (You did notice his low Diplomacy right?)
- Bluff (for use with Feint) and Use Magic Device
But also because cause Tas's curiosity and small stature mean STR and WIS were my dump stats of choice.
They exist, they're boring... I am ecstatic that someone else took the time to write them all out!
We're literally not getting anything
useful out of weapon familiarity - heirloom weapon has to be used instead, so can we trade this feature out for something else? D20pfsrd doesn't show any way to trade out this particular racial feature
, unlike other races' weap thingies. However some of the existing racial feature tradey thingies
are VERY kender-appropriate, if you'd be willing to swap one in for Weapon Familiarity.
Sorry I don't wish to open that can of worms. Everyone race (save human) have an unused/little used trait. If you want you can dip into another class and get all martial weapon prof. and then you'd be set.
(archetype) and Improved Steal
would be redundant, and Cutpurse is a bit more likely to see use thanks to action economy. Small creatures have CMB issues and neither of my weapons is specialized for combat maneuvers, so I don't think I'll get much use out of Agile Maneuvers. You're the DM, so if you think I might need Trapspotter you're probably right!
I really, really, really, really like Fast Getaway + Cutpurse - stab, grab, fleeeeee! An entertaining change of pace, as far as turns go.
Well if you take Cutpurse than there is no reason for trapspotter, as you won't have trapfinding. Unless... hmm would that work? You'd get your martial weapons and could take Cutpurse as well.(*see below)
I like Fast Getaway too. But Tas would not stab, grab and go. You need not roll at all. A kender walks through a full barroom and out the back door all the player has to do is ask, What's new in my pockets? I was trying to set him up this way.
Agile Maneuvers was to help with Improved Steal. And Improved Steal was so you wouldn't have to stab big mean monsters all the time. I had a picture of Tas stealing a spell component pouch off a wizard, or a sword from a guard. There are other things too, wands tucked in belts, scroll cases, belt pouches that could contain potions, holy symbols?!?
Think on it.
Feats and Traits
Taunt! Omg, yes. Cool. I was looking for something like this, but missed it.
That's the other reason for the high CHA. Knew there was something else.
Combat Expertise is one of those many boring prereq feats you have to get out of the way to get access to something interesting. I believe I had Dodge and Weapon Focus instead. I'm ambivalent - they're all boring, and they all potentially lead to something more interesting later on. Many of the things that Combat Expertise leads to, however, I can grab as rogue talents without having to fulfill prereqs.
I missed you can get Improved Steal as a talent without the prereq. It and Improved Feint were the only reason for this feat.
Well Prepared - I'd find it slightly more interesting/challenging to fill my pockets with an array of useful items myself, than get it from a feat. Saying "yep, I've got one of those" is more impressive when you acquired it yourself.
That said, this is a neat feat. I'd rather have one of the other ones from the feat list I made, but I'm ok with this one.
Your feat list is pretty martial in it's selection. Point Blank Shot, Weapon Finesse, etc. but like Flint these aren't needed as you should look into the support or out of combat roles.
Poverty Stricken - haha, we both thought Survival and poverty suits Tas! High five.
Heirloom Weapon - stylish way to get hoopak prof!
*Have a way to get both and not cost to much. Take one level of Ranger(guide/trapper). You get martial weapons (and thus the staff sling), Survival as a class skill, and trapfinding which you lose as a Cutpurse. You would only lose one talent, 2skill points, and gain 2HP, track, ranger focus, wild empathy(another use for high CHA) to boot.
Think on that as well.
Code block text is painful to read, but I liked the skills I picked and somewhat based them on 1e Tas's nonweapon proficiencies and thief skills. If you have a preference/reason to use yours, that's fine, I just know I like mine.
They are close to the same so I'm fine with keeping your ranks as is.
I know I'm eventually going to want a lot
more mundane equipment than this, along with a masterwork backpack or Handy Haversack. This works just fine for starters (and a for a low carry capacity) though!
"of speed" ...zomg! Sweeeet!
Sorry everyone started off poor.
Fluffy Backgroundy Stuff
Yep, Tasslefoot has a pretty deep personality, despite being an otherwise typical thieving Small sized D&D character - and I've heard he's the iconic originator
of the stereotype, to boot. I'm looking forward to it!
Again I hope you get to a chance to read the first book of the Chronicles series. The personality and background are from DL5 Dragons of Mystery the 1e accessory to the modules.