HM's Dragonlance game converted to Pathfinder - recruiting

Gondsman

Explorer
How about this for Attributes? I don't see a reason to put the extra point in charisma unless i plan to increase charisma which isn't an important stat for a Magus, so i slipped it into Con and took the extra at 4th and we can say that getting knocked out all the time has increased his fortitude?

STR: 14
DEX: 16 (14+2 racial)
CON: 12 (13-2 racial+1 L4)
INT: 18 (16+2 racial
WIS: 10
CHA: 12

I was asking about crafting and profession stuff for "fluff" i guess

I've sunk 2 ranks each into diplomacy and sense motive
 

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HolyMan

Thy wounds are healed!
Looks good. I see you haven't gone over spells as of yet. The stats look good and the wand wielder magic arcana will be awesome to see how it works.


HM

Current Character Builds Finder:
Gilthanas played by Gondsman
Caramon played by Blood and Honor
 
Last edited:

HolyMan

Thy wounds are healed!
Here you go Gondsman - info from DL5 on Gilthanas

[sblock=Background]
Gilthanas is son of the Speaker of Suns, ruler of the elven nation of Qualinesti. He has an older brother, Porthios, who is heir to the Speakership, and a younger sister, Laurana. His best friend in childhood was a half-elf named Tanis, ward of the Speaker of Suns. But their childhood friendship came to an end when Laurana fell in love with the half-elf. Gilthanas was outraged, for no half-elf should marry into the royal house of the Qualinesti. The friends quarreled bitterly, and Tanis left Qualinost forever.

As second in line for the throne, Gilthanas became an influential advisor and confidential assistant to the Speaker at a young age. He became a polished diplomat. In addition to his formal responsibilities, he was trained in military leadership and combat. When the dragonarmies invaded Abanasinia, many people were captured and imprisoned in the fortress of Pax Tharkas, recently captured by the dragon highmaster, Verminaard. Gilthanas was given command of an elven band to sneak into Pax Tharkas and liberate the people. The mission ended in tragedy when his party was ambushed by draconians. Gilthanas was knocked unconscious early in the melee and fell into a ditch, where he was left for dead. His fellows were taken to Solace. When he awoke, he followed them. He arrived in Solace only to see a horrible sight Verminaard had chained the elves to stakes in the town square and called Ember, a red dragon out of ages past, to burn the helpless creatures. In a rage, Gilthanas moved to attack Verminaard, but he was stopped by Theros Ironfeld, a smith. "Stay your hand, young elf, for
you cannot prevail against these odds. Be patient you will have your chance to kill him," Theros said. Gilthanas, sobering, agreed, but the burning passion to avenge his people against Verminaard would never die until the evil dragon highmaster perished.

Theros gave the young elf shelter, but Gilthanas went to the Inn of the Last Home to gain information... and thus his part in this tale begins.[/sblock]

[sblock=Personality]
Gilthanas is brave and charming, with a love of adventure. His diplomatic skills and elven nature make him a delightful companion. He is sometimes too concerned with protocol, and believes deeply in the superiority of the elven race. Although he can be shortsighted and a bit narrowminded, he is basically honest, just, sensitive, and well-meaning. He is optimistic, heroic, and friendly. His only obsession is his hatred of Verminaard for murdering the elves, and he will act impetuously if there is an opportunity to kill the dragon highmaster. He has a great deal of respect for Tanis, but is still strongly against his involvement with Laurana.[/sblock]

And a few updates as best I can remember them:

Tanis - Fighter4/Ranger2, played by SVZ
Raistlin - Sorcerer2/Wizard4, played by WD
Tas - Rogue6, played by possum
Caramon - Fighter6, played by BH
Sturm - Cavalier6 (order of the dragon, beastrider archtype), played by Orius
Riverwind - Barbarian1/Ranger5, played by ghostcat
Flint - Inquisitor6, no player as of yet
Goldmoon - Bard2/Oracle4, no player as of yet (might be NPC throughout I am not sure)

To be joined by -

Gilthanas - Magus6, played by Gondsman
Tika - Rogue3/Fighter3, no player as of yet

So we still need at least two players maybe three. These characters will take us through DL2-4 and the next couple years. If you would like a breakdown of the modules here is what to expect.

DL2 -Sent on a mission by the elves to free the slaves of Pak Tharkas, the group gets more than they bargain for when they encounter not one but two red dragons.
DL3 - Fleeing the dragonarmy (with a couple hundred people tagging along). the PC look for a safe place to hide the refuges while they seach for the lost doors to Thorbardin. (Could the key to those doors be found in an old black robed wizards ruined tower, known as Skull Cap?)
DL4 - The group ventures into dwarven lands to barter safe passage through the dwarven halls for the refuges. But the dwarves only want one thing. The Hammer of Kharas, which sits inside a floating tomb. A dungeon not below the earth but above it.


HM

Current Character Builds Finder:

Gilthanas played by Gondsman
Caramon played by Blood and Honor
Tanis played by Strahd_Von_Zarovich
Raistlin played by Walking Dad
 
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Tanis:
Half Elf Fighter 4 / Ranger 2

Abilities:
Str: 16 (7p. for 15 + 1 increase at lvl. 4)
Int: 12 (2p.)
Wis: 11 (1p.)
Dex: 16 (5p. for 14 + 2 increase due race trait)
Con: 14 (5p.)
Cha: 14 (5p.)

Sum of 25 p. spent.
 

Walking Dad

First Post
Character Sheet:

[sblock=Raistlin Majere]
[sblock=Game Info]
Race: Human
Class/Level: Sor2/Wizard4 (Fav: Wiz)
Experience: ?
Hero Points:
Alignment: True Neutral
Languages: Common, Qualinesti Elf, Hill Dwarf, Camptalk, Goblin, Magius, Plainsman
Deity: Lunitari

[/sblock]
[sblock=Abilities]
STAT PTS
STR: 10 00
DEX: 16 10
CON: 10 00
INT: 18 07 (15 +2 racial +1 level)
WIS: 14 05
CHA: 13 03[/sblock]
[sblock=Combat]
HP: 46 = [6d6 + 0] + 4 (favored class bonus) + 6 (Toughness)
AC: 16 = 10 + 0 (armor) + 0 (shield) + 3 (DEX) + 3 (deflection)
AC Touch: 16 = 10 + 3 (DEX) + 3 (deflection)
AC Flatfooted: 13 = 10 + 0 (armor) + 0 (shield) + 3 (deflection)
INIT: +5 = +3 (DEX) +2 (Trait)
BAB: +3 = +1 (Sor) + 2 Wiz
CMB: +3 = +0 (STR) + 3 (BAB)
CMD: 19 = 10 + 0 (STR) + 3 (DEX) + 3 (BAB) + 3 (deflection)
Fort: +1 = +0 (base) + 1 (stat)
Reflex: +4 = +1 (base) + 3 (stat)
Will: +9 = +7 (base) + 2 (stat)
Speed: 30 ft
Damage Reduction:
Spell Resistance:[/sblock]
[sblock=Weapon Stats]
Staff of Magius(melee): +5 = +3 (BAB) + 0 (STR) + 2 (enhancement)/ DMG = 1d8+2(B), CRIT 20x2
Dagger of Magius(melee): +3 = +3 (BAB) + 0 (STR) + 3 (enhancement)/ DMG = 1d4+3(P), CRIT 19-20x2
[/sblock]

[sblock=Sorcerer Spells Known]
L0 (5)- Ghost sound, Detect magic, Prestigitation, Dancing Lights, Acid Splash
L1 (2)- Charm Person, Comprehend Languages
[/sblock]

[sblock=Spellbooks]
Book 1
L0 - all but Detect Magic, Read Magic, Prestigitation
L1 (8) - Burning Hands, Hold Portal, Magic Missle, Sleep, Floating Disk, Mage Armor
L2 (4) - Darkness, Invisibility, See Invisibility, Mirror Image, Web
[/sblock]

[sblock=Spells usually prepared]
L0 (4) - Read Magic, Disrupt Undead, Message, Open Slot
L1 (4) - Sleep, Mage Armor x2, Open Slot
L2 (3) - Invisibility, Mirror Image, Web
[/sblock]

[sblock=Feats & Traits]
Traits:
Desperate Focus: +2 on Concentration checks.
Reactionary: +2 on Initiative

Feats:
Human - Toughness
Wizard1 - Scribe Scrolls
A Crafter - Extend Spell
Sor - Eschew Materials
1st lvl – Skill Focus: Knowledge Arcane
3rd lvl - Disruptive Spell
5th lvl – [/sblock]


[sblock=Skills]
Skill Points: 42
Max Ranks: 6
ACP:

Skill List:
Acrobatics +0 = +0 [ranks] +3 [DEX] +0 [misc] +0 [ACP]
Appraise +0 = +0 [ranks] +4 [INT] +0 [misc]
Bluff +0 = +0 [ranks] +1 [CHA] +0 [misc]
Climb +0 = +0 [ranks] +0 [STR] +0 [misc] +0 [ACP]
Craft +0 = +0 [ranks] +0 [class skill] +4 [INT] +0 [misc]
Diplomacy +0 = +0 [ranks] +1 [CHA] +0 [misc]
Disguise +0 = +0 [ranks] +1 [CHA] +0 [misc]
Escape Artist +0 = +0 [ranks] +1 [DEX] +0 [misc] +0 [ACP]
Fly +0 = +0 [ranks] +0 [class skill] +1 [DEX] +0 [misc] +0 [ACP]
Heal +0 = +0 [ranks] +2 [WIS] +0 [misc]
Intimidate +0 = +0 [ranks] +1 [CHA] +0 [misc] +0 [ACP]
Knowledge (Arcana) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]
Knowledge (Dngnrng) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]
Knowledge (Planes) +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]
Perception +0 = +0 [ranks] +2 [WIS] +0 [misc]
Perform +0 = +0 [ranks] +1 [CHA] +0 [misc]
Profession +0 = +0 [ranks] +0 [class skill] +2 [WIS] +0 [misc]
Ride +0 = +0 [ranks] +1 [DEX] +0 [misc] +0 [ACP]
Sense Motive +0 = +2 [ranks] +2 [WIS] +0 [misc]
Spellcraft +10 = +3 [ranks] +3 [class skill] +4 [INT] +0 [misc]
Stealth +0 = +0 [ranks] +1 [DEX] +0 [misc] +0 [ACP]
Survival +0 = +0 [ranks] +2 [WIS] +0 [misc]
Swim +0 = +3 [ranks] +0 [STR] +0 [misc] +0 [ACP]
Use Magic Device +7 = +3 [ranks] +3 [class skill] +1 [CHA] +0 [misc] [/sblock]

[[sblock=Equipment]
Code:
Item                             Cost   Weight
Traveler's Robes(red)             free    ---
Staff of Magius              priceless    2lb
Dagger of Magius             priceless    1lb
Spell component pouches(2)        10gp    4lb               
MW Backpack                       50gp    4lb                         
-spellbook                      varies    3lb
-candles(5)                        5cp    ---
-scriber's case(ink,quill&paper)varies    1lb
-- GP for scribing: 80    
Scrollcase                         1gp   .5lb
-scroll: charm person             25gp    ---

                 total weight carried: 13.5lb
Treasure:
STL - 12
SP - 8
CP - 0

Staff of Magius
* +2 darkwood quaterstaff (not usable as a double weapon)
* bypasses all DRs
* acts as +3 ring of protection
* Cast continual light and featherfall: At will
* addition abilities gain at Wizard lvls 6, 10, and 15

Dagger of Magius
* +3 dagger
* ability to remain undetectable in a search of the mage's person[/sblock]
[sblock=Details]
Gender: Male
Size: Medium
Height: 5'-9"
Weight: 135lbs.
Age: 25(actual)/30 (apparent)
White hair, Amber eyes (hourglass pupils)
Apperance:
Deamenaor:[/sblock]
[sblock=Background].... [/sblock] [/sblock]

will have pay for another 2nd level spell (but I don't actually want darkness)
 
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Tanis

[sblock=Tanis]
[sblock=Game info]
Race: Half Elf
Class/Level: Ranger 2 / Fighter 4 (Fav: Fighter and Ranger)
Experience: ?
Hero Points:
Alignment: Neutral good
Languages: Common, Qualinesti Elf, Hill dwarf, camptalk.
Deity: Paladin
[/sblock]
[sblock=Abilities]
STR: 16 [+3] (15 + 1 level)
DEX: 16 [+3] (14 + 2 racial)
CON: 14 [+2]
INT: 12 [+1]
WIS: 11 [+0]
CHA: 14 [+2]
[/sblock]
[sblock=Combat]
HP: 65 = [6d10 + 12] + 3 (favored class bonus)
AC: 19 = 10 + 6 (armor) + 0 (shield) + 3 (DEX),
AC Touch: 13 = 10 + 3 (DEX)
AC Flatfooted: 16 = 10 + 6 (armor) + 0 (shield)
INIT: +5 = +3 (DEX) +2 (Trait)
BAB: +6/+1
CMB: +9 = +3 (STR) + 6 (BAB)
CMD: 22 = 10 + 3 (STR) + 3 (DEX) + 6 (BAB)
Fort: +9 = +7 (base) + 2 (stat)
Reflex: +7 = +4 (base) + 3 (stat)
Will: +1/2/3 = +1 (base) + 0 (stat) + 1 (vs. fear) + 2 (vs. enchantment)
Speed: 30 ft
Damage Reduction: None
Spell Resistance: None
[/sblock]
[sblock=Feats and Traits]
Elven Reflexes - Race Trait #1 (+2 to init)
Adopted - Social Trait #2 (Human - World Traveler (Diplomacy))
Skill Focus (Diplomacy) - Half Elf bonus feat.
Alertness - 1st. level feat
Combat Reflexes - Fighter bonus feat (3 AoO)
Shrewd Tactician - Fighter bonus feat (Opponents do not gain the +2 bonus for flanking you.)
Point blank shot - 3rd. level feat (+1 on attack & damage below 30' range)
Precise shot - Ranger archery feat (Fire into melee without a penalty)
Quick draw - Fighter bonus feat
Rapid shot - 6th. level feat (Fire two shots)
[/sblock]
[sblock=Skills]
Acrobatics: +1 = +1 [stat] +0 [rank]
Appraise: +1 = +1 [stat] +0 [rank]
Bluff: +1 = +1 [stat] +0 [rank]
*Climb: +8 = +3 [stat] +2 [rank] +3 [class skill with ranks]
*Craft (Bows): +5 = +1 [stat] +1 [rank] +3 [class skill with ranks]
*Diplomacy: +15 = +2 [stat] +6 [rank] +3 [skill focus] +1 [Trait] +3 [class skill with ranks]
*Handle Animal: +6 = +2 [stat] +1 [rank] +3 [class skill with ranks]
*Heal: +4 = +0 [stat] +1 [rank] +3 [class skill with ranks]
*Intimidate: +6 = +2 [stat] +1 [rank] +3 [class skill with ranks]
*Knowledge (Dungeoneering): +1 = +1 [stat] +0 [rank]
*Knowledge (Engineering): +1 = +1 [stat] +0 [rank]
*Knowledge (Geography): +1 = +1 [stat] +0 [rank]
*Knowledge (Nature): +6 = +1 [stat] +2 [rank] +3 [class skill with ranks]
*Perception: +12 = +0 [stat] +5 [rank] +2 [racial] +3 [class skill with ranks] +2 [Feat]
*Ride: +7 = +3 [stat] +1 [rank] +3 [class skill with ranks]
Sense Motive: +2 = +0 [stat] +0 [rank] +2 [Feat]
*Spellcraft: +1 = +1 [stat] +0 [rank]
*Stealth: +8 = +3 [stat] +2 [rank] +3 [class skill with ranks]
*Survival: +8 = +0 [stat] +4 [rank] +1 [class trait] +3 [class skill with ranks]
*Swim: +7 = +3 [stat] +1 [rank] +3 [class skill with ranks]
[/sblock]
[sblock=Racial and Class Traits]
Race
Low Light Vision.
Adaptability - Skill focus (Diplomacy) at 1st. level.
Immune to magic sleep effects
+2 vs. enchantment spells and effects.
+2 racial bonus on Perception.
Multitalented - Favored classes (Fighter and Ranger)

Fighter
Proficient with all simple and martial weapons.
Proficient with all armor and shields.
Bravery - +1 to Will saves against fear.
Armor training (-1 acp and +1 max. dex)

Ranger
Favored Enemy: Humanoid (Goblinoid).
Track - +0.5 level to Survival.
Wild empathy - (Ranger level+Cha mod.) [+4] vs. animals.
Combat style (archery)
[/sblock]
[sblock=Equipment]
Item Cost Weight
elven armored coat +2 4,200gp 20lb
keen longsword +1 8,315gp 4lb
mw comp longbow [STR+3] 700gp 3lb
-arrows (20) 1gp 3lb
daggers(2) 4gp 2lb
backpack 2gp 2lb
-flint and steel 1gp ---
-waterskin 1gp 4lb
-rations,trail (2 days) 1gp 2lb
-torch(1) 1cp 1lb
-whetstone 2cp 1lb
bedroll 1sp 5lb
traveler's outfit free 0lb

total weight carried: 57lb
[/sblock]
[sblock=Background]
Tanis was born during the terrible shadow years that followed the cataclysm. His mother was a qualinesti elf who was assaulted by a human plainsman. She escaped to qualinost, but died giving birth to a halfbreed: Tanis.

The elves of qualinost, who revere life as sacred in all forms, raised tanis as one of their own. Nonetheless, the mixture of human and elven blood was unusual. Tanis felt the difference between himself and his elven cousins strongly.

As a ward of the speaker of suns, the ruler of qualinost, Tanis grew close to the speaker's three children: Gilthanas, Porthios, and Laurana. Laurana developed a childhood crush on Tanis. He felt he loved her, too, but she remained a child when he began to feel the stirrings of adulthood. To avoid conflict with his adopted family, and to learn about his human side, he felt the time was right to leave the elven realm and see the world. A bitter conversation with Gilthanas helped clinch his decision.

Tanis, journeyed to solace to visit Flint Fireforge, a dwarf who had been his friend for many years, and became Flint's business partner. Solace became his home, although he and Flint traveled throughout abanasinia on business. In those years, he became a seasoned adventurer, a fighter, and a natural leader.

Slowly, a group of companions formed around tanis, including Tasslehoff, Sturm, Caramon, Raistlin and Kitiara. Kitiara, half-sister to Caramon and Raistlin, was an alluring dark-haired beauty, passionate and wild. They fell in love- Tanis, because he had never met a woman as strong and self-assured, kitiara, because she had never met a man who could stand up to her.

In those years there were rumors of growing trouble bandits, ogres, goblins, and even worse creatures in the land. Finally, the roads became impassable. Business fell off. The companions each found a quest - Tanis set out to find evidence of true gods in the land - and one day they parted. Each of the companions swore a solemn oath to meet at the inn of the last home one final time, five years hence.

For five years, Tanis roamed the known world, finding much that was strange and evil but nothing of the true gods. Finally, discouraged, he returned to solace to meet his companions once more.
[/sblock]
[/sblock]
 
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Blood and Honor

First Post
HM is Tika going to be in a different module than Caramon? If so I can play her.

I'll get Caramon done today.

Caramon has been finished. Let me know if you want me to play Tika.
 
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ghostcat

First Post
OK here is unequiped Riverwind.

Hitpoints are minimum (Max @ lvl 1; 1 per level thereafter. I'll roll his proper HP on IC later.

Feats and Combat Style selected based on the The Switch Hitter from Treantmonk's Guide to Rangers in Pathfinder For this to really work, Riverwind really needs a Greatsword.

[sblock="Riverwind"]
[sblock=Game Info]
Race: Human
Class: Barbarian(1), Ranger(5)
Level: 6
Experience: 23000
Alignment: Neutral Good
Languages: Common, Plainsman, Qualinesti Elf, Hill Dwarf
Deity: [/sblock]
[sblock=Abilities]
STR 18 (+4) [base 16 + 2 Human Bonus] {10 pts}
DEX 16 (+3) [base 15 + lvl4 Bonus] {7 pts}
CON 12 (+1) [base 12] {2 pts}
INT 11 (+0) [base 11] {1 pts}
WIS 14 (+2) [base 14] {5 pts}
CHA 10 (+0) [base 10] {0 pts}
[/sblock]
[sblock=Combat]
HP: 28 = [(1d12)+(5d10)+11]
AC: 13 = 10 + 0 [Armor] + 0 [shield] + 3 [DEX]
Touch: 13 = 10 + 3 [DEX]
Flatfooted: 10 = 10 + 0 [Armor] + 0 [shield]
INIT: +3 = +3 [DEX]
BAB: +6/+1 = +1 [barbarian] +5 [Ranger]
CMB: +10 = +4 (STR) +6 (BAB)
CMD: 23 = 10 +4 (STR) +3 (DEX) +6 (BAB)
Fort: +7 = +6 [base] + 1 [CON]
Reflex: +7 = +4 [base] + 3 [DEX]
Will: +3 = +1 [base] + 2 [WIS]
Speed: 40 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
[/sblock]
[sblock=Racial Traits]
Bonus Feat
Skilled
[/sblock]
[sblock=Traits]
Savanna Child
Poverty Stricken
[/sblock]
[sblock=Class Features][sblock=Barbarian]Fast Movement
Rage[/sblock][sblock=Ranger]Endurance
Favored Terrain (Plains)
Favored Enemy
- Humanoid (Human) +2
- Favored Enemy (Humanoid (Reptilian) +4
Hunter's Tricks
- Hateful Attack
Hunting Companions
Track
Wild Empathy
[/sblock][/sblock]
[sblock=Feats]
Class Feats:
Armor Proficiency, Light
Armor Proficiency, Medium
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency

Feats:
Level 1: Power Attack
Human Bonus: Deadly Aim
Level 3: Cleave
Level 5: Quick Draw
[/sblock]
[sblock=Skills]
Skill Points: 40 Max Ranks: 6/6 ACP: +0
Skills:
Climb +8 = +1 [ranks] +4 [Str] +3[Class] +0 [ACP]
Handle Animal +9 = +6 [ranks] +0 [Cha] +3 [Class]
Intimidate +5 = +2 [ranks] +0 [Cha] +3[Class]
Knowledge (Geography) +9 = +6 [ranks] +0 [Int] +3[Class]
Knowledge (Nature) +10 = +6 [ranks] +0 [Int] +1[TRAIT:Savanna Child] +3[Class]
Perception +11 = +6 [ranks] +2 [Wis] +3[Class]
Stealth +12 = +6 [ranks] +3 [Dex] +3[Class] +3[Stealth] +0 [ACP]
Survival +12 = +6 [ranks] +2 [Wis] +1[TRAIT:poverty Stricken] +3[Class]
- Follow or identify tracks +14 = 12 [Survival] +2[Class Feature:Track]
Swim +8 = +1 [ranks] +4 [Str] +3[SWIM|SWIM] +4[STAT] +0 [ACP*]
* double ACP penalty[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Treasure: 0gp, 0sp, 0cp Gems:
Total weight carried: 0 lbs. (Light)
Light: 100, Medium: 200, Heavy: 300
Maximum weight possible: 300 [/sblock]
[sblock=Details]
Size: M
Gender: Male
Age: 32
Height: 6' 7"
Weight: 175 lbs.
Hair Color:
Eye Color: Brown
Skin Color:[/sblock] [/sblock]
 

HolyMan

Thy wounds are healed!
SVZ those stats look good for Tanis. And looks like you are taking to PF like a fish to water. :)

Checking over character and doing equipment. But note this shouldn't be needed for a month or more. We are still in the dungeon below Xak Tasroth.

BH if you wish to control another character I would suggest Flint. That way when the groups separate you would have a character in each group.


HM

Current Character Builds Finder:

Gilthanas played by Gondsman
Caramon played by Blood and Honor
Tanis played by Strahd_Von_Zarovich
Raistlin played by Walking Dad
Riverwind played by ghostcat
 
Last edited:


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